Search found 152 matches

by lea
June 4th, 2017, 3:41 pm
Forum: WML Workshop
Topic: Get village name? (get map label text)
Replies: 2
Views: 632

Get village name? (get map label text)

is it possible to get the name of the village that was captured in "capture" WML event?
AFAIK the name of the village is a label, similar to labels created by [label] WML tag but could not find anything like [store_label] and [store_locations] does not store labels...
by lea
June 4th, 2017, 11:44 am
Forum: WML Workshop
Topic: custom UI controls?
Replies: 49
Views: 6254

custom UI controls?

I endeavored to customize BfW's UI theme to my liking (as per ThemeWML wiki page) and it provides enough tools to rearrange existing controls and adapt it to different resolutions. But what about customizing controls themselves? Is it possible to (for example) show unit's abilities one per row inste...
by lea
May 27th, 2017, 3:26 pm
Forum: Faction & Era Development
Topic: Altered era/ruleset
Replies: 135
Views: 42796

Re: "Altered" era/ruleset

version 0.4.3 is published for BfW 1.10.7 and 1.12.x changes (a lot of them, but they are all small things): - changes in altered random maps: added savanna (desert+forest) terrain and forests on hills, amount of forest on flat terrain is slightly reduced to keep total amount of forest around same l...
by lea
May 16th, 2017, 11:39 am
Forum: Faction & Era Development
Topic: Altered era/ruleset
Replies: 135
Views: 42796

Re: "Altered" era/ruleset

version 0.4.2 is published for BfW 1.10.7 and 1.12.x changes: - added "Altered" user interface theme, it is based on classic (BfW 1.10.x) default theme and supports low resolutions (as low as 800x480) without reducing size of fonts and minimap (by combining some elements on single line and cutting l...
by lea
May 7th, 2017, 8:50 am
Forum: Faction & Era Development
Topic: Altered era/ruleset
Replies: 135
Views: 42796

Re: "Altered" era/ruleset

suggestions are welcome ) my primary concern is whether I missed a sweet spot (and if yes then in what direction and by how much) for ghosts in terms of their reduced power and increased survivability (especially in villages) and for skeletons with their very uneven resistances (60% vs piercing, -20...
by lea
May 5th, 2017, 11:17 am
Forum: Faction & Era Development
Topic: Altered era/ruleset
Replies: 135
Views: 42796

Re: "Altered" era/ruleset

version 0.4.1 is published for BfW 1.10.7 and 1.12.x changes: - "fortify" ability and "braceable" attack special are reworked - now they do not work when unit walks off its initial position and then returns to it before ending its turn or attacking - 'blocking' and 'parrying' attack specials are now...
by lea
May 1st, 2017, 9:28 am
Forum: Faction & Era Development
Topic: Altered era/ruleset
Replies: 135
Views: 42796

Re: "Altered" era/ruleset

version 0.4.0 is published for BfW 1.10.7 and 1.12.x changes: - added fourth "Altered" race/faction - thanats (called undead in mainline), many units of this race have very uneven resistances (especially skeletons) and their scouts are ethereal spirits - they inflict and receive half damage unless f...
by lea
April 18th, 2017, 5:55 am
Forum: Faction & Era Development
Topic: Altered era/ruleset
Replies: 135
Views: 42796

Re: "Altered" era/ruleset

I think it's good you have changed the title. The I always thought that 'hero' didn't sound as good as 'champion'. Now it is unmistakable that 'legend' is the higher level unit. these can be changed in /misc/unit-name-suffixes.cfg (path relative to "Altered" root folder), for all "altered" units at...
by lea
April 17th, 2017, 9:58 am
Forum: Faction & Era Development
Topic: Altered era/ruleset
Replies: 135
Views: 42796

Re: "Altered" era/ruleset

version 0.3.4 is published for BfW 1.10.7 and 1.12.x changes: - names suffixes for units of "more of the same" kind (compared to units they advance from) are changed from "Champion" to "Hero" for level 2 units and from "Hero" to "Legend" for level 3 units, after typical names for eras that allow to ...
by lea
March 29th, 2017, 9:21 am
Forum: Faction & Era Development
Topic: Altered era/ruleset
Replies: 135
Views: 42796

Re: "Altered" era/ruleset

version 0.3.3 is published for BfW 1.10.7 and 1.12.x changes: - "info about..." right-click menu items are remade as messages with menus of chapters so that they do not clutter right-click menu - leaders now have "recruiter" trait to mark their ability to recruit other units (also in settlements) - ...
by lea
March 26th, 2017, 6:28 am
Forum: Ideas
Topic: New trait idea
Replies: 13
Views: 3113

Re: New trait idea

Eagle_11 wrote:Magicians already have an attack with 60% cth and elemental dmg type, sometimes multiple, they do not need such an even more dmg trait.
70% ;)
by lea
March 25th, 2017, 4:55 pm
Forum: Ideas
Topic: New trait idea
Replies: 13
Views: 3113

Re: New trait idea

it is easy to code such a trait in WML (I did it for my custom era). in mainline it is limited to elves because elves are the only mainline race in which all units have ranged attacks. otherwise having dexterous trait would be wasted for any unit without ranged attack. (in my custom era all units of...
by lea
March 13th, 2017, 2:49 pm
Forum: Music & Sound Development
Topic: where to find sound for chill wave attack?
Replies: 0
Views: 2680

where to find sound for chill wave attack?

as of BfW 1.12.6, "chill wave" attack of dark adept, lich, necromancer and similar units uses same sound and animation as "shadow wave" attack of these same units. I am trying to make a separate animation for "chill wave" attack, including sound. so far managed to find images for chill wave's projec...
by lea
March 12th, 2017, 5:20 pm
Forum: Faction & Era Development
Topic: Altered era/ruleset
Replies: 135
Views: 42796

Re: "Altered" era/ruleset

version 0.3.2 is published for BfW 1.10.7 and 1.12.x changes: - reworked nonlethal attack special - now it takes all damage modifiers into account but shows hitpoints of units engaged in combat encounter against enemy that uses nonlethal attack as if they are full (real value is returned when combat...
by lea
March 10th, 2017, 11:45 am
Forum: WML Workshop
Topic: get inflicted damage of attack before strike in WML
Replies: 3
Views: 749

Re: get inflicted damage of attack before strike in WML

There is [harm_unit], which would allow you to factor in the unit type damage resistances and time-of-day alignment bonus. But that's not going to cover every possibility. that's how I tried to do it but it is impractical when there are too many possibilities to cover. my goal is/was to make a "non...