Search found 56 matches

by MerlinCross
February 13th, 2017, 6:36 pm
Forum: Art Workshop
Topic: Merlin's Basement
Replies: 27
Views: 10444

Re: Merlin's Basement

shoulderpads.png First I changed the shoulder pads to stop everything blending together. Original on the left, changed on the right. Thoughts? goblin-knights.png And here's a unit tree. I might make another one for the Warrior but there's at least two units running around with Sword and Flame throu...
by MerlinCross
February 13th, 2017, 9:25 am
Forum: Art Workshop
Topic: Merlin's Basement
Replies: 27
Views: 10444

Re: Merlin's Basement

lemme get a unit tree up for you Forest Dragon.

Goblin Knight. I like that idea.
by MerlinCross
February 13th, 2017, 4:02 am
Forum: Art Workshop
Topic: Merlin's Basement
Replies: 27
Views: 10444

Re: Merlin's Basement

I found another goblin. This one seems more completed than Buster sword. master.png Time for a lesson viewers :eng: If I recall, yes it uses Orc Archer as a base but I remember that Orcs and Goblins are the same race just different sizes/powers. That is if my Wesnoth Lore is right. Goblins are just ...
by MerlinCross
February 7th, 2017, 8:07 am
Forum: Art Workshop
Topic: Merlin's Basement
Replies: 27
Views: 10444

Re: Merlin's Basement

Thanks guys. If you want to use them go for it. Anyway dug some more up. Also I'm gonna keep sharing story/idea behind the sprites. I feel it's important to understand a bit about why certain sprites are made. Especially for me considering I Frankenstein them. Why use these pieces, so to speak. gobl...
by MerlinCross
January 31st, 2017, 2:46 am
Forum: Art Workshop
Topic: Merlin's Basement
Replies: 27
Views: 10444

Merlin's Basement

So probably shouldn't bump a topic from what....2 years ago? And I don't know if I'll keep working but I still play the game and like making stuff. That said I was clearing out some files to free up some space and came across some old Wesnoth stuff I frankenstiened. I suppose I can share them here r...
by MerlinCross
November 11th, 2015, 7:27 am
Forum: Users’ Forum
Topic: What are the best player-made Campaigns?
Replies: 15
Views: 9895

Re: What are the best player-made Campaigns?

This topic could probably go elsewhere but... I suggest against the following: To Lands Unknown, A New Order, Invasion from the Unknown, Afer the Storm, Legend of the Invicibles, Bad Moon & Trinity. And there is a reason for this. Those are some of the biggest, best, most interesting designed UMC ca...
by MerlinCross
August 29th, 2015, 6:12 am
Forum: WML Workshop
Topic: Promoting Mainline
Replies: 2
Views: 717

Promoting Mainline

So here's an interesting question. Is there anyway to Advance a mainline unit, like a Goblin Rouser or Spearman, into another unit? What I mean is that can you make this happen, without going into the mainline unit data and changing the "advances_to" section. As I would like this to happen just in t...
by MerlinCross
July 27th, 2015, 7:08 pm
Forum: WML Workshop
Topic: Recruit Event
Replies: 1
Views: 495

Recruit Event

Yes it's me again, I really should just make a 'Merlin's WML questions' topic or something so I stop making so many topics. Anyway, I'm trying to make an event to fire/work when the leader recruits a certain unit. Here's what I have as an example..., this is also the first time I've put up code like...
by MerlinCross
July 21st, 2015, 5:35 am
Forum: WML Workshop
Topic: Folder Pathways
Replies: 3
Views: 762

Re: Folder Pathways

Thank you, it works now...but quesiton. Can I have a cfg file that refers to all the folders or just one at a time?
by MerlinCross
July 21st, 2015, 4:44 am
Forum: WML Workshop
Topic: Folder Pathways
Replies: 3
Views: 762

Folder Pathways

So I'm having an issue when it comes to custom units. I can put them into the Units folder just fine of the add on and can recruit/use them fine. But I'm considering making more than just a handful of units so thought I would make folders inside the unit folder in the hopes of organization. But when...
by MerlinCross
March 30th, 2015, 6:44 am
Forum: Scenario & Campaign Development
Topic: RELEASE: Coming of the Storm - v0.3.2- 10.07.2020
Replies: 534
Views: 98746

Re: RELEASE: Coming of the Storm - v1.3.3

2. Overlays: Very often you seem to want to give units overlays that are not existing. From time to time some heroes, then again the elvish civillians (or even the blackpowder unit in the dam scenario). The thing is that the image/s is/are not found by the game. I suggest checking the image path. Y...
by MerlinCross
March 25th, 2015, 6:28 pm
Forum: Faction & Era Development
Topic: Fire Emblem mod(question)
Replies: 9
Views: 3527

Re: Fire Emblem mod(question)

A mod could probably tell you better but straight lifted art assets are kinda frowned upon. I believe you could get away with this if you edited the art heavily or changed them up to fit more in line with the given art. I mean I'm currently looking at Fire Emblem sprites for inspiration myself. Not ...
by MerlinCross
March 11th, 2015, 1:00 am
Forum: Add-on Feedback
Topic: After the Storm
Replies: 24
Views: 20410

Re: After the Storm

(1) What difficulty levels and game and campaign versions have you played the scenario or campaign on? Easy. Still found it challenging at times (2) How difficult did you find the scenario/campaign? (1-10) Varied at times. I'd say 6+ as an average (3) How clear did you find the scenario/campaign obj...
by MerlinCross
December 16th, 2014, 9:26 am
Forum: Scenario & Campaign Development
Topic: 1.12 SP Campaign, Fate of a Princess (& Northern Forces)
Replies: 265
Views: 94503

Re: 1.12 SP Campaign, Fate of a Princess (& Northern Forces)

Hi, cool campagin thus far(though all the terrain that horses don't like, ugh). Currently on Battle 6. What's it mean by "The cannon has bombs for this map. Will throw one each time a melee attack is received" mean? It counter attacks any hits it takes? Well cool idea but could barely get the cannon...
by MerlinCross
December 12th, 2014, 10:03 pm
Forum: Art Workshop
Topic: My images ;)
Replies: 82
Views: 35373

Re: My images ;)

The rider looks awesome, though maybe a different shield? Looks a bit off up close but won't see it up close in game. Hooded swords man looks.....weird in two places. Sword arm just looks odd to me, maybe the angle of the arm. The hood looks to shiny BUT you seem to have set the colors up to be repl...