Search found 374 matches

by dabber
August 18th, 2014, 3:25 pm
Forum: WML Workshop
Topic: dabber's questions: last breath
Replies: 54
Views: 8323

Re: dabber's questions: leader go off to fight

I guess I didn't miss anything then. I have to create a die event, check all the enemy sides, then trip endlevel. I was thinking I was missing a shortcut. (not that doing this is difficult)

Thanks
by dabber
August 18th, 2014, 2:27 pm
Forum: WML Workshop
Topic: dabber's questions: last breath
Replies: 54
Views: 8323

Re: dabber's questions: leader go off to fight

I must be missing something obvious here, but how do I make a scenario end once all the enemies are dead, not just their leaders? I can set victory_when_enemies_defeated=no but then the scenario never ends.
by dabber
August 18th, 2014, 2:03 pm
Forum: WML Workshop
Topic: dabber's questions: last breath
Replies: 54
Views: 8323

Re: dabber's questions: leader go off to fight

I did the canrecruit=no modification first, but it didn't work.

James, thanks! That sounds like exactly what I want. The new AI options melted my brain last week so I didn't notice that one.
by dabber
August 16th, 2014, 9:45 pm
Forum: WML Workshop
Topic: dabber's questions: last breath
Replies: 54
Views: 8323

Re: dabber's questions: leader go off to fight

How can I get a leader to finish recruiting and then follow his last wave of recruits into battle? He's a level 3 fighter, he doesn't have enough income to ever get back to positive gold, but he sits in his keep instead of joining battle. Sure he'll launch out occasionally for one attack, but then h...
by dabber
August 8th, 2014, 5:21 pm
Forum: WML Workshop
Topic: game error on startup
Replies: 15
Views: 2151

Re: game error on startup

I agree. Side 5 has "horsman"
by dabber
August 7th, 2014, 1:42 pm
Forum: WML Workshop
Topic: dabber's questions: last breath
Replies: 54
Views: 8323

Re: dabber's questions: leader stay in keep

I'm now spent over an hour reading AI documentation, and I'm both excited and brain fogged by the possibilities. But I didn't find what I'm after... How do I let a side leader move and attack, but always stay inside his castle? I don't want him to be passive, because he's a bad dude, but I also want...
by dabber
August 6th, 2014, 6:42 pm
Forum: WML Workshop
Topic: game error on startup
Replies: 15
Views: 2151

Re: game error on startup

What is on line 17? Looks like the arguments you are passing to MENU_IMG_TXT2 are not legit.
by dabber
August 6th, 2014, 5:06 pm
Forum: WML Workshop
Topic: dabber's questions: last breath
Replies: 54
Views: 8323

Re: dabber's questions: split recall list

What is the best way to go about splitting the recall list into two separate parts, selected by the user? The only method I can come up with is to create a dummy scenario with a fixed amount of gold, where the player recalls troops from the full list. The troops recalled become group 1 and the troop...
by dabber
August 6th, 2014, 3:47 pm
Forum: WML Workshop
Topic: dabber's questions: last breath
Replies: 54
Views: 8323

Re: dabber's questions: set gold, useless bonus

Well I feel dumb. :)
by dabber
August 6th, 2014, 1:38 pm
Forum: WML Workshop
Topic: dabber's questions: last breath
Replies: 54
Views: 8323

dabber's questions: last breath

Maybe these are more design questions than WML questions, but I feel like I'm missing something, so I'll ask anyway. Is there an easy way to set a side's current gold to a specific value, instead of adding to it? I seem to have figured out how to do it below, but I'm surprised there isn't a more dir...
by dabber
June 30th, 2014, 4:08 pm
Forum: Northern Rebirth
Topic: Scenario Review: NR 4 - Clearing the Mines
Replies: 41
Views: 17149

Re: Scenario Review: NR 4 - Clearing the Mines

Hey, don't go changing Northern Rebirth to remove the massive battles! The huge battles are what make the campaign interesting. Yes, there are people that don't like them (which I understand - I still haven't finished the final battle), but no other campaign offers what current NR does.
by dabber
June 17th, 2014, 5:48 pm
Forum: Delfador’s Memoirs
Topic: Scenario 14: Shadows
Replies: 22
Views: 9244

Re: Scenario 14: Shadows

I've been playing around with this campaign again and I noticed something in this scenario. The troops that show up with Delfador are newly created just for this scenario. They aren't guys carried over from Ford of Parthyn; they are randomly created new ones. That doesn't make sense, since the story...
by dabber
April 2nd, 2014, 6:56 pm
Forum: Legend of Wesmere (single player)
Topic: 14 - Human Alliance
Replies: 49
Views: 19763

Re: V1.9/1.10 - 14 - Human Alliance

1) What difficulty levels and what version of Wesnoth have you played the scenario on? 1.10.7 Hard. Earlier versions both medium and hard. (2) How difficult did you find the scenario? (1-10) 9. On hard, I had to start over a few times. After winning once, I eventually discovered I had lost too many ...
by dabber
April 2nd, 2014, 6:49 pm
Forum: Legend of Wesmere (single player)
Topic: 09 - Bounty Hunters
Replies: 27
Views: 10956

Re: V1.9/1.10 - 09 - Bounty Hunters

(1) What difficulty levels and what version of Wesnoth have you played the scenario on? 1.10.7, hard. Earlier versions on medium or hard (2) How difficult did you find the scenario? (1-10) 10. I've played through this entire campaign and various other campaigns and no scenario has been as frustratin...