Search found 172 matches

by lea
November 14th, 2018, 11:49 am
Forum: Faction & Era Development
Topic: Altered era/ruleset
Replies: 142
Views: 58588

Re: Altered era/ruleset

And instead of having a criteria for when they can trigger desperate and when they can't we can just point out to them (in the message when they right click) that it probably isn't worthwhile to trigger desperate stand yet. what effects you think desperate stand should have when it is manually trig...
by lea
November 12th, 2018, 1:41 pm
Forum: Faction & Era Development
Topic: Altered era/ruleset
Replies: 142
Views: 58588

Re: Altered era/ruleset

True but I think we should aim to make simple and easy to understand. "desperate stand" rule as it is now is simplest I could come up with without making it either useless or overpowered, unless I missed something - which may be the case ) I do not like the idea of hiding details and remo...
by lea
November 10th, 2018, 9:05 pm
Forum: Faction & Era Development
Topic: Altered era/ruleset
Replies: 142
Views: 58588

Re: Altered era/ruleset

The main reason I prefer the second is because then we don't need the complex criteria for when you are allowed to activate desperate stand. but we still need it to calculate the result of its activation. also for any situation when the player is considered "well off" the result should be...
by lea
November 9th, 2018, 11:33 am
Forum: Faction & Era Development
Topic: Altered era/ruleset
Replies: 142
Views: 58588

Re: Altered era/ruleset

How many units on average does desperate stand give (in gold)? sum of map's height and width, this is mentioned in in-game help ("Info on Misc Rules" entry in right-click menu). so it is 40 gold (2-3 units) for small 20x20 map and 200 gold (8-10 units) for huge 100x100 map 'Desperate stan...
by lea
November 8th, 2018, 9:02 am
Forum: Faction & Era Development
Topic: Altered era/ruleset
Replies: 142
Views: 58588

Re: Altered era/ruleset

I do think that (relative) simplicity is important. agree. "desperate stand" formula got extra complications to prevent triggering the bonus when it would make it too advantageous and easy to do it on purpose (first turns of the game and soon after previous triggering) I was actually ques...
by lea
October 29th, 2018, 3:13 pm
Forum: Faction & Era Development
Topic: Altered era/ruleset
Replies: 142
Views: 58588

Re: Altered era/ruleset

-Come up with a less arbitrary no hope criteria and implement it either to benefit or kill those players which begs the question: what particular criteria? ;) Well in that case I guess there is no place for a rule which determines whether you have no chance. I think so - that's why I went for "...
by lea
October 27th, 2018, 9:25 am
Forum: Faction & Era Development
Topic: Altered era/ruleset
Replies: 142
Views: 58588

Re: Altered era/ruleset

The first idea is just to say that if your unit dies you don't get the income back from him. could you please elaborate? if you mean that dead units effectively still require upkeep then it would make war of attrition far too effective... Alternatively you could just enforce an automatic forfeit co...
by lea
October 26th, 2018, 2:52 pm
Forum: Faction & Era Development
Topic: Altered era/ruleset
Replies: 142
Views: 58588

Re: Altered era/ruleset

If the question is the former them perhaps a better rule could be created which, instead of benefiting no-hope players, killed them off quickly. probably... any specific ideas for such a rule? Alternatively if the problem is instead the second then perhaps every player could have a base income whic...
by lea
October 23rd, 2018, 6:51 pm
Forum: Faction & Era Development
Topic: Altered era/ruleset
Replies: 142
Views: 58588

Re: Altered era/ruleset

IIt has not even been possible, because the wesnoth.org DNS has expired and there has not been many people on the multiplayer servers. do you play only on multiplayer servers? in hot-seat and single player (vs AI opponents) modes add-on should work offline - that's how I test it So increasing the c...
by lea
September 6th, 2018, 8:21 am
Forum: Faction & Era Development
Topic: Altered era/ruleset
Replies: 142
Views: 58588

Re: Altered era/ruleset

version 0.5.4 is published for BfW 1.10.7, 1.12.6 and 1.14.x changes: - when scrolling to villages lost since last turn then location of given village is highlighted with animation of red ellipse converging around the village and returning to its original size with crossed swords inside it - all alt...
by lea
August 26th, 2018, 6:06 am
Forum: Faction & Era Development
Topic: Altered era/ruleset
Replies: 142
Views: 58588

Re: Altered era/ruleset

hotfix version 0.5.3a is published for BfW 1.10.7, 1.12.6 and 1.14.x

this version fixes following recently introduced bug:
- swarming attack special that did nothing except showing message with number whenever attack with swarming attack special was used in combat
by lea
July 15th, 2018, 3:44 pm
Forum: Faction & Era Development
Topic: Altered era/ruleset
Replies: 142
Views: 58588

Re: Altered era/ruleset

version 0.5.3 is published for BfW 1.10.7, 1.12.6 and 1.14.x changes: - all altered random maps are cleaned from villages adjacent to other villages or castles before the first turn - replaced "delayed" and "smiting" attack specials with "charging" attack special for &q...
by lea
May 28th, 2018, 5:44 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth's stable binaries for linux as appImage?
Replies: 2
Views: 4832

Wesnoth's stable binaries for linux as appImage?

are there any plans to release Battle for Wesnoth as appImage? appImage is packaging format similar to flatpak except it also does not require installation and (typically) contains all its dependencies (except linux kernel and drivers) inside appimage file itself. https://appimage.org/ https://en.wi...
by lea
May 27th, 2018, 3:38 pm
Forum: Faction & Era Development
Topic: Altered era/ruleset
Replies: 142
Views: 58588

Re: Altered era/ruleset

hotfix version 0.5.2a is published for BfW 1.14.x this version fixes following bugs that occur only in BfW 1.14: - no time of day in altered random maps - "wesnoth <Lua error> lua/core.lua:203: bad argument #1 to 'elem' (empty variable name)" message appearing at the start of every turn ex...
by lea
May 13th, 2018, 6:46 pm
Forum: Faction & Era Development
Topic: Altered era/ruleset
Replies: 142
Views: 58588

Re: Altered era/ruleset

version 0.5.2 is published for BfW 1.14.0

the only change compared to versions published for BfW 1.10.7 and 1.12.6 is shortened description because BfW hangs when era with very long description is chosen on multiplayer game creation screen