Search found 28 matches

by rogul
June 17th, 2016, 11:12 am
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 89
Views: 26851

Re: Struggle For Freedom 1.5.0

New version is up, fixed issue with reinforcements in scenario 3 Attack from the North
by rogul
June 15th, 2016, 12:42 pm
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 89
Views: 26851

Re: Struggle For Freedom 1.5.0

Ok, I will attempt to put what I have up. The first three scenarios are playable and roughly balanced, after that I think the gold goes too high, and I haven't figured out how to get the cell bars / gates working properly. Let me know any issues you have with it. EDIT: first version is up. I have be...
by rogul
June 14th, 2016, 2:49 am
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5.1)
Replies: 468
Views: 104539

Re: For Power (0.6.3.1)

Have compile 1.13.4+dev and the [set_variable] in FP2 West Front is working now.

In FP2 West Front, the event rise runs every turn after turn 14 and spawns 8 units (on hard) Is this intended? Or is it only meant to be called until all the killed units are risen (which is how i read the wml)
by rogul
June 13th, 2016, 2:21 pm
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5.1)
Replies: 468
Views: 104539

Re: For Power (0.6.3.1)

Looks like that error with the [set_variables] may be fixed in the latest dev (1.13.4+). See https://gna.org/bugs/index.php?24719 Am going to try and compile it and see if the issue goes away. I am having a similar issue in FP2-West Front, it's not adding killed units to the array. I have created a ...
by rogul
June 10th, 2016, 11:02 pm
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 89
Views: 26851

Re: Struggle For Freedom 1.5.0

@WYRMY Thanks, have replied to your PM. I have a few ideas about improvements. But only a few tweaks I think, it is a really good story and campaign. @ahmannar Good to hear someone is interested! I have the first few scenarios updated. Would you be interested in playing it even though I haven't upda...
by rogul
June 10th, 2016, 4:01 pm
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5.1)
Replies: 468
Views: 104539

Re: For Power (0.6.3.1)

James, Turns out the failure to save was due to a name conflict with a directory where I had previously unzipped a save game file, so no issue there. I skipped through the Orcish Scouts scenario and got to the epilogue, but after the text section got the following error: 20160610 10:39:11 error scri...
by rogul
June 6th, 2016, 1:45 pm
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5.1)
Replies: 468
Views: 104539

Re: For Power (0.6.3.1)

Glad you found my suggestions useful. I have decided to start again on hard and am experiencing the same crash on Orcish Scouts as reported by DarrenG. Not sure if it is related but at the end of the previous scenario (An exercise) it couldn't save the file so I don't have a save game for the start ...
by rogul
May 16th, 2016, 5:38 am
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 89
Views: 26851

Re: Struggle For Freedom 1.5.0

I am thinking of porting this campaign to 1.13. I have PM'd WYRMY but received no reply so does anybody else have an interest in this?
by rogul
May 16th, 2016, 5:32 am
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5.1)
Replies: 468
Views: 104539

Re: For Power (0.6.3.1)

Looks good. I saw that you have asked for some help with dialog, so I have made a few changes, mostly grammar, to the dialog of chapter 1. What's the best way to send you a archive of the scenario files? Also while looking through the wml I saw that in 13 The Path of Revenge if Clare has taken the g...
by rogul
May 14th, 2016, 4:37 am
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5.1)
Replies: 468
Views: 104539

Re: For Power (0.6.3)

Just got to the end of chapter 1 and the epilogue has the persistent macro issue as well. EDIT: A couple of scenarios in chapter 2 have it as well. After changing the macro to persistent=yes, it works but I get the following error: error scripting/lua: Mandatory WML child missing yet untested for. P...
by rogul
May 13th, 2016, 5:51 am
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5.1)
Replies: 468
Views: 104539

Re: For Power (0.6.3)

Scenario 13 The Path to Revenge also has the missing type= issue.
by rogul
May 13th, 2016, 4:58 am
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5.1)
Replies: 468
Views: 104539

Re: For Power (0.6.3)

Have got to scenario 12 The Assassins Hideout and Clare's team doesn't appear. The orcs say their lines then the scenario ends with defeat. Looking at the wml, the following line added to the scenario fixes it: ( I compared this with previous scenarios) type=Clare_Red Mage Also scenario 11 seems ver...
by rogul
May 11th, 2016, 11:54 am
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5.1)
Replies: 468
Views: 104539

Re: For Power (0.6.3)

I have been playing this in 1.13.2a for a while now (up to chapter 4) and then upgraded to 1.13.4. I have now noticed a couple of issues: 1. The save games didn't seem to work well so I went back to the start, and almost every time I end the first turn I get an runtime exception. wesnothruntimeex.pn...