Search found 46 matches

by nachkar
January 6th, 2016, 11:29 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7304
Views: 1060424

Re: Legend of the Invincibles

#AoE What would you say about getting some 10 lethargy stacks at the end of attack (rather than with every hit?). That works, much better both because the attack itself doesn't suffer, and because it's a fixed amount not in relation to the amount of attacks. So definitely a good idea. Also easely AM...
by nachkar
January 5th, 2016, 4:17 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7304
Views: 1060424

Re: Legend of the Invincibles

I have corrected this and normal AMLA will now cost as much as redeem AMLA. Thank you so much ! Having our choices partly depend on said cost difference was not fun, this will be much better ] #Efraim 1. Weakening his weapons by a bit would work, but it wouldnt change anything about the unit, he'd ...
by nachkar
January 4th, 2016, 10:58 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7304
Views: 1060424

Re: Legend of the Invincibles

Agreed very nice solutions by Xellos : more expensive and/or penalty for igloo / Have every monsters (except perhaps demons) be immune... they're used to the climate anyways, either that or are black souls
by nachkar
January 4th, 2016, 8:58 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7304
Views: 1060424

Re: Legend of the Invincibles

#Efraim and Lethalia Currently in inferno, and not only for the reasons Xellos mentioned but party still, Efraim is still a powerhouse (solo-able since mid-c7/c8), focusing on knives made him pretty solo-efficient, a huge number of attacks + suck is still real good (+weapon redeem improvements). Als...
by nachkar
January 4th, 2016, 1:47 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7304
Views: 1060424

Re: Legend of the Invincibles

Now that would be a really awesome convenience update. Having the "unequip all" button would solve all problems (at least for me) and everything else would be superfluous. My units all get fancy names to make it recognizable for me which is what anyway, thus only leaving the items blocked by way of...
by nachkar
January 3rd, 2016, 7:08 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7304
Views: 1060424

Re: Legend of the Invincibles

Don't worry moony, Dugi is a perfect god whom watches over his loti sheep, and we've seen him answer up to 32³ conversations in one post ! (only slightly exaggerated ^^' ) @Xellos : Really nice suggestions, like them a lot, and would like to classify them into two categories - More and interesting e...
by nachkar
January 3rd, 2016, 2:11 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7304
Views: 1060424

Re: Legend of the Invincibles

Agreed on Ashes again about "is that once you have chosen a path (and for example the staff+gossamer is the best path for Lethalia) there is no reason to try another path without starting the game from the beginning", or rather I think it's even worse then that : redeems being more expensive just ma...
by nachkar
January 2nd, 2016, 12:33 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7304
Views: 1060424

Re: Legend of the Invincibles

To continue on Ashe's suggestions : For melee, probably something defensive that goes with axes. Also with whirlwind nerfed, it got even weaker (though the nerf wasnt aimed at her i guess). I feel its now at a point where it's rightful to ask "what does she even wear an axe for?" :mrgreen: In any ca...
by nachkar
January 1st, 2016, 4:32 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7304
Views: 1060424

Re: Legend of the Invincibles

This one used to be so weak that nobody developed it. I improved it to be more attractive and it seems that it got too good. I think that just removing some 10-20% of its damage ought to be enough. Agree? Don't know how bad it is as I haven't used it on many units and the one that its very good one...
by nachkar
January 1st, 2016, 1:01 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7304
Views: 1060424

Re: Legend of the Invincibles

#Lethalia About a new attack with an otherwordly essence, it feels a good idea but then shouldn't you remove the axe? Else adding her a weapon type is opening the way for some crazy op stuff (3x marrowrend and even low damage on melee drain focuses = problems). Or what about the following : I don't ...
by nachkar
December 30th, 2015, 12:41 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7304
Views: 1060424

Re: Legend of the Invincibles

"Born to a special breed between a serpent and an elf." And, if we believe in enchantress + soothsayer inheritance, she should not use a sword but a staff. My bad, forgot the elven part, you're 100% right ^^' And about the weapons, what about sword+staff, warlock style ? That'd definitely make her ...
by nachkar
December 29th, 2015, 11:44 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7304
Views: 1060424

Re: Legend of the Invincibles

About Vritra's inheritance, I want to point out/remind that she's not Lethalia's daughter, merely her creation, and there's a big difference. The arcane attack Krux gets from his demigods make sense, while the arcane for Vritra who's an "unholy breed" made from crossing serpents and other stuff + ad...
by nachkar
December 29th, 2015, 2:36 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7304
Views: 1060424

Re: Legend of the Invincibles

#Axadria Both sides have the same income, but the orcs have much more starting gold - it seems that it happens way too often that the orcs overpower the humans before the equal income begins to have some influence. I have increased the gold of humans. If you are playing this scenario with Lethalia,...
by nachkar
December 29th, 2015, 1:13 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7304
Views: 1060424

Re: Legend of the Invincibles

Its damage is based on the primary attack, in this case (0.7 + 0.15 * number of upgrades) * damage * attacks (of the main attack). There might be an error somewhere in the calculation, but it might be also some confusing factor, like time of day, leadership etc. Can you verify if that formula is co...
by nachkar
December 27th, 2015, 6:54 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7304
Views: 1060424

Re: Legend of the Invincibles

Also, for Dugi, The Elvish Nightprowler has a slight problem : when advancing an elsvish avenger to it, there are two versions available. I didn't see any difference between the two, though maybe there is in the number of available AMLA's ? I remember a slight change a few months back then about tha...