Search found 273 matches

by Xara
January 26th, 2018, 11:44 am
Forum: Users’ Forum
Topic: Is Wesnoth mainly luck and not skill-based?
Replies: 28
Views: 6405

Re: Is Wesnoth mainly luck and not skill-based?

He even said how the Loyalists are really OP, and the top people on the ladder use them. He agreed with the statement that the people at the top of the ladder are just lucky comparatively to who's below them, with small margins of skill, To put it in a simple way, he would be entitled to such opini...
by Xara
January 26th, 2018, 11:35 am
Forum: Scenario & Campaign Development
Topic: A Sangine Tale (Ani's Legacy, Ani's Quest)
Replies: 58
Views: 14803

Re: A Sangine Tale (Ani's Legacy, Ani's Quest)

So far I've figured out the path to 6 endings. Warrior Queen: Rescue the Duelist, get help from Earl, kill necromancer. Winter Paradise: Rescue the Duelist, run away from Earl, follow the Order of Light, kill necromancer. Queen of Darkness: Marry the Necromancer, kill everybody else. Die Together: M...
by Xara
January 25th, 2018, 9:43 am
Forum: Multiplayer Development
Topic: Ageless Scrolling Survival
Replies: 7
Views: 3849

Re: Ageless Scrolling Survival

What does "Waves: 5/5/5/4/5/6/5/4" mean?

And I think the buff from dynamic difficulty should be shown in a trait.
by Xara
January 24th, 2018, 3:51 am
Forum: WML Workshop
Topic: What is the difference between string and allias in terrain?
Replies: 1
Views: 555

Re: What is the difference between string and allias in terr

Alias tells you what the game think this terrain is when deciding things like unit movement costs, defense, and being village.
by Xara
January 24th, 2018, 3:31 am
Forum: WML Workshop
Topic: Add new ability to a type of unit
Replies: 5
Views: 1004

Re: Add new ability to a type of unit

Normally, no two units should have the same ID. You can check this via :inspect, there should be some suffix to distinguish them. You should filter unit type instead, and iterate over each unit.
by Xara
January 24th, 2018, 3:28 am
Forum: WML Workshop
Topic: How to handle [object]?
Replies: 5
Views: 1250

Re: How to handle [object]?

It was necessary to advance the unit because in 1.12 deleting the variable in the [unit] would not remove the existing object, so one need to force update.
by Xara
January 24th, 2018, 1:56 am
Forum: WML Workshop
Topic: How to handle [object]?
Replies: 5
Views: 1250

Re: How to handle [object]?

Ravana wrote:1.12 might not have better solution than rebuilding unit https://wiki.wesnoth.org/Removing_Items.
One side effect is that if you update the unit by advancing to the same unit type, it would trigger the custom AMLA that many add-ons use.
by Xara
January 23rd, 2018, 4:23 pm
Forum: Multiplayer Development
Topic: Leader Magic Mod v1.1.3(SP/MP Modification for 1.12/1.13)
Replies: 43
Views: 6658

Re: Leader Magic Mod v1.1.3(SP/MP Modification for 1.12/1.13

I have no problem if the summon spells are of low efficiency in 1v1. I don't want to put in alternative balances because it bewilders people. I have observed hundreds of games with xp mod and it's always the default setting, and I imagine this to be the case with my mod too. I like the liminal chant...
by Xara
January 23rd, 2018, 4:04 pm
Forum: Scenario & Campaign Development
Topic: A Sangine Tale (Ani's Legacy, Ani's Quest)
Replies: 58
Views: 14803

Re: A Sangine Tale (Ani's Legacy, Ani's Quest)

The campaign is of great quality. Hard to believe it's already so polished at the first post. Not a fan of many of the maps though, really don't like fighting on them.

Played on easy, and I finished the line of Warrior Queen.
by Xara
January 23rd, 2018, 9:21 am
Forum: Ideas
Topic: [mainline] Changing the Dunefolk's(Khalifate's) unit names
Replies: 140
Views: 21341

Re: [mainline] Changing the Dunefolk's(Khalifate's) unit nam

If you're really changing the unit names, please provide with an alias in core.
by Xara
January 23rd, 2018, 8:49 am
Forum: Ideas
Topic: New trait idea
Replies: 13
Views: 3513

Re: New trait idea

I think the simple and impactful effects have been almost fully explored. If you want to add more meaningful traits, maybe you can try to combine a few traits into one, like "strong, resilient, but anti-quick", or "quick, strong, but anti-intelligent".
by Xara
January 23rd, 2018, 1:25 am
Forum: Ideas
Topic: [mainline]Promote Brave Wings to mainline campaign
Replies: 5
Views: 1613

Re: [mainline]Promote Brave Wings to mainline campaign

Xara, would you volunteer to become the new maintainer?
No, I wouldn't.
by Xara
January 21st, 2018, 3:49 pm
Forum: Multiplayer Development
Topic: Leader Magic Mod v1.1.3(SP/MP Modification for 1.12/1.13)
Replies: 43
Views: 6658

Re: Leader Magic Mod v1.1.2(SP/MP Modification for 1.12/1.13

Change of Heart: If the unit was chaotic it becomes lawful, if it was neutral becomes liminal. Town Portal: Friendly unit gains one use Teleportation ability. Vigilance: Unit becomes fearless for 2 turns. Cannot be used on neutral. Lightning Bolt: Use delfador strength lightning with one strike on ...
by Xara
January 21st, 2018, 2:36 pm
Forum: Multiplayer Development
Topic: Leader Magic Mod v1.1.3(SP/MP Modification for 1.12/1.13)
Replies: 43
Views: 6658

Re: Leader Magic Mod v1.1.2(SP/MP Modification for 1.12/1.13

well, the same can be said for the deathblade/water serpent summon spells. Exactly, so I deleted Summon Deathblade/Water Serpent. And the summon spell system still needs overhaul, so I haven't really decided what I should do. That being said, level 2 and level 1 units are vastly different. At least...
by Xara
January 21st, 2018, 2:06 pm
Forum: WML Workshop
Topic: Eagle WML Questions: how to filter disabled attacks? +more
Replies: 46
Views: 8835

Re: Help me to identify this error

[filter] doesn't work in [if]. The tag is probably ignored.