Search found 167 matches

by lea
August 23rd, 2017, 6:42 am
Forum: WML Workshop
Topic: custom UI controls?
Replies: 49
Views: 7800

Re: custom UI controls?

My campaign does something basically the same as the example. Lua code here , referenced here . In other words, just a [lua] tag anywhere should work; however, if it's not for a campaign, you should instead put the [lua] tag within [era] or [modification] so it's only loaded when it needs to be, it...
by lea
August 14th, 2017, 8:16 am
Forum: Website
Topic: Wesnoth's Unit Database
Replies: 61
Views: 30060

Re: Wesnoth's Unit Database

shadowm, thanks again for details I strongly advise against using older versions of wmlunits on untrusted data, though ( see this commit ). I am going to use it only on my own era which contains only my own WML code (no copy-pasting involved) and a few includes from mainline wesnoth so I guess I am ...
by lea
August 13th, 2017, 7:44 pm
Forum: Website
Topic: Wesnoth's Unit Database
Replies: 61
Views: 30060

Re: Wesnoth's Unit Database

shadowm, thanks!

does it also generate css theme?
I want to create unit database with older style, one that was replaced with current style some days ago
by lea
August 13th, 2017, 6:57 am
Forum: Website
Topic: Wesnoth's Unit Database
Replies: 61
Views: 30060

Re: Wesnoth's Unit Database

units.wesnoth.org has been rebuilt and it now has a fix for an issue where [portrait] tags (which are gone in 1.13.x and were never intended to be used by the general public in the first place) were used to read unit portraits instead of the profile= attribute. Oh and it also uses the new site desi...
by lea
July 30th, 2017, 7:40 pm
Forum: Faction & Era Development
Topic: Altered era/ruleset
Replies: 140
Views: 52336

Re: "Altered" era/ruleset

version 0.5.0 is published for BfW 1.10.7 and 1.12.x changes: - added fifth "Altered" race/faction - valons (called loyalists in mainline), this faction has plenty of mounted units which have high speed and hitpoints but low defense (base defense from terrain is 40% at best) and relatively bad movet...
by lea
July 25th, 2017, 8:22 am
Forum: Website
Topic: Design of the new web site
Replies: 9
Views: 6471

Re: Design of the new web site

What OS/browser are you using? It works for me: your implicit assumption is confirmed: it works in newer version of my browser. false alarm ) You may need to force-refresh the cache using Ctrl+F5 if you’ve been there before. it did not work for me, so I'll have to use newer browser for this feature...
by lea
July 25th, 2017, 8:07 am
Forum: Website
Topic: Wesnoth's Unit Database
Replies: 61
Views: 30060

Re: Wesnoth's Unit Database

Pentarctagon wrote: Also, the add-on size limit was increased to 100 MBs for 1.13
Pentarctagon wrote:For older versions, there was no size limit.
if there was no limit then how could this (apparently non-existent) limit be increased?
did I miss something? :?
by lea
July 25th, 2017, 8:03 am
Forum: Website
Topic: community (mis?)management
Replies: 10
Views: 5813

Re: community (mis?)management

those with WML skills just make addons where they implement their ideas, knowing that devs wouldn't have mainlined anything anyway. I always thought that the purpose of add-ons/UMCs is to provide alternative points of view for variety, not to propose/show/argue how mainline Wesnoth should work in o...
by lea
July 25th, 2017, 5:35 am
Forum: Website
Topic: Design of the new web site
Replies: 9
Views: 6471

Re: Design of the new web site

In old design of https://addons.wesnoth.org/1.12/ page I could hover mouse cursor over add-on's icon image to see its description in tooltip. It does not work with new design - is it by design? Can anybody please confirm this loss of functionality to make sure it is not because of peculiarities of m...
by lea
July 25th, 2017, 5:26 am
Forum: Website
Topic: Wesnoth's Unit Database
Replies: 61
Views: 30060

Re: Wesnoth's Unit Database

Yeah, I couldn't tell you why it's putting all the units under the portraits add-on, but the errors it reports are all about missing units, so adding the [binary_path] should fix that. Also, the add-on size limit was increased to 100 MBs for 1.13, so going forward you would be able to combine them ...
by lea
July 15th, 2017, 7:38 am
Forum: Faction & Era Development
Topic: Altered era/ruleset
Replies: 140
Views: 52336

Re: Altered era/ruleset

Perhaps you could make it that they only can use the trait if at the start of their turn they are not adjacent to enemy units? or at the start of their movement, so that they have to step back to use elusive trait if there are enemies adjacent to them (effectively making them slower when they want ...
by lea
July 15th, 2017, 5:49 am
Forum: Faction & Era Development
Topic: Altered era/ruleset
Replies: 140
Views: 52336

Re: Altered era/ruleset

But unlike mainline ghosts they don't have awesome resistances so i haven't seen any major problem. they kind of have "hidden" 50% resistance to all types of damage because of their "spirit" trait, except (unlike mainline ghosts) they also deal halved damage to their enemies and cannot be healed wi...
by lea
July 14th, 2017, 6:48 am
Forum: Faction & Era Development
Topic: Altered era/ruleset
Replies: 140
Views: 52336

Re: Altered era/ruleset

I added only minimum quantity of ghosts to thanats because I was very unsure whether their "spirit" trait combined with good mobility will turn out to be balanced enough - do you think it is? more ghost-like units are likely to be added to thanats - when I get to it, that is :) "nightstalk" ability ...
by lea
July 13th, 2017, 1:15 pm
Forum: Faction & Era Development
Topic: Altered era/ruleset
Replies: 140
Views: 52336

Re: "Altered" era/ruleset

version 0.4.7 is published for BfW 1.10.7 and 1.12.x changes: - changes to "AI ancestral memory" custom rule: amount of experience granted is reduced to 1/5 of current turn number maximum amount of experience granted now starts from 15 and increases by number of dead leaders whenever ledaer dies (si...
by lea
July 13th, 2017, 10:37 am
Forum: Faction & Era Development
Topic: Altered era/ruleset
Replies: 140
Views: 52336

Re: Altered era/ruleset

Smaller maps (i like playing the small random map generator) 1v1 or Mid sized maps 1v1v1v1. do you play with computer-controlled opponents or with other people? The only thing i personally would have preferred that the factions (dargul,fae, and gnome) had a larger variety of movement. what about th...