Search found 198 matches

by Tom_Of_Wesnoth
January 29th, 2020, 2:40 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 128
Views: 19882

Re: Dunefolk Rework - Extra Units

It's fairly early on, hardly any shading, but I have started a portrait for the level 1 naga. I'm not LordBob, but even if a better version shows up, this can still be an alternate. One quibble - leather (I think that's leather on the belt and under the chestplate?) doesn't do too well with water, ...
by Tom_Of_Wesnoth
January 25th, 2020, 2:17 pm
Forum: Strategies & Tips
Topic: Maximum damage from a single strike, or in a single turn
Replies: 12
Views: 1143

Re: Maximum damage from a single strike, or in a single turn

https://forums.wesnoth.org/viewtopic.php?f=6&t=15612&hilit=highest+damage Always interesting to see how the game has changed, and yet even over thirteen years it's the Horseman line that remains the best damage-dealer in the game, and it's achieved through giving it holy/arcane damage. Your old ide...
by Tom_Of_Wesnoth
January 24th, 2020, 2:07 pm
Forum: Strategies & Tips
Topic: Maximum damage from a single strike, or in a single turn
Replies: 12
Views: 1143

Maximum damage from a single strike, or in a single turn

On the Discord server this morning, EoZ, catbegemot, and I were discussing the maximum possible damage that a unit can do in mainline Wesnoth, both with a single strike, and in a single turn. For the single strike calculation, we arrived at 81 damage. This involves using a Grand Knight, which deals ...
by Tom_Of_Wesnoth
January 19th, 2020, 11:14 pm
Forum: Users’ Forum
Topic: Need Merfolk Campaign other than Dead Waters
Replies: 1
Views: 341

Re: Need Merfolk Campaign other than Dead Waters

A lot of UMC content doesn't get updated, and is only available on older editions of the game. I don't know of any other merfolk campaign, but if you've still got the older editions installed it might be worth checking the addon servers on them.
by Tom_Of_Wesnoth
September 20th, 2019, 4:52 pm
Forum: Ideas
Topic: Campaign dialog log
Replies: 16
Views: 5340

Re: Campaign dialog log

That's because we all know who those characters are. There's some cases where the speaker is just whichever of your units moves to a specific hex, or even just whichever unit the game flags as an 'advisor' for dialogue. In those cases, having just the name could be confusing. Well, yes... but on th...
by Tom_Of_Wesnoth
September 17th, 2019, 3:25 pm
Forum: Ideas
Topic: Campaign dialog log
Replies: 16
Views: 5340

Re: Campaign dialog log

Why? If I look at, say, https://github.com/wesnoth/wesnoth/blob/586e6df1a08dbdc3836a1288d88bcc84b5f32365/po/wesnoth-tb/wesnoth-tb.pot#L1254-L1267 (from AToTB), I can follow the dialog well even though it only gives the speaker's id, not their portrait. That's because we all know who those character...
by Tom_Of_Wesnoth
September 14th, 2019, 11:36 pm
Forum: Strategies & Tips
Topic: recommended campaign sequence
Replies: 19
Views: 3684

Re: recommended campaign sequence

I prefer another system - there are many villages in the map and AI have the constant flow of money from villages so there is no 'the first and the last' wave. You either win the battle for villages or you will be overwhelmed with time. So you simple cannot sit and wait while AI will break his forc...
by Tom_Of_Wesnoth
September 10th, 2019, 7:24 pm
Forum: Users’ Forum
Topic: Which faction do you think is the most difficult to play?
Replies: 17
Views: 2739

Re: Which faction do you think is the most difficult to play?

Klanga is the hardest faction. I literally know only one person who constantly has very good results with them and in general people tend to struggle while playing as them. I think their main problem is a lack of offensive power. They've very difficult to attack against, given how Dwarvish Fighters...
by Tom_Of_Wesnoth
September 7th, 2019, 11:15 pm
Forum: Users’ Forum
Topic: Female Avatars
Replies: 40
Views: 3554

Re: Female Avatars

I'd argue that's just one of many archetypes for mages. There's so many famous female magi in folklore and mythology - Circe, Medea, Morgana Le Fay, Baby Yaga, I could go on. It's just a shame that we don't have many characters who look to those myths for inspiration, but so many of the 'Sage' arch...
by Tom_Of_Wesnoth
September 7th, 2019, 1:23 pm
Forum: Users’ Forum
Topic: Female Avatars
Replies: 40
Views: 3554

Re: Female Avatars

Then there's the curious case of the Wesnothian mage - half of all recruited mages are female, but almost all of the named mages that I can think of are male. Seriously, think about it. Delfador, Leollyn, Methor, Moremirmu, Minister Hylas, Minister Edren, the Red Mage Twins, Elrian, Ratheln, Seimus...
by Tom_Of_Wesnoth
September 6th, 2019, 8:39 pm
Forum: Users’ Forum
Topic: Female Avatars
Replies: 40
Views: 3554

Re: Female Avatars

Instead, societies like our own, gives men and women the same options, so when we see a woman in this role it's seen as out of the ordinary and when something is out of the ordinary, it means there's some kind of story behind it. The thing is though, the societies in Wesnoth actually do put women o...
by Tom_Of_Wesnoth
September 6th, 2019, 11:59 am
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 22 - The Rise of Wesnoth
Replies: 40
Views: 23456

Re: The Rise of Wesnoth 22 - The Rise of Wesnoth

(1) What difficulty levels and game versions have you played the scenario on? Wesnoth 1.14.7 on Medium. 399 starting gold. (2) How difficult did you find the scenario? (1-10) 10. I couldn't beat it. (3) How clear did you find the scenario objectives? Fairly clear. (4) How clear and interesting did ...
by Tom_Of_Wesnoth
August 20th, 2019, 7:58 pm
Forum: Art Workshop
Topic: Era Artworks (Army of the Night & Soul's Order)
Replies: 9
Views: 1266

Re: Era Artworks (Army of the Night & Soul's Order)

The Soul's Order sprites are really good, and show a lot of creativity in coming up with unique unit aesthetics. The Army of the Night sprites are more simplistic, mostly being Loyalist frankenstein & recolours, but you've executed that concept well. If you're planning on using these units in game, ...
by Tom_Of_Wesnoth
August 20th, 2019, 7:52 pm
Forum: Art Workshop
Topic: EarthCake's units
Replies: 13
Views: 2382

Re: EarthCake's units

Try to picture the guy's arm behind the shield. As it is, he'd have to be contorting his arm to quite an uncomfortable angle to bring the shield directly in front of him like that. A more natural grip would have the front of the shield facing slightly more to his left. Does that make sense?
by Tom_Of_Wesnoth
August 19th, 2019, 12:45 pm
Forum: Art Contributions
Topic: Mainline TC Issues
Replies: 5
Views: 2298

Re: Mainline TC Issues

I had a look and the north-facing Skeleton is fine for me.

I do get the same issue with the Berkserker though.