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Search found 43 matches

by kjn
April 29th, 2016, 7:26 pm
Forum: Scenario & Campaign Development
Topic: A Northern Village (SP Campaign for 1.12 and 1.14)
Replies: 15
Views: 5368

Re: A Northern Village (SP Campaign for 1.12)

Liked the campaign - the limited scope (both in length and in map size) meant it became less of a slugfest than most campaigns. That said, scenario 4 did turn into a slugfest, where I tried to attrite the skeletons. I even tried to put a unit on the skeleton spawning hex to the northwest, but then t...
by kjn
April 26th, 2016, 7:21 pm
Forum: Scenario & Campaign Development
Topic: Selection criteria for UMC Pack Project
Replies: 50
Views: 13118

Re: Selection criterias for UMC Pack Project

Personally, I'd be quite hesitant to do voting here, since the actual selection will have to be done at a different stage. The key point to me is that the chosen content should be curated . Popularity can be one way to reach that, but I'm not sure it's the best way here. Having an open poll or brain...
by kjn
April 23rd, 2016, 9:13 am
Forum: Strategies & Tips
Topic: Repulsion
Replies: 1
Views: 1346

Repulsion

I've been doing some thinking on various theoretical concepts for playing Wesnoth, and here is one: repulsion. Repulsion is a tactical and emergent ability of units, and sometimes formations, describing how they can dominate their surroundings and the behaviour of the opponent. Repulsion can be divi...
by kjn
April 21st, 2016, 5:51 pm
Forum: Users’ Forum
Topic: Constructive observations re subtle, peceived design flaws
Replies: 35
Views: 6457

Re: Constructive observations re subtle, peceived design fla

Instead of "randomising" mainline campaigns consider playing the plentiful user made campaigns available as add-ons, many of them are really good, some easily better than much of mainline. I'm sorry to say this, but this advice is part of a mindset common in the Linux world, that I consider very un...
by kjn
April 20th, 2016, 6:24 pm
Forum: Users’ Forum
Topic: Constructive observations re subtle, peceived design flaws
Replies: 35
Views: 6457

Re: Constructive observations re subtle, peceived design fla

I think randomisation can be done in several campaigns to help keep them somewhat unpredictable (which is probably the best word to describe what we are looking for). On the highest level we have something like The Sceptre of Fire in HttT; I imagine unpredictability at that level will be very rare. ...
by kjn
April 20th, 2016, 2:24 pm
Forum: Users’ Forum
Topic: Constructive observations re subtle, peceived design flaws
Replies: 35
Views: 6457

Re: Constructive observations re subtle, peceived design fla

Yeah, I quite realise that removing Loyal units from the campaigns would require quite a bit of rebalancing of them - that's part of why it's such a radical change. (Note: I'm only talking about campaigns here, not other game types.) I am not actually proposing it more as saying that it should be co...
by kjn
April 19th, 2016, 1:16 pm
Forum: Users’ Forum
Topic: Constructive observations re subtle, peceived design flaws
Replies: 35
Views: 6457

Re: Constructive observations re subtle, peceived design fla

Good questions, oaq (I really enjoyed and benefitted from your earlier posts about strategy and operational planning, too). (1) Yes, I agree that loyals are a problem. To me, there are problems with both storytelling, balance, and player investment with the loyals in campaigns. Perhaps the best solu...
by kjn
April 18th, 2016, 9:51 pm
Forum: Users’ Forum
Topic: I started a LP of Wesnoth
Replies: 7
Views: 1857

Re: I started a LP of Wesnoth

When I started on Wesmere, I thought it fell into high-powered mode quite quickly, due to all the loyal units and that one ended up fighting L2 units regularly from scenario 2 onwards. That said, some of the scenarios are huge, controlling several armies, and the maps have a tendency to be too large...
by kjn
April 18th, 2016, 5:22 pm
Forum: Strategies & Tips
Topic: how to calculate hitpoint?
Replies: 3
Views: 1946

Re: how to calculate hitpoint?

I think your model of combat in Wesnoth is incomplete here, and that causes your trouble. From how I understand it, these are the folling variables that goes into calculating the damage during a combat: Chance to hit: this depends on the hex the unit is standing on (exception: things like marksman a...
by kjn
April 18th, 2016, 5:02 pm
Forum: Users’ Forum
Topic: SoF Thursagan question
Replies: 2
Views: 804

Re: SoF Thursagan question

From my reading of the WML file, yes.
by kjn
April 11th, 2016, 12:41 pm
Forum: Scenario & Campaign Development
Topic: Alternative campaign's mechanics approach
Replies: 33
Views: 12588

Re: Alternative campaign's mechanics approach

I'm far from a veteran player, but to me there are several ways to ways to keep down the value of the elite all-L3 (or L2) army, both depending on the scenario and on the game itself. One way would be to include flanking or surrounded penalties. Say that a unit has enemy units on sides 1-3, and then...
by kjn
March 7th, 2016, 12:11 pm
Forum: Strategies & Tips
Topic: River Defense Strategy Guide(Beginners and moderate Players)
Replies: 6
Views: 7158

Re: River Defense Strategy Guide(Beginners and moderate Play

The images aren't showing anymore, but I very much agree with Anonymissimus here - a river really isn't a defensive line. If the enemy is smart, they can attack the units on the river using their preferred attack modes and bring overwhelming force at their chosen point of attack. The river's main va...
by kjn
March 5th, 2016, 4:37 pm
Forum: Strategies & Tips
Topic: Tips and Strategies about playing defensive
Replies: 13
Views: 5011

Re: Tips and Strategies about playing defensive

I think a defensive playstyle might be entirely dissimilar to a passive one. Also, Wesnoth isn't really suited to a builder's approach, at least not for most scenarios. First, the (tactical) attacker will always get to decide when and where to attack, and in which way. That way they can choose the m...