Search found 80 matches

by Shadow_Walker
October 13th, 2014, 8:25 pm
Forum: Game Development
Topic: [DIY] making html5 wesnoth-themed roguelike
Replies: 167
Views: 32944

Re: [DIY] making html5 wesnoth-themed roguelike

One more improvement idea: currently you cannot it's very hard to plan your attack because some higher math involved in armor effect, aura etc. It'd be nice to see the approx damage you'll deal, because for example you have 4x47 which seems enough for a 37hp but it turned out to be not. Well.. High...
by Shadow_Walker
October 11th, 2014, 6:50 pm
Forum: Game Development
Topic: [DIY] making html5 wesnoth-themed roguelike
Replies: 167
Views: 32944

Re: [DIY] making html5 wesnoth-themed roguelike

Português translation added to the online version (see top-right corner of the welcome screen). Kudos to trewe!

http://wessense.org/release/0.93a/
( ctrl+r / ctrl+f5 to refresh browser cache if you don't see a new translation in the list)
by Shadow_Walker
October 11th, 2014, 5:55 pm
Forum: Game Development
Topic: [DIY] making html5 wesnoth-themed roguelike
Replies: 167
Views: 32944

Re: [DIY] making html5 wesnoth-themed roguelike

When casting Heal on myself, I get the message that I've been fully healed and my health ring turned fully green, but the numbers at the bottom don't reflect it. Fixed in the online version, thanks for reporting it. I tried to play level 130 elvish archer, fighter and human knight. The difference i...
by Shadow_Walker
October 9th, 2014, 1:39 pm
Forum: Game Development
Topic: [DIY] making html5 wesnoth-themed roguelike
Replies: 167
Views: 32944

Re: [DIY] making html5 wesnoth-themed roguelike

Cave location has eternal "night", so all undead bonuses are applied like x2 damage at night and armor piercing (armor is halved) for archers. So, that bolt was probably from lvl2 skeleton boss (crowned, +1 attack, +% dmg, x2 night dmg ). Do not walk around Caves if your hp and armor are on a low si...
by Shadow_Walker
October 9th, 2014, 10:46 am
Forum: Game Development
Topic: [DIY] making html5 wesnoth-themed roguelike
Replies: 167
Views: 32944

Re: [DIY] making html5 wesnoth-themed roguelike

Oops, typo. Of course, ctrl is wrong, it is shift+S / shift+W / shift+Q, as you probably found already.
by Shadow_Walker
October 9th, 2014, 3:18 am
Forum: Game Development
Topic: [DIY] making html5 wesnoth-themed roguelike
Replies: 167
Views: 32944

Re: [DIY] making html5 wesnoth-themed roguelike

Wessense 0.93a is released. Play it online at http://wessense.org/release/0.93a/ or download full game for Linux/Mac/Windows at http://www.indiedb.com/games/wessense/downloads/ v0.93a features the long-awaited possibility to save/load your game (okay, it is less rogue-like now, but you asked for it)...
by Shadow_Walker
October 2nd, 2014, 8:39 pm
Forum: Game Development
Topic: [DIY] making html5 wesnoth-themed roguelike
Replies: 167
Views: 32944

Re: [DIY] making html5 wesnoth-themed roguelike

W.Essense v0.92a released http://wessense.org/release/0.92a/ Downloads are available from indiedb, see for details: http://www.wessense.org/ Changelog: - plenty of bugfixes - sounds support - initial i18n (multi-language) support If you want to translate W.Essense into your language, please use the ...
by Shadow_Walker
October 2nd, 2014, 4:24 pm
Forum: Game Development
Topic: [DIY] making html5 wesnoth-themed roguelike
Replies: 167
Views: 32944

Re: [DIY] making html5 wesnoth-themed roguelike

Not sure what the trouble is. Your app is already GPL, so does it matter if the music is too? Well, I wanted to see if there is a chance to get 1-2 unique compositions specifically for W.Essense, of course.. Anyway, will get back to music when I'm done with two remaining deadlines for my daytime wo...
by Shadow_Walker
October 2nd, 2014, 3:00 pm
Forum: Game Development
Topic: [DIY] making html5 wesnoth-themed roguelike
Replies: 167
Views: 32944

Re: [DIY] making html5 wesnoth-themed roguelike

Can't reach Mattias via web form on his site or by his gmail email.. So no music for now. Sounds and i18n (multi-language support) to be released soon.

I have finally set up a tiny web page for wessense.org, so please follow the [play ONLINE] link to get latest version.
by Shadow_Walker
September 29th, 2014, 1:55 am
Forum: Game Development
Topic: [DIY] making html5 wesnoth-themed roguelike
Replies: 167
Views: 32944

Re: [DIY] making html5 wesnoth-themed roguelike

Online version received a few bugfix patches, so it now has "-bf" prefix to v0.90a Bug fixes: [x] Resurrect procedure does not reduce night visibility radius anymore - was a bug, not a penalty for resurrection [x] Quest items, characters and dragons should not overlap other quest item or player posi...
by Shadow_Walker
September 29th, 2014, 1:44 am
Forum: Game Development
Topic: [DIY] making html5 wesnoth-themed roguelike
Replies: 167
Views: 32944

Re: [DIY] making html5 wesnoth-themed roguelike

First link is very useful, thank you! "To be included in the Battle for Wesnoth, music must be released under the Gnu General Public License." - Hmm.. I've found the page of Mattias Westlund, author of many BfW music compositions, and his page says 'CC-BY' licensed, which is more appropriate for mus...
by Shadow_Walker
September 29th, 2014, 1:19 am
Forum: Game Development
Topic: [DIY] making html5 wesnoth-themed roguelike
Replies: 167
Views: 32944

Re: [DIY] making html5 wesnoth-themed roguelike

Question: I'm adding sounds and music to W.Essense. Is BfW music also released under GPL, like art? Should I mention composer(s) explicitely, and if so, what's the exact reference, apart from the name which is contained in ogg files?
by Shadow_Walker
September 27th, 2014, 10:51 am
Forum: Game Development
Topic: [DIY] making html5 wesnoth-themed roguelike
Replies: 167
Views: 32944

Re: [DIY] making html5 wesnoth-themed roguelike

I'd like to have an opportunity to invest the gold grabbed in underground into something more or less persistent (hp/attack) because super dark matriarch can put down even very high level hero in a single long distance shot and you end up with nothing at all. But.. There are weapons shops, where yo...
by Shadow_Walker
September 26th, 2014, 9:32 am
Forum: Game Development
Topic: [DIY] making html5 wesnoth-themed roguelike
Replies: 167
Views: 32944

Re: [DIY] making html5 wesnoth-themed roguelike

2Optimother: Your patch has/calls the following function, which is missing from v0.89a / v.090a: GAME.player.tryAttack which leads to an obvious game break. While it is easy to check GAME.player source and extract that function in addition to the git-highlighted one, your patch should have included...
by Shadow_Walker
September 26th, 2014, 1:41 am
Forum: Game Development
Topic: [DIY] making html5 wesnoth-themed roguelike
Replies: 167
Views: 32944

Re: [DIY] making html5 wesnoth-themed roguelike

W.Essense v0.90a released: http://www.wessense.org/ [x] Dragons added: - Three mighty Dragons inhabit Island - Dragons are huge and deadly - be warned - Dragons guard gold. Lots of gold! [x] Aura - expiration indication implemented: - bright initially, starts fading down in 100 turns before the expi...