Search found 203 matches
- December 5th, 2018, 11:30 am
- Forum: Ideas
- Topic: Great Mage Again
- Replies: 28
- Views: 17755
Re: Great Mage Again
Surprised to see so many people think the great mage is weak. I always thought it was a pretty good unit. I wouldn't say it's weak, it's a pretty powerful unit. However, as it is now, I have no incentive to get it over Silver Mage or MoL. Teleport can be incredibly useful when fighting on several f...
- December 5th, 2018, 11:07 am
- Forum: Multiplayer Development
- Topic: Dunefolk balancing rework ideas - discussion.
- Replies: 326
- Views: 65802
Re: Dunefolk balancing rework ideas - discussion.
For the record, I'm on board with the latest Naga proposal.
- December 1st, 2018, 12:40 pm
- Forum: Ideas
- Topic: Great Mage Again
- Replies: 28
- Views: 17755
Re: Great Mage Again
What about an Incendiary weapon special? It would do some amount of damage per turn for either X numbers, until the unit entered a water hex, or until it was healed on a village/etc. If on melee, that'd be interesting. On ranged I think it wouldn't add much. Another thing that came to mind is some ...
- December 1st, 2018, 12:31 pm
- Forum: Multiplayer Development
- Topic: Dunefolk balancing rework ideas - discussion.
- Replies: 326
- Views: 65802
Re: Dunefolk balancing rework ideas - discussion.
The more this conversation goes on, the more it seems that the falcon has no place in Dunefolk. Jinn would fit, but the Dunefolk already have a fire unit, and having a spirit of fire be used for water control seems odd. Unsure about wyverns. What about Naga Archer ? Great movement on water and sand ...
- November 29th, 2018, 1:23 pm
- Forum: Multiplayer Development
- Topic: Dunefolk balancing rework ideas - discussion.
- Replies: 326
- Views: 65802
Re: Dunefolk balancing rework ideas - discussion.
However, a lack of interest in magic by ordinary DF could be explained by (somewhat reliable) access to the talents of the jinn. That is, the jinn's mastery of magic means the DF are better off focusing on other useful skills. Similar to how most other factions have only one caste that concentrates...
- November 28th, 2018, 4:42 pm
- Forum: Ideas
- Topic: Great Mage Again
- Replies: 28
- Views: 17755
Re: Great Mage Again
Fire Guardians would still be pretty OP against skellies, no? That kind of ability might be gamebreaking in Northern Rebirth or in Rise of Wesnoth, and more generally in any decently sized campaign where you get access to mages early and have undead as enemies. Once you get a Fire Guardian, I don't ...
- November 28th, 2018, 4:01 pm
- Forum: Multiplayer Development
- Topic: Dunefolk balancing rework ideas - discussion.
- Replies: 326
- Views: 65802
Re: Dunefolk balancing rework ideas - discussion.
I agree with Celtic_Minstrel that Burner and Herbalist are the coolest Dunefolk units and I'd be against removing either of them. I'm not strictly against adding Jinn, but it'd need to have a good explanation considering the Dunefolk's dislike of magic. It'd probably have to be either a replacement ...
- November 27th, 2018, 1:11 pm
- Forum: Ideas
- Topic: Great Mage Again
- Replies: 28
- Views: 17755
Re: Great Mage Again
I agree the Great Mage is pretty lackluster for a lvl4 unit. While its 16-4 is extremely powerful, by the time you manage to level a Great Mage, you usually already have much more useful units. Basically, the only two roles Great Mage has is killing high hp enemies, and whittling down hp off high lv...
- November 27th, 2018, 12:50 pm
- Forum: Scenario & Campaign Development
- Topic: HttT Revised
- Replies: 31
- Views: 13408
Re: HttT Revised
Hmm, that shouldn't happen. I probably gave some message to the wrong speaker. I'll look into it.
- November 8th, 2018, 6:13 pm
- Forum: Scenario & Campaign Development
- Topic: HttT Revised
- Replies: 31
- Views: 13408
Re: HttT Revised
I'm still finishing the 1.12 campaign (I just got out of the Underground Channels) and reading the changelog I notice that you "added bigmap" to some scenarios: what does that mean? It refers to the path on the map between scenarios (those red / grey dots). In 1.12.6, the Cliffs of Thoria...
- October 29th, 2018, 11:27 pm
- Forum: Scenario & Campaign Development
- Topic: HttT Revised
- Replies: 31
- Views: 13408
Re: HttT Revised
New version has been uploaded to the 1.14 server! :D Everything is pretty similar to the previous version, but I made some changes to dialog, events, etc. As before, I didn't playtest for balance and I fiddled with stats like gold or turn limits here and there based on a feel, so balance might be of...
- October 29th, 2018, 8:59 pm
- Forum: Scenario & Campaign Development
- Topic: HttT Revised
- Replies: 31
- Views: 13408
Re: HttT Revised
1) (...) This makes it quite plausible that Asheviere hires them later on. As Elensefar is not Wesnoth (also explicitly mentioned in the timeline) it is also quite plausible that Asheviere first incites the orcs to attack her western enemies even way before they appear on Wesnoths soil. 2) Elensefa...
- October 28th, 2018, 11:13 pm
- Forum: Scenario & Campaign Development
- Topic: HttT Revised
- Replies: 31
- Views: 13408
Re: HttT Revised
A reason to take her hostage: if the myth is that only the rightful heir can wield the sceptre, a public exhibition that Konrad can wield it while she is still alive would help his claim to the throne. For that, you'd need an exhibition that only Konrad can wield it. He wouldn't be able to show tha...
- October 27th, 2018, 5:35 pm
- Forum: Scenario & Campaign Development
- Topic: HttT Revised
- Replies: 31
- Views: 13408
Re: HttT Revised
Sure, feel free to use any parts you'd like :) I removed the trident from Ford of Abez because I don't think it's a substantial advantage, and having three tridents in a campaign that doesn't revolve around mermen is a bit much. I've just finished going through the campaign to make sure there aren't...
- October 26th, 2018, 9:56 am
- Forum: Scenario & Campaign Development
- Topic: HttT Revised
- Replies: 31
- Views: 13408
Re: HttT Revised
Sorry for the late response, life got in the way. The next version will mostly be a port for Wesnoth 1.14. I'll try to get it done within a week. I think there should be a text file called 'changelog' in the HttTR files, all changes are detailed there. I know about the Valley of Death blunder :oops:...