Search found 2133 matches

by The_Gnat
January 22nd, 2020, 10:00 pm
Forum: Music & Sound Development
Topic: New music tracks proposal
Replies: 15
Views: 3442

Re: New music tracks proposal

Absolutely! These sound great!
by The_Gnat
January 18th, 2020, 7:59 pm
Forum: Multiplayer Development
Topic: A question for developers, do we matter ?
Replies: 9
Views: 1822

Re: A question for developers, do we matter ?

I agree with Krogen. I helped redesign the entire Dunefolk faction and the Dev's where very helpful. I think the main thing is that wesnoth is a massive game nowadays and especially since the move to Steam it isn't just the people who have time to post on the forums. As a results making changes base...
by The_Gnat
January 18th, 2020, 7:54 pm
Forum: Ideas
Topic: [mainline] Changing the Dunefolk's(Khalifate's) unit names
Replies: 141
Views: 30027

Re: [mainline] Changing the Dunefolk's(Khalifate's) unit names

where should I extract this file? also you make it seem as making a mod is easier than eating a piece of cake. Hi DwarvenWarrior, if you put it in your base add-on folder it should run like any add-on you might download! For windows that would be: "C:\Users\YOUR_USER\Documents\My Games\Wesnoth...
by The_Gnat
January 18th, 2020, 6:15 am
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 168
Views: 22090

Re: Main Factions Balance

IIt's poorly balanced of course and it shouldn't be used to determine your skill as a player or make competitions. That doesn't make it a bad map. That's like saying coins are useless because you can't buy the most expensive products with them. They were just intended for something else. Amazing me...
by The_Gnat
January 17th, 2020, 5:02 am
Forum: Ideas
Topic: [mainline] Changing the Dunefolk's(Khalifate's) unit names
Replies: 141
Views: 30027

Re: [mainline] Changing the Dunefolk's(Khalifate's) unit names

what if I only want arif to be upgradable and all others stay in there weak form :p Here I have made a special modification just for you: :) the checkbox should appear in singleplayer and multiplayer (let me know if there are any errors). Just unzip the archive and place it in your wesnoth folder (...
by The_Gnat
January 17th, 2020, 4:51 am
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 168
Views: 22090

Re: Main Factions Balance

DwarvenWarrior wrote: January 16th, 2020, 5:59 pm
wait wait what?? to me wesnoth is isar cross. its only MP game i will every play apart from some custom hero development maps.

other maps are boring.
It probably is better not to restart this conversation, but I agree, Isar is the best 2v2 map I have found. :)
by The_Gnat
January 15th, 2020, 1:47 am
Forum: Ideas
Topic: [mainline] Changing the Dunefolk's(Khalifate's) unit names
Replies: 141
Views: 30027

Re: [mainline] Changing the Dunefolk's(Khalifate's) unit names

in my game the Arif can only be upgraded to lvl 3. (steam version) Edit: https://units.wesnoth.org/1.14/mainline/en_US/mainline.html#Dunefolk even here it says he cant be upgraded from lvl 3 to lvl 4 (separate tree) Yes it has been removed by default from upgrading for balance. (Though if you want ...
by The_Gnat
January 15th, 2020, 1:45 am
Forum: Users’ Forum
Topic: The Random number generator
Replies: 13
Views: 3919

Re: The Random number generator

I like that over the years this topic comes up like clockwork over and over. And every time the dev's patiently explain. That is the sign of good developers haha! (Also for testing purposes if someone really believes the RNG is biased you could randomly generate numbers (creating a scenario or somet...
by The_Gnat
January 14th, 2020, 4:56 am
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 381
Views: 114521

Re: The Reign of the Lords

Great job ;) but you didn't add one drake unit (Imperial) to the development path. I think you could add some more units to the ghosts and upgrade the lizards because they are not good compared to other units. Hey Verbatov! Thanks for noticing, apparently I can't spell :P Okay great idea! I will lo...
by The_Gnat
January 13th, 2020, 9:21 am
Forum: Music & Sound Development
Topic: New music tracks proposal
Replies: 15
Views: 3442

Re: New music tracks proposal

Hi gabrielsilver! Great work. I love the music you have written and it really fits the wesnoth style! (I was only going to check what you did but after hearing the quality of enchanted forests I am stunned. I was some good music but I am very impressed.) Enchanted forests is gorgeous and really puts...
by The_Gnat
January 10th, 2020, 9:10 pm
Forum: Game Development
Topic: New space combat game published
Replies: 4
Views: 2087

Re: New space combat game published

Wayirr wrote: January 10th, 2020, 6:48 pm I wasn't able to find a link to source tarball. My GNU/Linux distribution is not one of major ones, so I install everything from source, sans basic system stuff. Can you please add direct link to the source download, along with steam link?
Hi Wayirr, I will send you a PM! :)
by The_Gnat
January 8th, 2020, 2:17 am
Forum: Scenario & Campaign Development
Topic: Wings of Valor 2.0.4 (Drake Campaign for BfW 1.14)
Replies: 175
Views: 39092

Re: Wings of Victory 1.0.5 (Drake Campaign for BfW 1.14/1.15)

Wayirr wrote: January 8th, 2020, 12:59 am ... Trees can grow new branches back pretty easily.
I am very amused by where this conversation has turned. :D
by The_Gnat
January 7th, 2020, 5:56 am
Forum: Game Development
Topic: New space combat game published
Replies: 4
Views: 2087

New space combat game published

Steam_PB_2020_Header.png Hi everyone! I have just released a new space combat game (for free) on Steam . :D It has been a culmination of a lot of work but has turned out quite well! If anyone is interested in trying it out that would be very much appreciated and I would love to hear any comments, i...
by The_Gnat
January 6th, 2020, 9:43 am
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 381
Views: 114521

Re: The Reign of the Lords

I have just put out a quick update 9.2.4 for 1.14 fixing the bugs and adding 2 new lvl 5 Drake units (the High Champion and the Imperial).

I will try to put out another update with more units at some point soon and please keep telling if you see any bugs!
by The_Gnat
January 6th, 2020, 9:34 am
Forum: Scenario & Campaign Development
Topic: Wings of Valor 2.0.4 (Drake Campaign for BfW 1.14)
Replies: 175
Views: 39092

Re: Wings of Victory 1.0.5 (Drake Campaign for BfW 1.14/1.15)

BTIsaac wrote: January 6th, 2020, 7:58 am If push comes to shove, it was already pointed out that all it takes is to prune a few potentially offending lines and the problem is solved. The claim that it cannot be done without a fundamental rewrite strikes me as odd.
You have my full agreement. :)