Search found 67 matches

by MoonyDragon
March 14th, 2020, 12:49 pm
Forum: Multiplayer Development
Topic: game balance
Replies: 11
Views: 1624

Re: game balance

the mage is too expensive, he deals a lot of dmg but he is so frail, he should have the same hp and price as an adept The mage is a unit that has 1. high damage, while being 2. reliable in order to fulfill his role in bursting enemies from highly defensible positions. To prevent the mage from makin...
by MoonyDragon
March 14th, 2020, 10:52 am
Forum: Scenario & Campaign Development
Topic: Palms amid Blue Dunes [Dunefolk Campaign]
Replies: 28
Views: 2827

Re: Palms amid Blue Dunes [Dunefolk Campaign]

The inability of leaders to board ships is because messages are not displayed when the speaker is in a ship... Can't you just display message from the narrator in this case? Something like this: [if] [have_unit] id=leader [/have_unit] [then] [message] id=leader message= _ "Message text" [/message] ...
by MoonyDragon
March 2nd, 2020, 12:43 am
Forum: Scenario & Campaign Development
Topic: Palms amid Blue Dunes [Dunefolk Campaign]
Replies: 28
Views: 2827

Re: Palms amid Blue Dunes [Dunefolk Campaign]

... I thank you for providing such extensive feedback! I appreciate it that your criticism touched both up- and downsides and you recognized that this campaign is still in its early, unpolished stage. I have to admit that so far, my tests consisted of mainly debugs rather than actual playtesting. I...
by MoonyDragon
March 1st, 2020, 10:25 pm
Forum: Scenario & Campaign Development
Topic: Palms amid Blue Dunes [Dunefolk Campaign]
Replies: 28
Views: 2827

Re: Palms amid Blue Dunes [Dunefolk Campaign]

Version 1.0.5 has been released!

This is a rather small unit and code cleanup. But in the next updates, I will take on some of the larger problems concerning balance and gameplay experience.
by MoonyDragon
February 29th, 2020, 8:27 am
Forum: WML Workshop
Topic: help for add-ons
Replies: 31
Views: 2257

Re: help for add-ons

It would be of great help if you specified what your code is supposed to do. As far as I understand, it's an event belonging to an attack that deals damage to multiple units around the defender. Well, I'll try to code that... EDIT: I reworked the code, which actually did nothing at all. it should wo...
by MoonyDragon
February 25th, 2020, 3:08 am
Forum: WML Workshop
Topic: help for add-ons
Replies: 31
Views: 2257

Re: help for add-ons

But this one make ai can recruit them. Reviewing my ( admittedly tested only superficially... ) code after your reply, I discovered that side filter keys have to be inserted without a [filter_side] parent. This should work... [allow_recruit] controller=human type= # insert the human-specific recrui...
by MoonyDragon
February 24th, 2020, 4:52 pm
Forum: WML Workshop
Topic: help for add-ons
Replies: 31
Views: 2257

Re: help for add-ons

Almost. The second [event] tag is unnecessary, and at last time I checked, [filter_side] does work. [event] id=determine_human_recruits name=prestart [allow_recruit] [filter_side] controller=human [/filter_side] type= # insert the human-specific recruits here [/allow_recruit] [/event]
by MoonyDragon
February 22nd, 2020, 6:40 am
Forum: Scenario & Campaign Development
Topic: Palms amid Blue Dunes [Dunefolk Campaign]
Replies: 28
Views: 2827

Re: Palms amid Blue Dunes [Dunefolk Campaign]

Versions 1.0.3 and 1.0.4 have been released! I have just started the campaign but I have a bad habit of not finishing them so I'll just offer some early feedback for now. Playing on 1.14.9. - Tropical themed maps and weather effects look really nice. I'm happy to hear that the maps left a good visu...
by MoonyDragon
February 19th, 2020, 4:41 am
Forum: Scenario & Campaign Development
Topic: Palms amid Blue Dunes [Dunefolk Campaign]
Replies: 28
Views: 2827

Re: Palms amid Blue Dunes [Dunefolk Campaign]

Version 1.0.2 has been released! This patch fixes some balance problems in the early scenarios. The gameplay experience has also been enhanced by giving certain allies (spoiler alert) their own side. All important issues seem to be addressed, so I expect 1.0.2 to become rather stable for some time....
by MoonyDragon
February 18th, 2020, 1:31 pm
Forum: Scenario & Campaign Development
Topic: Palms amid Blue Dunes [Dunefolk Campaign]
Replies: 28
Views: 2827

Re: Palms amid Blue Dunes [Dunefolk Campaign]

Version 1.0.1 has been released!

While the icon is now shown when connecting through the wesnoth client, I see only a blank space on the add-on website. In case somebody wants to help, you can see a copy of the _server.pbl contents in the _main.cfg file (without passphrase and email of course).
by MoonyDragon
February 17th, 2020, 7:06 pm
Forum: Scenario & Campaign Development
Topic: Palms amid Blue Dunes [Dunefolk Campaign]
Replies: 28
Views: 2827

Palms amid Blue Dunes [Dunefolk Campaign]

Hello everyone, I am glad to introduce the campaign "Palms amid Blue Dunes" to the wesnoth community! It has been a pet project of mine for quite a time, experiencing varying degrees of productivity and interest. And as with all projects, it is a most rewarding feeling to finally announce the releas...
by MoonyDragon
February 17th, 2020, 3:15 pm
Forum: WML Workshop
Topic: help for add-ons
Replies: 31
Views: 2257

Re: help for add-ons

The event prerecruit is more fitting for modifications of newly recruited units. It accepts the filters [filter] for the recruited and [filter_second] for the leader. I set the following code to apply to human-controlled leaders and all their recruits. To make the recruited unit loyal, use [modify_u...
by MoonyDragon
February 17th, 2020, 2:28 pm
Forum: WML Workshop
Topic: Animation of storm
Replies: 6
Views: 1134

Re: Animation of storm

I'm not sure how you concluded that this exists only in 1.15.2+dev? I used 1.14.9 and it happened with that. Yes, the addition of the x,y will not remove all other images, but it will remove all images occupying that hex (which is 2 hexes above where the player moved to) along with the lightning. I...
by MoonyDragon
February 17th, 2020, 2:14 am
Forum: WML Workshop
Topic: Animation of storm
Replies: 6
Views: 1134

Re: Animation of storm

There is a problem with this code because remove_item is broken, there's github ticket about it somewhere. The remove_item code will remove all images from your map, not just the lightning_image. I know because that's what happened to me when I tried using the LIGHTNING_HITS_HEX macro for my mod :)...
by MoonyDragon
February 8th, 2020, 1:42 pm
Forum: WML Workshop
Topic: How to add custom terrain type
Replies: 2
Views: 274

Re: How to add custom terrain type

I assume that you want to add a custom terrain to your own add-on as hacking into wesnoth is a rather ugly solution. So let's begin explaining the process step-by-step, using the fictitious "add-ons/My_Cool_UMC/". 1. You need to reference the folder containing the terrain files into your _main.cfg f...