Search found 154 matches

by IIIO_METAL
February 7th, 2019, 7:02 am
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 152
Views: 31961

Re: Witch Campaign: Mountain Witch

What written by Can-ned_Food may be the correct answer. I included four music files that are frequently used on add-ons, but that may be the cause of the problem. This file is the same as the file included in UMC_Music_Book, and the file name has not been changed either. Therefore, there are two fil...
by IIIO_METAL
February 4th, 2019, 6:05 am
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 152
Views: 31961

Re: Witch Campaign: Mountain Witch

Hello Sadaharu, Thanks for the information.
When I played the test, I never encountered such an error. Me too not sure what is going on.
I will make an effort to investigate the cause, but my knowledge may not be able to solve it.
by IIIO_METAL
January 29th, 2019, 4:25 am
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 170
Views: 42215

Re: Return from the Abyss [SP campaign for 1.12/1.14]

The_Wolves_Last_Path.zip Return_from_the_Abyss.zip I will attach a Japanese translation file of "Return from the Abyss" and "The Wolves' Last Path". These are created by replacing the title color with the actual data. Once the scenario data is updated, the title text will also be translated, perhap...
by IIIO_METAL
January 19th, 2019, 4:00 am
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 152
Views: 31961

Re: Witch Campaign: Mountain Witch

A bug that does not have Vonbir in Wesnoth 1.12 will not occur if you start a campaign in the current version. If you continue with campaign with old version of saved data, the reported phenomenon may occur. I uploaded a version that added code to prevent this phenomenon. ver1.1.14b This version has...
by IIIO_METAL
January 11th, 2019, 5:46 am
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 170
Views: 42215

Re: Return from the Abyss [SP campaign for 1.12/1.14]

Thank you for explaining the background of 'kingdom of Wesnoth'. I nearly completed the Japanese translation of "Return from the Abyss" with the cooperation of several discord users. They said that there would not be a terrible mistranslation. Currently I am checking for unnatural expression as Japa...
by IIIO_METAL
January 11th, 2019, 4:47 am
Forum: Scenario & Campaign Development
Topic: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
Replies: 34
Views: 6738

Re: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"

Hello, white_haired_uncle. I am grateful for many reports. This add-on currently has quite a lot of problems. I believe that part of the problem is too many events that were made more complicated than necessary. It is also very time consuming to verify the problem because they rewrite the variables ...
by IIIO_METAL
January 10th, 2019, 11:46 am
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 170
Views: 42215

Re: Return from the Abyss [SP campaign for 1.12/1.14]

A question was raised when I was asking for a translation check on the Discord's Japan channel. If the emperor exists, the kingdom is a mistake and the empire is the correct answer?
By the way, is there another question, is The Wolves' Last Path another story of the same background?
by IIIO_METAL
January 9th, 2019, 3:47 am
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 152
Views: 31961

Re: Witch Campaign: Mountain Witch

Thank you for telling me the information.
It was my lazy personality that I was behind schedule to update version 1.12. :oops:
It may take some time but I will update the data without fail.
by IIIO_METAL
January 8th, 2019, 5:36 am
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 170
Views: 42215

Re: Return from the Abyss [SP campaign for 1.12/1.14]

skeptical_troll, good news! I found a solution to the problem that the title text was not translated. It's pretty easy! Write '#335588' without using {TITLE_COLOR}. <span color='#335588' font='100.0'><b>Return from the Abyss</b></span> Naturally, po also needs to be updated, but this should work out...
by IIIO_METAL
January 7th, 2019, 5:42 am
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 152
Views: 31961

Re: Witch Campaign: Mountain Witch

Hello, Tuco3.
I want to find out what is going on in that scenario, please show the save data. If it is in normal condition, Vonbir should appear on MAP, but something seems to be wrong.
by IIIO_METAL
December 22nd, 2018, 6:40 am
Forum: Scenario & Campaign Development
Topic: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
Replies: 34
Views: 6738

Re: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"

A phenomenon that an error appeared and it was not possible to start a campaign was confirmed only in Windows version. There is no problem with Mac and Ubuntu. I have not confirmed other platforms. For now, the solution has not been found out. As a future policy, I plan to redesign macros which are ...
by IIIO_METAL
December 21st, 2018, 1:23 pm
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 152
Views: 31961

Re: Witch Campaign: Mountain Witch

I uploaded a new version that changed some scenarios. Version 1.2.0 : Change background music. : Changed some scenarios and MAP. : Fixed the text. In future plans, 1. Fix some of the maps further 2. Balance adjustment of original unit 3. Adjustment of difficulty level etc. of scenario 4. Text rewrit...
by IIIO_METAL
December 20th, 2018, 4:32 am
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 158
Views: 36986

Re: Cities of the Frontier - now for BfW 1.11

That is a problem caused by the lua script not working. If lua's problem is solved, that phenomenon should not occur. Also, the part written in lua may be replaced by WML. Although you do not know whether you can really do it unless you actually try, save_map and store_shroud can be substituted by [...
by IIIO_METAL
December 11th, 2018, 9:19 am
Forum: Scenario & Campaign Development
Topic: Tactics Puzzles (for 1.12/1.14)
Replies: 49
Views: 9946

Re: Tactics Puzzles (for 1.12/1.14)

Hello Inky.
I updated the Japanese translation file. I will attach a new file.
By the way, it will be necessary to point out that the troll is a type of potato. In Japan, it is called troll-imo (imo = potato), and in general it can be eaten in the form of jelly. :eng:
ja.zip
(18.36 KiB) Downloaded 146 times
by IIIO_METAL
December 6th, 2018, 9:39 am
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 158
Views: 36986

Re: Cities of the Frontier - now for BfW 1.11

In this campaign, using lua at the beginning of the scenario, trying to define four types of save_map, load_map, store_shroud, and set_shroud, it seems that an error has occurred due to the old syntax. I will attach a log file for reference. 20181206 17:40:22 error scripting/lua: In function lua_ker...