Search found 219 matches
- October 22nd, 2017, 4:12 pm
- Forum: Ideas
- Topic: [mainline] Tentacle of the Deep resistances all wrong?
- Replies: 58
- Views: 21906
Re: [mainline] Tentacle of the Deep resistances all wrong?
If it has problems with the lower air pressure out of the ocean depths, then it wouldn't survive long. It would promptly explode and deteriorate when brought up. As to the pierce resistance: puncture wounds cause minimal damage to most organs. The damage comes from either leakage of vital fluids e.g...
- October 22nd, 2017, 3:56 pm
- Forum: Multiplayer Development
- Topic: [MOD] Village Conquest collection
- Replies: 4
- Views: 2315
Re: [MOD] Village Conquest collection
Yeah; ‘portal’ doesn't need to mean a magical or wormhole portal. It could be a door to outside an arena or anything. On my Not Atoll What I Wanted map, i do have villages which allow you to recruit. I use some complex WML to change the lists of recruitables. It is not elegant atoll — er, at all , ...
- October 20th, 2017, 7:05 pm
- Forum: Lua Labs
- Topic: [SOLVED] WML and Lua: Lua engine parsing too much?
- Replies: 4
- Views: 2956
Re: WML and Lua: Lua engine parsing too much?
Well, gee, it must've been a problem with the caching. I cannot delete this topic now that it has replies, but it should be deleted.
- October 20th, 2017, 12:33 pm
- Forum: Lua Labs
- Topic: [SOLVED] WML and Lua: Lua engine parsing too much?
- Replies: 4
- Views: 2956
[SOLVED] WML and Lua: Lua engine parsing too much?
I'm not certain how to document this, report it as a glitch, or whether either of those should be done. The lua engine seems to parse through any lines between a code= and the [/lua] . I know this because i had something like [lua] code=<< local party = 'Do you love me?' wesnoth.message( 'Big Brothe...
- October 20th, 2017, 12:20 pm
- Forum: Writers’ Forum
- Topic: Tips of the Day writing style
- Replies: 3
- Views: 4492
Re: Tips of the Day writing style
what's the status here? it hasn't been done yet; is there a bug report or a feature request submitted somewhere?
- October 17th, 2017, 8:01 pm
- Forum: Writers’ Forum
- Topic: Anyone interested in creating a campaign with me?
- Replies: 3
- Views: 4071
Re: Anyone interested in creating a campaign with me?
You need to have some idea as to what can be done easily and what would require workaround. More than that, you need to post your entire outline, or to say that you have it ready to be sent in PMs upon request. If you post it here, do so inside [spoiler] tags. Otherwise — who would show any interest?
- October 16th, 2017, 7:01 pm
- Forum: Multiplayer Development
- Topic: [MAPS] CnF Arena & Skirmish
- Replies: 4
- Views: 2362
Re: [MAPS] CnF_arena: Waterfront Wars help wanted advert
Would anyone be interested in helping, partially or entirely, build one of the incomplete maps?
It is available on the add–on server at
It is available on the add–on server at
CnF_arena/rsrc/space/08_WtrfrntWrs_ed-0-0-0_map
, but you can snag a copy here.- September 17th, 2017, 8:27 pm
- Forum: Multiplayer Development
- Topic: Ravana's Multiplayer Works
- Replies: 64
- Views: 34850
Re: Ravana's Multiplayer Works — XP Mod and AMLA
Maybe you'd rather have the additions be made in multiple AMLAs. That would allow you to vary improvements per each different [unit_type] . The XP Mod shouldn't do that, though. That's the jorb of the unit_type designer. The XP Mod exists to compensate for the bland AMLAs. Amla. Australian Markettin...
- September 17th, 2017, 4:10 am
- Forum: Scenario & Campaign Development
- Topic: Witch Campaign: Mountain Witch
- Replies: 163
- Views: 48286
Re: Witch Campaign: Mountain Witch
When that happens, you can always upload addon with slightly different folder name. 

- September 6th, 2017, 4:22 am
- Forum: Off-Topic
- Topic: Card game - Wizards and Warlords
- Replies: 36
- Views: 41915
Re: Great card game idea - Wizards and Warlords
Surely you are not referring to the “those who fly too close to the sun” piece.
https://en.wikipedia.org/wiki/Icarus
I'm with you, Midnight Carnival. Oh, I'm creative, all right — but, for various reasons, my work never gets completed.

I'm with you, Midnight Carnival. Oh, I'm creative, all right — but, for various reasons, my work never gets completed.
- August 9th, 2017, 12:44 pm
- Forum: Scenario & Campaign Development
- Topic: Witch Campaign: Mountain Witch
- Replies: 163
- Views: 48286
Re: Witch Campaign: Mountain Witch — editor mode error and p
Error with editor mode. If you use editor with POSIX OS prior to using campaign, Mountain_Witch will not be loaded that session. Problem is that it looks for terrain/terrain.cfg but you have terrain/Terrain.cfg . :eng: Ahem, sorry. Anyway, here is the Diff patch: 88,90c88,89 < {~add-ons/Mountain_Wit...
- July 29th, 2017, 2:43 am
- Forum: Faction & Era Development
- Topic: New Settlers era
- Replies: 51
- Views: 15414
Re: New Settlers era edition numbering
Excuse me for being cheeky, but what's the deal with your edition | version numbering? Seven parts? Is all that really necessary for the add-on server?
Anyway, it looks like fun, and i'll give it a go sometime. Cheers.
Anyway, it looks like fun, and i'll give it a go sometime. Cheers.
- July 12th, 2017, 7:03 pm
- Forum: Off-Topic
- Topic: Card game - Wizards and Warlords
- Replies: 36
- Views: 41915
Re: Wesnoth great card game idea
Well, except near the bottom, where it the text needs a little outlining or embossing to add some contrast. That, or simply widen the margin there. I am sorry i don't fully understand? The background image of the cards becomes tarnished and darker near the bottom, like old parchment would. Unfortun...
- July 11th, 2017, 12:14 pm
- Forum: Off-Topic
- Topic: Card game - Wizards and Warlords
- Replies: 36
- Views: 41915
Re: Wesnoth great card game idea
When i look at the cards, my eye is not guided to distinguishing the blocks of text — e.g. the card description, the “flavor”, the instructions on how to play it, and the directions on how it changes the way you play other cards. Perhaps you add some borders to partition the cards a bit more? The up...
- July 3rd, 2017, 11:11 am
- Forum: Scenario & Campaign Development
- Topic: Massive Online Multiplayer Senarios
- Replies: 104
- Views: 36746
Re: Massive Online Multiplayer Senarios
Where do we submit patches for proofreading and the like? ;) Also, it should only use a [modification] for the older Wesnoth versions. With 1.12 and later, the [options] can be part of the [multiplayer] . EDIT: As Ravana put to my attention in a private message, I don't know what I'm talking about t...