Search found 155 matches

by IIIO_METAL
December 6th, 2018, 9:39 am
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 158
Views: 38077

Re: Cities of the Frontier - now for BfW 1.11

In this campaign, using lua at the beginning of the scenario, trying to define four types of save_map, load_map, store_shroud, and set_shroud, it seems that an error has occurred due to the old syntax. I will attach a log file for reference. 20181206 17:40:22 error scripting/lua: In function lua_ker...
by IIIO_METAL
December 4th, 2018, 7:59 am
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 158
Views: 38077

Re: Cities of the Frontier - now for BfW 1.11

Hello enclave. This campaign had been abandoned for a long time since esci came out. It is a very good news that someone took over this appeared. I tested what you uploaded and encountered a fatal problem. The event to take over the data to the next scenario is written with lua, but because the spec...
by IIIO_METAL
November 27th, 2018, 4:53 am
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 156
Views: 33575

Re: Witch Campaign: Mountain Witch

I could not spend my time on this campaign for a while. Thank you to those who wrote some suggestions at that time.
I will resume work so as not to waste ideas to improve campaigns. Well, maybe, it will take time. Please accept that my work is slow.
by IIIO_METAL
November 15th, 2018, 10:53 am
Forum: Scenario & Campaign Development
Topic: The Wolves' Last Path [WIP SP campaign for BfW1.14]
Replies: 21
Views: 6045

Re: The Wolves' Last Path [WIP SP campaign for BfW1.14]

I'd like to thank you for including my translation soon and then adding credit to it. Certainly, it is strange that the first title is not translated. I do not know the cause. But even if that part remains in English, there is no particular problem. Translation work was definitely hard, but the stor...
by IIIO_METAL
November 14th, 2018, 12:07 pm
Forum: Scenario & Campaign Development
Topic: The Wolves' Last Path [WIP SP campaign for BfW1.14]
Replies: 21
Views: 6045

Re: The Wolves' Last Path [WIP SP campaign for BfW1.14]

Hello skeptical_troll.
I will upload a Japanese translation file, so please accept it.
Japanese_translation_file.zip
It contains pot, po, mo.
(424.09 KiB) Downloaded 141 times
by IIIO_METAL
November 9th, 2018, 3:56 am
Forum: Scenario & Campaign Development
Topic: The Wolves' Last Path [WIP SP campaign for BfW1.14]
Replies: 21
Views: 6045

Re: The Wolves' Last Path [WIP SP campaign for BfW1.14]

I reworked the pot of The_Wolves_Last_Path. I forgot to add textdomain to the unit file the last time I made pot.
wesnoth-the_wolves_last_path.zip
new pot
(76.31 KiB) Downloaded 168 times
by IIIO_METAL
October 31st, 2018, 2:00 am
Forum: Scenario & Campaign Development
Topic: The Wolves' Last Path [WIP SP campaign for BfW1.14]
Replies: 21
Views: 6045

Re: The Wolves' Last Path [WIP SP campaign for BfW1.14]

I made a pot file, so I will upload it for use by translators.
Japanese translation is over. I am currently checking the consistency of mistakes and styles.
wesnoth-the_wolves_last_path.zip
pot file
(65.93 KiB) Downloaded 173 times

I found a bug in the scenario 03_ye_sleepy_dog.
I was short of money but I was able to hire a dwarf.
by IIIO_METAL
October 23rd, 2018, 2:05 am
Forum: Scenario & Campaign Development
Topic: The Wolves' Last Path [WIP SP campaign for BfW1.14]
Replies: 21
Views: 6045

Re: The Wolves' Last Path [WIP SP campaign for BfW1.14]

Thanks skeptical_troll. I understand that you welcome the translation, it will be encouraging. There is no need to hurry to modify the textdomain. As you say, the amount of text to translate is huge, so it will take months to work. Besides, I can add textdomain and proceed with work. I do not know h...
by IIIO_METAL
October 22nd, 2018, 11:13 am
Forum: Scenario & Campaign Development
Topic: The Wolves' Last Path [WIP SP campaign for BfW1.14]
Replies: 21
Views: 6045

Re: The Wolves' Last Path [WIP SP campaign for BfW1.14]

Hello, your add-on to a lot of interesting gimmick, is very great. I became a fan. Now, I'm trying to make a Japanese translation file. So there is a request. Since most of the files do not have the textdomain description necessary to create the translation file, or they are wrong, please correct th...
by IIIO_METAL
September 14th, 2018, 2:52 am
Forum: Scenario & Campaign Development
Topic: Tactics Puzzles (for 1.12/1.14)
Replies: 49
Views: 10766

Re: Tactics Puzzles (for 1.12/1.14)

Hello Inky.
I have created a Japanese translation file.
For this work, two Wesnoth users kateiteki and h22 worked together.

I hope that you will include this data in your add-on.
Well then, have a nice weekend!
ja.zip
(15.64 KiB) Downloaded 175 times
by IIIO_METAL
September 12th, 2018, 3:30 am
Forum: Website
Topic: Wesnoth's Unit Database
Replies: 61
Views: 24902

Re: Wesnoth's Unit Database

I tried to fix my add-on error, but I am not sure when I encounter the following errors and what to fix next. The add-on that caused the error is Mountain_Witch and Castle_of_evil_spirit. internal error (2 lines) please report as bug unorderable types: NoneType() < str() Does anyone know what kind o...
by IIIO_METAL
September 6th, 2018, 5:06 am
Forum: Scenario & Campaign Development
Topic: Tactics Puzzles (for 1.12/1.14)
Replies: 49
Views: 10766

Re: Tactics Puzzles (for 1.12/1.14)

Hi Inky. I am creating a Japanese translation file and have other people check it. Because my English ability is unreliable. Attach a pot file for those who want to translate to other languages. Then you need to add a path to [textdomain] to make the translation file valid. [textdomain] name="wesnot...
by IIIO_METAL
September 5th, 2018, 9:41 am
Forum: Scenario & Campaign Development
Topic: Tactics Puzzles (for 1.12/1.14)
Replies: 49
Views: 10766

Re: Tactics Puzzles (for 1.12)

Hello Inky. I had a lot of fun this campaign, so I decided to make a translation file. However, it turned out that the hint text is not translatable text. This problem can be solved by changing the writing position of "_". Please fix as follows. 1 : macros message=_{HINT_TEXT} -> message={HINT_TEXT}...
by IIIO_METAL
July 7th, 2018, 1:54 am
Forum: Scenario & Campaign Development
Topic: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
Replies: 34
Views: 7097

Re: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"

I suspect it is due to disk write error.
If there are minor disk errors that can be solved by the disk maintenance tool, you do not have to think so seriously, but if multiple errors occur frequently, the hard disk crash may occur in the near future.
You should back up your important data.
by IIIO_METAL
July 6th, 2018, 1:10 pm
Forum: Scenario & Campaign Development
Topic: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
Replies: 34
Views: 7097

Re: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"

Thank you Konrad 2, for submitting the log. For now, the cause is unknown, but funny things are happening. In the first received report, it was "Missing closing tag for tag [case]", but in this log it is "Missing closing tag for tag [set_variable]". It seems that the place where the error occurred h...