Search found 206 matches

by Tom_Of_Wesnoth
July 27th, 2019, 4:18 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 99
Views: 22899

Re: Dunefolk Rework - Unit Descriptions

I don't think the Dunefolk would be known for being wealthy. That's not to say they don't have wealth, just that it's not something they're known for, and probably not something notable when compared to (for example) Wesnoth or the elves. The race description does portray the Dunefolk as famous for...
by Tom_Of_Wesnoth
July 26th, 2019, 6:38 pm
Forum: Users’ Forum
Topic: Increase multiplayer numbers?
Replies: 31
Views: 4644

Re: Increase multiplayer numbers?

EarthCake wrote: July 26th, 2019, 6:35 pm
bproberts wrote: July 26th, 2019, 3:07 pm Host a tournament...
One tournament is currently being played.
It's not been publicised well, though.

Could the in-game help tab in the bottom left of the main menu advertise tournaments when they're ongoing?
by Tom_Of_Wesnoth
July 26th, 2019, 1:32 pm
Forum: Art Workshop
Topic: Tycho's Ten Thousand Trinkets Thread
Replies: 37
Views: 8469

Re: Tycho's Ten Thousand Trinkets Thread

That's a really nice ram/figurehead on the rhinoceros trireme. Can I ask though, why are the front oars longer than the rear oars?
by Tom_Of_Wesnoth
July 24th, 2019, 1:06 pm
Forum: Ideas
Topic: Trait Suggestions
Replies: 26
Views: 7192

Re: Trait Suggestions

I don't think anything gets added to the game purely so that modders can use it. After all, there's nothing stopping modders from including the "Proper Flying Mod" in all of their own content.
by Tom_Of_Wesnoth
July 24th, 2019, 12:47 pm
Forum: An Orcish Incursion
Topic: Scenario 7: Showdown
Replies: 29
Views: 21887

Re: Scenario 7: Showdown

(1) What difficulty levels have you played the scenario on? 1.14.7 on High Lord/Challenging. (2) How difficult did you find the scenario? (1-10) 1. The game literally gives you four Rangers and tells you to use them as stealth assassins, and that tactic works perfectly. Even if you don't do that, I...
by Tom_Of_Wesnoth
July 24th, 2019, 12:39 pm
Forum: An Orcish Incursion
Topic: Scenario 6: A Detour through the Swamp
Replies: 20
Views: 13686

Re: Scenario 6: A Detour through the Swamp

(1) What difficulty levels have you played the scenario on? 1.14.7 on High Lord/Challenging. (2) How difficult did you find the scenario? (1-10) 5. There really isn't any good terrain to fight on, but there's plenty of opportunities to make the undead have to move into 20% terrain in order to attac...
by Tom_Of_Wesnoth
July 24th, 2019, 12:33 pm
Forum: An Orcish Incursion
Topic: Scenario 5: Linaera the Quick
Replies: 24
Views: 15502

Re: Scenario 5: Linaera the Quick

(1) What difficulty levels have you played the scenario on? 1.14.7 on High Lord/Challenging. (2) How difficult did you find the scenario? (1-10) 5 or 6. The lack of good terrain looks intimidating, but if the player is aggressive, they can reach the hills and castles in the middle. If they're defen...
by Tom_Of_Wesnoth
July 24th, 2019, 12:26 pm
Forum: An Orcish Incursion
Topic: Scenario 4: Valley of Trolls
Replies: 48
Views: 29353

Re: Scenario 4: Valley of Trolls

(1) What difficulty levels have you played the scenario on? 1.14.7 on High Lord/Challenging. (2) How difficult did you find the scenario? (1-10) 5. This is definitely the most challenging scenario in the campaign so far, as you can't just hide in the woods the whole time anymore. The trolls are sma...
by Tom_Of_Wesnoth
July 24th, 2019, 12:04 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 99
Views: 22899

Re: Dunefolk Rework - Unit Descriptions

While not precluding the above descriptions, the Nagas were envisioned to be more along the lines of allies of the Dunefolk than mercenaries. From their race description: ...Mutual interests have fostered cordial relations with neighboring Naga tribes... Hm, that's interesting. I do enjoy the conce...
by Tom_Of_Wesnoth
July 23rd, 2019, 4:53 pm
Forum: An Orcish Incursion
Topic: Scenario 3: Wasteland
Replies: 27
Views: 15645

Re: Scenario 3: Wasteland

(1) What difficulty levels have you played the scenario on? 1.14.7 on High Lord/Challenging. (2) How difficult did you find the scenario? (1-10) 3. I started the scenario with almost as much gold as the enemy leader, despite finishing the last scenario with negative gold - although admittedly finis...
by Tom_Of_Wesnoth
July 23rd, 2019, 4:34 pm
Forum: An Orcish Incursion
Topic: Scenario 2: Assassins
Replies: 43
Views: 22928

Re: Scenario 2: Assassins

(1) What difficulty levels have you played the scenario on? 1.14.7 on High Lord/Challenging. (2) How difficult did you find the scenario? (1-10) 5. The sheer amount of Orcish Assassins that get sent at the player can be a bit overwhelming if you let them attack you from good terrain. If you hold th...
by Tom_Of_Wesnoth
July 23rd, 2019, 4:24 pm
Forum: An Orcish Incursion
Topic: Scenario 1: Defend the Forest
Replies: 38
Views: 23024

Re: Scenario 1: Defend the Forest

(1) What difficulty levels have you played the scenario on? 1.14.7 on High Lord/Challenging. (2) How difficult did you find the scenario? (1-10) 3. This is a very easy introduction to the campaign. The enemy leader doesn't recruit a particularly large amount of units, and the terrain is very favour...
by Tom_Of_Wesnoth
July 23rd, 2019, 2:50 pm
Forum: Ideas
Topic: Trait Suggestions
Replies: 26
Views: 7192

Re: Trait Suggestions

lhybrideur wrote: July 23rd, 2019, 1:10 pm All units able to walk on unwalkable like chasms ? Or do we consider that most only hoover a few centimeters over the ground ?
That would include units like the ghost, which like you say hover above the ground moreso than they fly.
by Tom_Of_Wesnoth
July 23rd, 2019, 2:49 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 99
Views: 22899

Re: Dunefolk Rework - Unit Descriptions

Thanks! I had a go at Naga slasher and its two melee advancements, and it ended out coming out with much more of a pirate flavour than I thought it would, though I did make sure to include that they can be mercenaries too. Let me know what you think. I'll happily rewrite if the pirate focus doesn't ...
by Tom_Of_Wesnoth
July 23rd, 2019, 12:01 pm
Forum: Ideas
Topic: Trait Suggestions
Replies: 26
Views: 7192

Re: Trait Suggestions

What other units might Flying be applied to, other than the bats? Units like gryphons and some of the drakes fly, but are on the ground in their sprites.