Search found 317 matches
- September 8th, 2020, 9:30 am
- Forum: Tournaments
- Topic: [Complete] Wesnoth 1.15.4 Test Tournament
- Replies: 57
- Views: 4093
Re: [In Progress] Wesnoth 1.15.4 Test Tournament
Wesnoth saves the preferences when leaving.Everytime I do loggin resets all previous settings to default.
I have the suspicion that the preferences are not saved when quitting Wesnoth with the X on the top-right corner.
- September 7th, 2020, 7:56 pm
- Forum: Faction & Era Development
- Topic: A New Land Era
- Replies: 62
- Views: 22443
Re: A New Land Era
Unfortunately yes. A new update is out fixing the problem. Would never have found that bug on my own.
- September 6th, 2020, 8:54 pm
- Forum: Faction & Era Development
- Topic: A New Land Era
- Replies: 62
- Views: 22443
Re: A New Land Era
The first sounds like an wesnoth bug, probably related the add-on manager. Because one usually downloads add-ons just once we don't know much about it. If you ever encounter it again, a bug report would help (best at https://github.com/wesnoth/wesnoth/issues ) For the Rouge Mage, I can't confirm it....
- September 5th, 2020, 10:16 pm
- Forum: Faction & Era Development
- Topic: A New Land Era
- Replies: 62
- Views: 22443
Re: A New Land Era
Thanks for the feedback. I uploaded an update which fixes the issues. For The Wall map, they do now get a castle, some more villages and a guard, but they won't build more things themselves. In difference to the other maps in the add-on – or Undead Empire – this is a normal MP map, which one can tur...
- September 2nd, 2020, 4:16 am
- Forum: Multiplayer Development
- Topic: Undead Empire - Version 1.0.2 released!
- Replies: 45
- Views: 17031
Undead Empire on 1.14 / 1.15
A new version is now on the 1.14 / 1.15 server. For anybody reading old posts in this thread, with this update positions of side 3 & 4 are swapped (sides are now ordered clockwise). There are many detail changes, but a few things I want to point out: - Hard may be too hard now, having 2 yetis. O...
- September 2nd, 2020, 1:51 am
- Forum: Faction & Era Development
- Topic: A New Land Era
- Replies: 62
- Views: 22443
Re: A New Land Era
A few things changed over time, but there was never a changelog: worker options: - Flooding fields (and for undead creating swamps) can only be done next to water terrain. - Upon popular demand, castles can be removed, but for a price. (Is that needed for villages too? Not added yet because of balan...
- August 28th, 2020, 11:47 am
- Forum: Technical Support
- Topic: How to modify sides in ended scenario
- Replies: 1
- Views: 275
Re: How to modify sides in ended scenario
I saved the game and … You can edit the savefile. It's compressed with Gzip, you can uncompress it ( 7-Zip is one of the tools which can do that), and then edit the file. It's a normal text file. Hard part is to find the right place, it's totally normal if the file has 150.000 lines. The spot which...
- July 23rd, 2020, 5:16 am
- Forum: Users’ Forum
- Topic: Help PLS
- Replies: 3
- Views: 556
Re: Help PLS
That's the add-on: https://github.com/trewe/Valley_of_the_ ... /scenarios
It's also on the add-on server under that name.
It's just not clear that it's part of that add-on, I didn't find it either when I looked for it last year.
It's also on the add-on server under that name.
It's just not clear that it's part of that add-on, I didn't find it either when I looked for it last year.
- June 25th, 2020, 8:10 pm
- Forum: WML Workshop
- Topic: Create a new Era just to add a few old units?
- Replies: 6
- Views: 827
Re: Create a new Era just to add a few old units?
Perfect, thank you! I had forgotten about the unique ID requirement, so I'm glad you reminded me. What does it mean to add a unit "directly" from another add-on? Is that different from copying its .cfg file and art into my add-on's subdirectory? When I wrote that, I was thinking along the...
- June 25th, 2020, 12:27 pm
- Forum: WML Workshop
- Topic: Create a new Era just to add a few old units?
- Replies: 6
- Views: 827
Re: Create a new Era just to add a few old units?
Yes to both. In your _main.cfg, you need #ifdef MULTIPLAYER [binary_path] path=data/add-ons/Gauntlet/ [/binary_path] # so that the game looks in that path for certain subdirectories containing binary files, such as images or sounds. #endif Futhermore, 2 important things: - If you add units or custom...
- June 11th, 2020, 7:51 pm
- Forum: Ideas
- Topic: Engine support for real ranged attacks
- Replies: 25
- Views: 6290
Re: Engine support for real ranged attacks
*loads throwing axes into a catapult* […] a ranged melee attack sounds kind of silly, but we don't really have a reason to explicitly disallow it. … like a Falcon? I know you intended this as a joke, but actually … I see a use case in mainline for it. :eng: There's a new unit unit in 1.15, the Dune...
- June 11th, 2020, 6:01 pm
- Forum: Ideas
- Topic: Mixed terrain types unavailable in editor
- Replies: 7
- Views: 1435
Re: Mixed terrain types unavailable in editor
Castles are actually base terrains too. I should add: the trick with shift also works the other way around, for replacing base terrains without removing the overlay. For 4.In version 1.15 (the development version) an alternative, different looking, mushroom terrain has been added, which is a base te...
- April 1st, 2020, 10:12 pm
- Forum: Faction & Era Development
- Topic: Era of Maths
- Replies: 3
- Views: 876
Re: Era of Maths
Could it be that you have the core add-on but not the maths era installed? Then it would crash when entering MP, because there are no factions defined.
The AI error message is harmless.
The AI error message is harmless.
- April 1st, 2020, 9:57 pm
- Forum: Faction & Era Development
- Topic: Era of Maths
- Replies: 3
- Views: 876
Era of Maths
Era of Maths 1.0 released Forget Era of Myths , it's now maths’ time. This is a total-conversion mod, which replaces most of Wesnoth. After installation, a new button will appear in the main menu … This started as a showcase about what one can do with cores in Wesnoth … and me having some maths lec...
- February 22nd, 2020, 8:30 am
- Forum: WML Workshop
- Topic: Heindals WML Questions
- Replies: 41
- Views: 8770
Re: Heindals WML Questions
This should work. x and y are properties of the unit and the terrain, that's why one can use them in [filter] for x,y. Radius is only in [filter_location] possible. [filter_radius] can be used to … filter the radius. Then only specific hexes are included, i.e. one can use it to exclude chasms or cav...