Search found 219 matches

by Can-ned_Food
March 12th, 2017, 12:24 pm
Forum: Multiplayer Development
Topic: Proper Flying Mod
Replies: 8
Views: 4114

Re: Proper Flying Mod

Maybe the submerged troop swims to the top of the deep water and is watched as it descends again. Actually, that's an question: why can't merfolk be able to perceive submerged troops? As for the flying, I think it would work better if the flier had superposition — i.e. a second map overtop the one w...
by Can-ned_Food
March 5th, 2017, 2:33 am
Forum: Off-Topic
Topic: Moronic writers
Replies: 2
Views: 2197

Moronic writers

Does this bother anyone else? I was just recently watching an episode of the twelfth Doctor's adventures — the one where they discover the 3W corporation's work with the dead. One line really stuck in my craw: where Dr Chang tells the Doctor and Clara that the idea of the dead continuing to be consc...
by Can-ned_Food
March 2nd, 2017, 11:00 pm
Forum: Multiplayer Development
Topic: [SOLVED] Troubleshooting: Side instantiating as defeated
Replies: 2
Views: 1043

Re: Troubleshooting: Side instantiating as defeated

Ah, thanks for the swift reply. I'd never used the Concede myself, and so I didn't know how it worked. I'd bet decent money that's what was happening.
And yes, I did accidentally mix PYR and PYA.

Cheers and Thanks
by Can-ned_Food
March 2nd, 2017, 9:14 pm
Forum: Multiplayer Development
Topic: [SOLVED] Troubleshooting: Side instantiating as defeated
Replies: 2
Views: 1043

[SOLVED] Troubleshooting: Side instantiating as defeated

I've played two sessions with this set of mods: Dismissal_Mod 1.0.0 Unitmarker Paulomats_flag_mod 1.4.0 Color_Modification Rav_Color_Mod 1.1.1a XP_Modification Rav_XP_Mod 2.1.1 Concede_Defeat concede_defeat 1.0.0 ChooseYourFlag mod_ChooseYourFlag 0.2.1 PYR_No_Preperation_Turn plan_your_advancements ...
by Can-ned_Food
March 2nd, 2017, 5:53 pm
Forum: Ideas
Topic: Limiting defensive combat through attack number
Replies: 6
Views: 3595

Re: Limiting defensive combat through attack number

Well, to resurrect a 2 year topic — has anyone done this? I ask because I will, if not. BTW, my 2¢ regarding “core” and non-core: There is less difference than it seems people tend to think. Anyways, the real gains by using WML are the same as from implementing anything through a more flexible and c...
by Can-ned_Food
February 28th, 2017, 11:46 am
Forum: Multiplayer Development
Topic: Galactic Empires (MP Sci-fi Scenario)
Replies: 454
Views: 130235

Glitch with Galactic Empires 2.9.4

I don't know how many people noticed this, but there is a conflict with a few of the terrain definitions. The small glitch makes it so that Mm^Xm is unavailable on the standard map editor palette. This change will repair that. Apply this patch to Galactic_Empires/terrain/terrain.cfg 81c81 < id=cloud...
by Can-ned_Food
February 27th, 2017, 9:50 am
Forum: Writers’ Forum
Topic: Proposed Race Description For Wose
Replies: 37
Views: 18237

Re: Proposed Race Description For Wose

Hmm. I'd read that an Orcnèas was an undead monster similar to a ghoul, and ideally what people ought to be using when they nowadays prefer the less applicable Zombie (which was never undead in the same way as that it needed previously slain corpse). That's why Tolkien used the word, because althoug...
by Can-ned_Food
February 25th, 2017, 7:28 am
Forum: Faction & Era Development
Topic: Wat's Mods 1.3.1: Core Units and Unique Gameplay!
Replies: 24
Views: 10698

Wat's Mods and modularity

I would recommend that you split these apart to separated add–ons. That would make it easier for people to download the ones they want and to see which were affected by updates. But, moreso, because some of your mods might be redundant with other mods that they already have or prefer for some reason...
by Can-ned_Food
February 22nd, 2017, 4:52 am
Forum: Writers’ Forum
Topic: Proposed Race Description For Wose
Replies: 37
Views: 18237

Re: Proposed Race Description For Wose

LotR is not yet public domain, and it's very important to not get sued. Orcs, dwarves, elves, and trolls already existed and were named long before Tolkien came along, but (AFAIK) his estate holds claims to "ent" as used to describe a tree-like being. Orcs were never mentioned prior to To...
by Can-ned_Food
January 13th, 2017, 10:15 pm
Forum: Ideas
Topic: [MOD] Luck
Replies: 10
Views: 3548

Re: The Gnat's Defensive Stances mod

It will probably be quite some time until mod_luck is ready, so don't let it prevent you from completing yours. Eventually maybe you will consider simplifying yours so as to accomodate what is done by mod_luck. From what you describe, it seems like the two of them will differ by quite a margin: Your...
by Can-ned_Food
December 30th, 2016, 1:31 am
Forum: Ideas
Topic: [MOD] Luck
Replies: 10
Views: 3548

Re: [MOD] Luck — release date unknown

The_Gnat wrote:I will try it out and post feedback later!
I am editing my other post to clarify this. Sorry! I haven't begun it yet; i am formulating a plan–of–attack for review and criticism.
by Can-ned_Food
December 28th, 2016, 4:37 am
Forum: Ideas
Topic: [MOD] Luck
Replies: 10
Views: 3548

Re: [MOD] Luck

Alas, I don't think that is possible with Wesnoth, Gnat. Anyway, here's what we have. Each [attack] has two probabilistic values, accuracy= and parry= . Terrain also can be used for [defense] definitions. For any of those, you can do a few things: changes damage amount changes barrage quantity chang...
by Can-ned_Food
December 27th, 2016, 2:06 am
Forum: Art Workshop
Topic: Lovecraft's Deep Ones (New here)
Replies: 112
Views: 26773

Re: Lovecraft's Deep Ones (New here)

So far as the Deep Ones are concerned, and the humanoid half-breeds in Innsmouth, they were always described as slow and lumbering on land. When they fully matured to become Deep Ones, they rarely visited the land world save during the damp nights IIRC. So, it makes sense to me. Anyway, if you were ...
by Can-ned_Food
December 21st, 2016, 2:58 am
Forum: Art Workshop
Topic: Lovecraft's Deep Ones (New here)
Replies: 112
Views: 26773

Re: Lovecraft's Deep Ones (New here)

I just stumbled in here, might as well leave a few comments. :) Maybe "Lovecraft" is not open source? That might be why we are not having Tolkiens orcs but Wesnothian orcs. Has anyone looked into that? Would some names have to be changed? Depends on whether you are refering to the broader...
by Can-ned_Food
December 21st, 2016, 12:41 am
Forum: Ideas
Topic: [MOD] Luck
Replies: 10
Views: 3548

[MOD] Luck

There are several different Mods which provide variations to the factors of Accuracy, Defense, Parry, and the way they are used in damage computations. It would be beneficial to combobulate these in such a way that they worked together efficiently. I'd like to develop a few modules of library code t...