Search found 56 matches

by MerlinCross
December 2nd, 2014, 9:55 am
Forum: Descent into Darkness
Topic: Scenario Review: DiD 12 - Endless Night
Replies: 73
Views: 40492

Re: Scenario Review: DiD 12 - Endless Night

(1) What difficulty level and version of Wesnoth have you played the scenario on? Answer: Easy because I'm new at this game. Version 1.12 (2) How difficult did you find the scenario? (1-10) Answer: 2-3. I had ended the last scenario and was given a ton of starting gold. Having been informed of the e...
by MerlinCross
December 1st, 2014, 6:52 pm
Forum: Add-on Feedback
Topic: Swamplings for 1.14
Replies: 63
Views: 27072

Re: Swamplings for 1.12

1) Latest Version. HOWEVER, I loaded up other maps and had the same patchy fog problem. Took a relaunch of the game to fix it so it seems to be more a Wesnoth problem than Swamplings.
2) Was able to clear i after slowing my speed just a bit.
3)Okay that makes a bit more sense.
by MerlinCross
November 30th, 2014, 6:38 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 564
Views: 168494

Re: 1.10 and 1.12 SP Campaign - Bad Moon Rising

Ah thanks. I thought it meant less balanced like it says on the tin, but wasn't sure which direction it would be in (Easy might be easier or harder).

Reason I ask is because I can barely make progress in the mainline campaigns, even on easy, so I've been a little worried about trying addons.
by MerlinCross
November 29th, 2014, 9:56 pm
Forum: Art Workshop
Topic: Merlin's Sprites
Replies: 5
Views: 2870

Merlin's Sprites

So I've fiddled around with the creation side of this and it's interesting. Starting to get some ideas going about what kinds of campaigns I'd like to make. This here is a topic for any sprite work I might come up with. Also, if I go long enough I might just put links to all of them in the first pos...
by MerlinCross
November 29th, 2014, 7:39 pm
Forum: Add-on Feedback
Topic: Swamplings for 1.14
Replies: 63
Views: 27072

Re: Swamplings for 1.12

1) EDIT: Well Exodus seems to have this weird bug for me. I have vision at certain squares like it doesn't have fog, almost like a patchy design, but I can't see anything there, as if fog was still covering it. 2) Well I'm stuck on Exodus with no idea how to proceed. Way to many enemies to move forw...
by MerlinCross
November 29th, 2014, 3:13 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 564
Views: 168494

Re: 1.10 and 1.11 SP Campaign - Bad Moon Rising

I guess this is the topic for it, hope I'm not necroing. When I start up the campaign it says Easy(Less Balance) Normal, and Hard(Less Balance). What does that actually mean? That the easier difficulty is even easier or game breakingly easy because it was balanced for it? Or is it somehow harder tha...
by MerlinCross
November 28th, 2014, 9:35 pm
Forum: WML Workshop
Topic: Working with Abilities
Replies: 5
Views: 1510

Re: Working with Abilities

And where do I put that? Placing it in the Unit file messes it up and have no idea where else to put it. Maybe in the marco files for the add on? Terrible sorry if this seems like really basic stuff that I should know but I can't seem to find info through the support menu. Thanks for your time Ravan...
by MerlinCross
November 28th, 2014, 5:52 am
Forum: WML Workshop
Topic: Working with Abilities
Replies: 5
Views: 1510

Re: Working with Abilities

Thanks for the first part to my question. I usually put abilities like after the unit description.

But for the second, that didn't seem to work as it doesn't show up in game....hmm...
by MerlinCross
November 28th, 2014, 4:14 am
Forum: WML Workshop
Topic: Working with Abilities
Replies: 5
Views: 1510

Working with Abilities

New to this, so this is probably pretty basic. I'm trying to add a version of a given ability, in this case Regenerate. 8 is a bit much for something that has 10-20 HP so I'm trying to lower the amount to something way more manageable. But it doesn't show up. So, I'm wondering a few things. 1) Where...
by MerlinCross
November 27th, 2014, 10:14 pm
Forum: Users’ Forum
Topic: Adding Portraits
Replies: 1
Views: 797

Adding Portraits

So I'm new. Got the game, like it, and start toying around with the creation side. Currently I have a map, and the scenrio is running okay save for one problem. The portraits that should pop up, aren't popping up. Example; [message] speaker=narrator image=wesnoth-icon.png message=_"Blah Blah blah" [...
by MerlinCross
November 25th, 2014, 7:56 am
Forum: Technical Support
Topic: Chrome flags wesnoth-1.12-win32.exe as malicious
Replies: 18
Views: 6573

Re: Chrome flags wesnoth-1.12-win32.exe as malicious

Also here from Rock Paper Shotgun.

So can I install this okay or do I have to do something with it first because I'm getting the same problem.