Search found 359 matches
- February 12th, 2018, 8:12 pm
- Forum: Faction & Era Development
- Topic: The Deep Elves
- Replies: 67
- Views: 31604
Re: The Deep Elves
The Deep Elves v.1.5 added a flying L0 deep elf scout, the Whisp. On advancement, it can either advance to any of the 4 basic deep elf units or to the Greater Whisp added a L1 advancement of the Whisp, the Greater Whisp added a L2 advancement of the Greater Whisp, the Whisp Mother, which grants nea...
- February 5th, 2018, 6:55 am
- Forum: Writers’ Forum
- Topic: Dunefolk(previously Khalifate) race description
- Replies: 472
- Views: 96753
Re: Dunefolk(previously Khalifate) race description
Some thoughts on Celtic_Minstrel's envisioning: The dunefolk live mainly around the bay and the river, with a few inland cities further north. Thus, they occupy the southern half of the Sandy Wastes and the northern half of the Ashland Deserts. Sounds good to me The northwestern region of the Sandy ...
- February 3rd, 2018, 4:23 pm
- Forum: WML Workshop
- Topic: Create overlay from core images.
- Replies: 2
- Views: 1178
Re: Create overlay from core images.
I am doing exactly that in OoA. If you pick up an item (say, a sword) the following macro takes the image, shrinks it and places it in the top right corner above the unit sprite: #define ABILITY_ICON_OVERLAY IMAGE [effect] apply_to=overlay add=misc/blank-hex.png~BLIT({IMAGE}~CROP(14,14,42,42)~SCALE(...
- February 3rd, 2018, 4:10 pm
- Forum: Writers’ Forum
- Topic: Dunefolk(previously Khalifate) race description
- Replies: 472
- Views: 96753
Re: Dunefolk(previously Khalifate) race description
Quick and dirty merge: The horse clans of Wesnoth are located in the circled area. Maybe duen worms roaming in the sandy wastes could be a reason, why there is little contact between the elves of the Southwoods and the Dunefolk. At least in OoA, there is one scenario in which the group encounters a ...
- February 1st, 2018, 12:53 pm
- Forum: Writers’ Forum
- Topic: Dunefolk(previously Khalifate) race description
- Replies: 472
- Views: 96753
Re: Dunefolk(previously Khalifate) race description
It's not Wesnoth's duty to lead content creators by the nose into what some forum members want to see in a campaign This. It feels like the current changes to the dunefolk will lead to huge regressions of UMC content (both WML- and storywise), rather than open up more space to explore. It is a bad ...
- December 31st, 2017, 6:25 pm
- Forum: Ideas
- Topic: [mainline] Changing the Dunefolk's(Khalifate's) race name
- Replies: 98
- Views: 17669
Re: [mainline] Changing the Dunefolk's(Khalifate's) race nam
Human (Dunefolk) for obvious reason
- December 31st, 2017, 9:30 am
- Forum: Ideas
- Topic: [mainline] Renaming Khalifate for Wesnoth-ian identity
- Replies: 307
- Views: 57478
Re: [mainline] Renaming Khalifate for Wesnoth-ian identity
Define Khalifate, what should be its meaning in the world of Wesnoth? Try to convince me it's worth keeping a name with such strong real-life religion connotations. I suppose it could refer to a city-state ruled by a "khalif", but I'm more interested in using it to describe the entirety o...
- December 24th, 2017, 9:59 am
- Forum: Ideas
- Topic: [mainline] Renaming Khalifate for Wesnoth-ian identity
- Replies: 307
- Views: 57478
Re: [mainline] Renaming Khalifate for Wesnoth-ian identity
I still vouch heavily for "Dunefolk". We already have Northerner, Wesnothians (Wesnoth=West+North) and now Southerners? How bland can it get?
- December 24th, 2017, 7:43 am
- Forum: Art Contributions
- Topic: Mainline campaign sprites and animations needed
- Replies: 439
- Views: 142520
Re: Mainline campaign sprites and animations needed
Looks really great! Some minor observations from a worse pixel artist: The headgear/head of the L1 rider looks bigger than the headgear/head of the L2 rider. Because the head of a unit is so dominant, it is hard to see that the L1 rider is indeed just L1 and the L2 is just the L2 unit. Maybe increas...
- December 23rd, 2017, 7:36 am
- Forum: Art Workshop
- Topic: The Gnats Franken Dungeon
- Replies: 667
- Views: 161693
Re: The Gnats Franken Dungeon
Exactly what I was thinking :) Problem is: when I download it, it's still 333x500 pixels :( Same as with me I think - what you upload is 400x600, but try downloading it - what you get is 333x500. (or at least it is for me). Can you upload it as .zip? You have to click on the image before downloadin...
- December 16th, 2017, 12:29 pm
- Forum: Scenario & Campaign Development
- Topic: Heroes
- Replies: 46
- Views: 18466
Re: Heroes 1.13.6
Preparing all of my stuff for 1.14 currently. Not available right now.
- December 16th, 2017, 7:29 am
- Forum: Ideas
- Topic: Displaying traits and abilities as tiles instead text
- Replies: 15
- Views: 4159
Re: Displaying traits and abilities as tiles instead text
The files can be found in Wesnoth/images/icons/icons-abilities.png and Wesnoth/images/icons/icons-resistances.png.
- December 12th, 2017, 8:29 am
- Forum: Ideas
- Topic: [mainline] Renaming Khalifate for Wesnoth-ian identity
- Replies: 307
- Views: 57478
Re: [mainline] Renaming Khalifate for Wesnoth-ian identity
But we are not voting for unit prefixes. We are voting for the faction name. I'd first like to check, if it is even needed to change the unit names. Apparently, people are able to learn non-original english words such as "orcs" or "elves", but are magically not able to learn &quo...
- December 9th, 2017, 6:16 pm
- Forum: Scenario & Campaign Development
- Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
- Replies: 353
- Views: 108310
Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5
To be honest, I don't like to see the same sprites in half a dozen add-ons. It's frustrating to put hundreds of hours of effort into an add-on only to see the stuff get included in other add-ons in a matter of days
- December 9th, 2017, 5:51 pm
- Forum: Scenario & Campaign Development
- Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
- Replies: 353
- Views: 108310
Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5
Dunno, Reign of the Lords also has nice sprites