Search found 359 matches

by Kwandulin
March 10th, 2018, 8:31 am
Forum: Faction & Era Development
Topic: The Deep Elves
Replies: 67
Views: 31604

Re: The Deep Elves

The Deep Elves are a standalone-faction to be found on the 1.13.x add-on servers. Don't mistake them with the Dark Elves of EoMa! Thanks for your thoughts, I'll come back to them later
by Kwandulin
March 9th, 2018, 8:55 am
Forum: Scenario & Campaign Development
Topic: Heroes
Replies: 46
Views: 18466

Re: Heroes

Yes, I need Heroes_Test.cfg for testing purposes and the Dalefjord mp scenario was too much to playtest, also it got zero resonance
by Kwandulin
March 8th, 2018, 7:40 pm
Forum: Scenario & Campaign Development
Topic: Heroes
Replies: 46
Views: 18466

Re: Heroes

Which ones? There*s only Heroes_Test.cfg and Heroes_The_Iron_Bulwark.cfg
by Kwandulin
March 8th, 2018, 7:35 pm
Forum: Scenario & Campaign Development
Topic: Heroes
Replies: 46
Views: 18466

Re: Heroes

What multiplayer era/maps? The package only has a single scenario campaign now
by Kwandulin
March 8th, 2018, 7:00 pm
Forum: Faction & Era Development
Topic: The Deep Elves
Replies: 67
Views: 31604

Re: The Deep Elves

Yeah, while I think that most critique is no longer legit since the latest Deep Elves version, I do think that the Minotaur needs some workover. Not sure about buffing his stats, though . . . I want the minotaur to be a very niche unit with a specialised usecase (blocking 1-hex paths) and I do not w...
by Kwandulin
March 8th, 2018, 12:14 pm
Forum: Scenario & Campaign Development
Topic: Heroes
Replies: 46
Views: 18466

Re: Heroes

I am planning to do a series of single scenarios featuring the Heroes package. As such, the Heroes package contains a WML library, a set of Hero units, items, events, doodadds, which makes it easy to craft new scenarios. The scenarios are aimed to have several things in common: medium-length scenari...
by Kwandulin
March 6th, 2018, 6:53 pm
Forum: WML Workshop
Topic: [remove_shroud] and [terrain] question
Replies: 113
Views: 24406

Re: [remove_shroud] and [terrain] question

I've had the same problem with [terrain] some time ago and our zookeeper helped me out with it. Apparently, radius belongs into an [and] [/and]. Try the following code. Your placement of the keep looks fine to me, though

Code: Select all

[terrain] 
	[and]		
		x,y,radius=42,9,1	
	[/and]
	terrain=Ce
[/terrain]
by Kwandulin
March 4th, 2018, 9:28 am
Forum: Scenario & Campaign Development
Topic: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
Replies: 128
Views: 43425

Re: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]

Yeah, there are only minor updates, mostly another type for Gromsong and some changes related to the Heroes package. More or less a re-upload.
by Kwandulin
February 26th, 2018, 8:13 am
Forum: Faction & Era Development
Topic: The Deep Elves
Replies: 67
Views: 31604

Re: The Deep Elves

Great stuff once again! Thanks a ton. Time to work on a tutorial for the deep elves . . .
by Kwandulin
February 23rd, 2018, 7:22 am
Forum: Faction & Era Development
Topic: The Deep Elves
Replies: 67
Views: 31604

Re: The Deep Elves

Thanks for your rework/revision. Great improvement!

Yeah, I meant Priestess instead of Priestress. I'll change that and the spelling of the Wisp accordingly. Thanks again!
by Kwandulin
February 22nd, 2018, 8:43 pm
Forum: Faction & Era Development
Topic: The Deep Elves
Replies: 67
Views: 31604

Re: The Deep Elves

Finally worked on the unit descriptions. I am generally happy with most of them. Maybe someone (preferably a native english-speaker) is willing to proofread or add more thematically fitting flavour stuff? That would help me a lot to improve the faction as a whole. Also see the unit tree if you are n...
by Kwandulin
February 21st, 2018, 9:06 am
Forum: Scenario & Campaign Development
Topic: Ashen Hearts [SP Drake Campaign for 1.12.6]
Replies: 80
Views: 28259

Ashen Hearts [SP Drake Campaign]

Ashen Hearts v.2.3 (only on BfW 1.13.x) slightly changed map of the last scenario in the last scenario, Ilrandh no longer relies on clockwork units. Clockwork units have very different resistances and only popped up in the last scenario. Now, Ilrandh's army consists of Steelclads and Protectors and...
by Kwandulin
February 18th, 2018, 4:20 pm
Forum: Faction & Era Development
Topic: The Deep Elves
Replies: 67
Views: 31604

Re: The Deep Elves

Won't fix, because the Lightborn is the archer equivalent and the Deep Elves are already very melee oriented, at least on the lower levels. ok, though in that case, the lightborn suffer the issue of the lvl2/lvl3's ranged attacks being too weak for an archer equivalent line. I would then recommend ...
by Kwandulin
February 18th, 2018, 2:37 pm
Forum: Faction & Era Development
Topic: The Deep Elves
Replies: 67
Views: 31604

Re: The Deep Elves

-I think the lightborn line seems a bit too ranged-attack-oriented. I would suggest the following changes to their stats: lvl1: 7-2 melee, 4-4 ranged, maybe increase arcane resistance to 0% lvl2: 10-2 melee, ranged is ok, maybe increase arcane resistance to 10% lvl3 (Irr): 12-2 melee, maybe increas...
by Kwandulin
February 15th, 2018, 12:07 pm
Forum: Faction & Era Development
Topic: The Deep Elves
Replies: 67
Views: 31604

Re: The Deep Elves

Thanks! I fixed the whisp attack/stats and the related crash. I hope to fill in the portraits later, so I won't change that now