Search found 152 matches

by lea
June 30th, 2017, 5:09 pm
Forum: Faction & Era Development
Topic: Altered era/ruleset
Replies: 135
Views: 41939

Re: "Altered" era/ruleset

is there anybody else who enjoys playing Altered era/ruleset? if yes then please answer following questions: 1. how do you prefer to play? on which maps or random map generators? what size of map do you prefer and with how many human and AI opponents? 2. what you liked most and why? 3. what confused...
by lea
June 30th, 2017, 10:50 am
Forum: Faction & Era Development
Topic: Altered era/ruleset
Replies: 135
Views: 41939

Re: "Altered" era/ruleset

Dargul faction will wait patiently while you are sorting out your offline life )
by lea
June 29th, 2017, 7:34 am
Forum: Faction & Era Development
Topic: Altered era/ruleset
Replies: 135
Views: 41939

Re: "Altered" era/ruleset

version 0.4.6 is published for BfW 1.10.7 and 1.12.x changes: - added new random trait: daring (makes lawful and chaotic units deal their full damage at unfavorable times of day as per mainline "fearless" trait, neutral units get +25% damage during dawn and dusk) - damage/hitpoint increase from migh...
by lea
June 18th, 2017, 4:37 pm
Forum: WML Workshop
Topic: Why the hell cant l change the effects of "fearless" trait?
Replies: 22
Views: 3757

Re: Why the hell cant l change the effects of "fearless" tra

1.13 is development version, it is not intended to be stable... any hints as to when 1.14 is going to be released?
by lea
June 18th, 2017, 12:09 pm
Forum: WML Workshop
Topic: Why the hell cant l change the effects of "fearless" trait?
Replies: 22
Views: 3757

Re: Why the hell cant l change the effects of "fearless" tra

stumbled upon the same issue and decided to necro-post alternative solutions: 1) make your trait id=fearless to use hardcoded functionality for your trait. you can add other effects to your custom trait as well 2) use [leadership] ability that affects only self and only during unfavorable time of da...
by lea
June 14th, 2017, 8:51 am
Forum: Faction & Era Development
Topic: Altered era/ruleset
Replies: 135
Views: 41939

Re: "Altered" era/ruleset

version 0.4.5 is published for BfW 1.10.7 and 1.12.x changes: - fixed bug: fey leaders were unable to recruit in villages because of typo in WML file - added new random trait: elusive (it has same effect as mainline "skirmisher" ability) - renamed enduring random trait to robust - renamed fey tender...
by lea
June 11th, 2017, 5:39 am
Forum: WML Workshop
Topic: custom UI controls?
Replies: 49
Views: 6152

Re: custom UI controls?

Thanks, Celtic_Minstrel
looks like the best thing I can do usability-wise is to provide an option to turn it off...
by lea
June 10th, 2017, 6:23 pm
Forum: WML Workshop
Topic: custom UI controls?
Replies: 49
Views: 6152

Re: custom UI controls?

Note however that before wesnoth 1.13 [lua] might not be reccognized directly in [era] or [modification], so you have to put it in a preload event. this does not seem to be a problem as long as I can detect which UI theme is used so that my changes do not mangle UI themes other than those it is mea...
by lea
June 10th, 2017, 8:20 am
Forum: WML Workshop
Topic: custom UI controls?
Replies: 49
Views: 6152

Re: custom UI controls?

Thanks for examples!
So UI elements call Lua functions with certain names when they render/refresh themselves?
Is it possible to include my Lua code into UI theme, so that it does not affect other UI themes?
by lea
June 9th, 2017, 12:04 pm
Forum: Faction & Era Development
Topic: Altered era/ruleset
Replies: 135
Views: 41939

Re: "Altered" era/ruleset

version 0.4.4 is published for BfW 1.10.7 and 1.12.x changes: - added an option in right-click menu to show message stating how many villages were captured from current player's side since its previous turn, this option also allows to scroll to these villages one by one. this option also mentions/sh...
by lea
June 9th, 2017, 6:02 am
Forum: WML Workshop
Topic: custom UI controls?
Replies: 49
Views: 6152

Re: custom UI controls?

Seems understandable except one thing: where this piece of Lua code should go to be correctly included in my custom UI theme? could anybody please point to an example? any example of using something/anything from wesnoth.theme_items in actual UI theme should do the most common usage of Lua seems to ...
by lea
June 9th, 2017, 4:59 am
Forum: WML Workshop
Topic: custom UI controls?
Replies: 49
Views: 6152

Re: custom UI controls?

shadowm, thanks for the pointer!

Celtic_Minstrel, your link to Lua wiki page seems to be invalid...
EDIT: I think I found correct version of your link: https://wiki.wesnoth.org/LuaWML/Display ... heme_items
by lea
June 8th, 2017, 9:27 am
Forum: WML Workshop
Topic: custom UI controls?
Replies: 49
Views: 6152

Re: custom UI controls?

The first two (abilities in one line and value of a variable) would probably require Lua. any pointers as to where to look for examples? There is also a semi-working theme already that shows the stats of two units simultaneously — I think it's called the "widescreen theme", and you can switch to it...
by lea
June 5th, 2017, 5:51 am
Forum: WML Workshop
Topic: Get village name? (get map label text)
Replies: 2
Views: 622

Re: Get village name? (get map label text)

this is for labels that I create from WML script with [label] tag.
but I want to get names of villages that were named by random map generator and/or in map editor.
impossible so far?
maybe with lua?