Search found 750 matches

by josteph
October 21st, 2019, 11:20 pm
Forum: Multiplayer Development
Topic: Auction X gold balance
Replies: 12
Views: 809

Re: Auction X gold balance

I think I might not be explaining myself clearly. Yes, with the current gold settings (75/75/75/75/325), optimal play for center is to overrun two or three sides. That's why I'm suggesting to reduce center's gold, to 75 or a little bit more, so that strategy would no longer be possible.
by josteph
October 21st, 2019, 11:16 pm
Forum: WML Workshop
Topic: [move_unit] exactly one hex back
Replies: 12
Views: 840

Re: [move_unit] exactly one hex back

Pretty sure it's still unsynced, and we should really not have synced and unsynced attributes in the same namespace, it should be something like unit.unsynced_facing, unit.unsynced_controller etc.
by josteph
October 21st, 2019, 5:05 am
Forum: Multiplayer Development
Topic: Auction X gold balance
Replies: 12
Views: 809

Re: Auction X gold balance

What I was aiming for is for center to have to start by having an even fight against one of the corner players, while still having a bit of extra GP to protect their rear from advance scouts from the other corners. I hoped it would basically become a 4-player map. Alternatively, the map description ...
by josteph
October 21st, 2019, 4:43 am
Forum: WML Workshop
Topic: Activate dependencies
Replies: 12
Views: 553

Re: Activate dependencies

Don't forget the unit's sprites, portraits, and attack icons.
by josteph
October 21st, 2019, 4:41 am
Forum: Website
Topic: cannot log after submitting
Replies: 8
Views: 1060

Re: cannot log after submitting

Firefox
by josteph
October 21st, 2019, 4:39 am
Forum: Art Contributions
Topic: Indicating hexes that heal / illuminate / etc?
Replies: 35
Views: 5138

Re: Indicating hexes that heal / illuminate / etc?

What do you think? How many icons do we really need? Illuminates: No. It shows up in a large, clear way on the sidebar. Yes, but how many people look at the sidebar while moving the mouse around? But if we do this, we should also think about a darkens indication for scenarios are in caves or that f...
by josteph
October 21st, 2019, 4:36 am
Forum: Writers’ Forum
Topic: Battle for Wesnoth: Heir to the Throne Novel Release
Replies: 9
Views: 1040

Re: Battle for Wesnoth: Heir to the Throne Novel Release

If we link to this, note there's some rather graphic depictions of violence in some scenes. We may need to add a disclaimer.
by josteph
October 21st, 2019, 4:32 am
Forum: Multiplayer Development
Topic: Auction X gold balance
Replies: 12
Views: 809

Re: Auction X gold balance

So maybe for 5-human players we should recommend playing the map with something like 100 gold for the center side, so he can overrun just one side?
by josteph
October 21st, 2019, 4:29 am
Forum: Ideas
Topic: Suggestion for {HIGHLIGHT_IMAGE} macro
Replies: 5
Views: 1275

Re: Suggestion for {HIGHLIGHT_IMAGE} macro

I'm leaning toward having two separate macros. With one macro it'll be two easy to forget to handle all case when we change the macro. Could you please (fix the indentation and) open a pull request for discussing this further?
by josteph
October 21st, 2019, 4:28 am
Forum: Website
Topic: cannot log after submitting
Replies: 8
Views: 1060

Re: cannot log after submitting

gnombat wrote:
October 18th, 2019, 11:28 am
josteph wrote:
October 18th, 2019, 12:04 am
Don't know if it's related, but for the last couple of days I have to re-login to the forum every day. Previously it would remember me for weeks. I didn't change anything on my end.
Are you checking the "Remember me" checkbox when logging in?
Yes
by josteph
October 18th, 2019, 1:27 am
Forum: Ideas
Topic: Suggestion for {HIGHLIGHT_IMAGE} macro
Replies: 5
Views: 1275

Re: Suggestion for {HIGHLIGHT_IMAGE} macro

This is a bit hard to follow. If I understand correctly, your suggestion is to add a new version of {HIGHLIGHT_IMAGE} that, instead of taking {BACKGROUND_VALUE} that specifies a particular image to preserve, takes a yes/no parameter that means "preserve all images on that hex"? That sounds like a re...
by josteph
October 18th, 2019, 12:04 am
Forum: Website
Topic: cannot log after submitting
Replies: 8
Views: 1060

Re: cannot log after submitting

Don't know if it's related, but for the last couple of days I have to re-login to the forum every day. Previously it would remember me for weeks. I didn't change anything on my end.
by josteph
October 18th, 2019, 12:02 am
Forum: Multiplayer Development
Topic: Auction X gold balance
Replies: 12
Views: 809

Re: Auction X gold balance

The usual village mechanics would apply. Whoever was the last player to place a unit on the center hex would have an additional income of 10 gold/turn.

I don't think I'll implement this myself, so if someone wants to implement this as a PR or as an addon, go ahead.
by josteph
October 17th, 2019, 11:59 pm
Forum: Technical Support
Topic: Usability with end turn button
Replies: 4
Views: 634

Re: Usability with end turn button

There is for example the "Combat Information Theme" available as an addon. I think it doesn't change the end turn button position though. That's correct. The Combat Info Theme doesn't change anything in the right-hand sidebar, except for showing the damage histogram when the mouse is over an enemy ...
by josteph
October 16th, 2019, 5:38 am
Forum: WML Workshop
Topic: Count units on a side?
Replies: 6
Views: 364

Re: Count units on a side?

You can't just paste lua syntax into WML, you have to wrap it in [lua] tags. [lua] tags are ActionWML and can be used wherever ActionWML is allowed, like inside events and menu items and so on. I edited the previous post to correct a syntax error, make sure to use the new version. https://wiki.wesno...