Search found 374 matches

by dabber
June 4th, 2017, 2:30 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7303
Views: 1054995

Re: Legend of the Invincibles

I don't think Murderlust is that powerful, especially long term. I see the point about it being very useful in the early stages, but that is the only time I consider using that crafted weapon. It also requires the kill, so doesn't work if you get swarmed by several enemies and cannot kill them all (...
by dabber
April 14th, 2017, 7:28 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7303
Views: 1054995

Re: Legend of the Invincibles

Blood rain definitely made me end scenarios sooner. But it was because it was annoying, not because it was preventing me from continuing. It would need to upgrade its damage significantly for it to prevent continuing. I'd also like to say remove the blood rain from last crusade. If you want to be si...
by dabber
March 26th, 2017, 6:25 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7303
Views: 1054995

Re: Legend of the Invincibles

cheesecake_rh wrote:Just reporting a bug. The touch of death gauntlets (which reduce a unit's number of attacks by 4) will cause the game to crash if given to a unit with 4 or less attacks when that unit enters combat.
Already reported and fixed on github
by dabber
March 22nd, 2017, 9:10 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7303
Views: 1054995

Re: Legend of the Invincibles

Dugi, in item_list.cfg, various items have a line for "attacks_plus=", but this property doesn't show in the game when viewing the item and doesn't appear to do anything.
by dabber
March 21st, 2017, 3:09 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7303
Views: 1054995

Re: Legend of the Invincibles

Maybe I read the blood rain discussion happened long enough ago that I forgot it. I know I read about blood rain on the forum before I saw it in the game. I was hitting the end of chapter 9 the last couple nights and I have to say that Romero is a wimp. Despite being level of 25, he hits weaker than...
by dabber
March 18th, 2017, 1:35 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7303
Views: 1054995

Re: Legend of the Invincibles

What's monotonous is the bloody rain. I can't tell if it's burned into my retinas or the display. It had to be added to force players to hurry, because some people tended to get superpowered leaders to kill everything slowly with retaliation. I might take another approach to prevent this, but it wo...
by dabber
March 13th, 2017, 4:50 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7303
Views: 1054995

Re: Legend of the Invincibles

I dislike that Destroyer. Too cartoonish for my taste.
by dabber
March 7th, 2017, 2:15 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7303
Views: 1054995

Re: Legend of the Invincibles

Okay, now he's guaranteed to drop a high gem (emerald or higher, significantly improved probabilities, the chance to get a black pearl from him is 11%). Beelzebub is not dropping a nice gem for me, and I don't see anything about a special gem drop in utils.cfg from github. Yet that quote is from No...
by dabber
March 6th, 2017, 7:28 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7303
Views: 1054995

Re: Legend of the Invincibles

Dugi, why are some weapon specials coded as [damage] (explosive and its variants) and some as [dummy] (hose, storm, others)? For no reason. I'd question the merit of ever using dummy - any made-up tag will have the same effect and may make it easier if you need to manipulate the abilities from code...
by dabber
March 4th, 2017, 1:31 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7303
Views: 1054995

Re: Legend of the Invincibles

Dugi, why are some weapon specials coded as [damage] (explosive and its variants) and some as [dummy] (hose, storm, others)?
by dabber
March 2nd, 2017, 9:48 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7303
Views: 1054995

Re: Legend of the Invincibles

In theory, what unit would want to use Touch of Death? Typically I'm ecstatic to add a single attack, so the idea of subtracting 4 attacks seems inconceivable.
by dabber
February 28th, 2017, 9:24 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7303
Views: 1054995

Re: Legend of the Invincibles

Players, does anyone ever take the soul eater / redeem path of Leadership? Efraim starts with it, but does anyone ever take it for Lethalia? I was thinking it should have something added to it, after Warlord's Rule, like Shield 10 then 20, or Damage Aura 10 then 20.
by dabber
February 28th, 2017, 9:18 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7303
Views: 1054995

Re: Legend of the Invincibles

So I've attempted to play this mod a few times over the years. However, when Lethalia gets the last kill to activate the soul eater advancement the menu has all the options but they are not clickable. I also am playing on my iPhone, and I've not had this problem on my computer. Just wondering if th...
by dabber
February 27th, 2017, 8:31 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7303
Views: 1054995

Re: Legend of the Invincibles

I've read almost a year's worth of forum posts in the last couple weeks, focusing on discussion of AoE (Area of Affect) attacks, especially on Efraim and Lethalia. When I played extensively in 2015, I essentially never used the big AoE attacks with the main characters. When I came back to it this mo...
by dabber
February 24th, 2017, 9:11 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7303
Views: 1054995

Re: Legend of the Invincibles

Minor bug report: Elvish Overlord is missing {AMLA_DEFAULT_BONUSES} from the weak_ambush and ambush AMLAs