Search found 359 matches
- March 10th, 2018, 8:31 am
- Forum: Faction & Era Development
- Topic: The Deep Elves
- Replies: 67
- Views: 31604
Re: The Deep Elves
The Deep Elves are a standalone-faction to be found on the 1.13.x add-on servers. Don't mistake them with the Dark Elves of EoMa! Thanks for your thoughts, I'll come back to them later
- March 9th, 2018, 8:55 am
- Forum: Scenario & Campaign Development
- Topic: Heroes
- Replies: 46
- Views: 18466
Re: Heroes
Yes, I need Heroes_Test.cfg for testing purposes and the Dalefjord mp scenario was too much to playtest, also it got zero resonance
- March 8th, 2018, 7:40 pm
- Forum: Scenario & Campaign Development
- Topic: Heroes
- Replies: 46
- Views: 18466
Re: Heroes
Which ones? There*s only Heroes_Test.cfg and Heroes_The_Iron_Bulwark.cfg
- March 8th, 2018, 7:35 pm
- Forum: Scenario & Campaign Development
- Topic: Heroes
- Replies: 46
- Views: 18466
Re: Heroes
What multiplayer era/maps? The package only has a single scenario campaign now
- March 8th, 2018, 7:00 pm
- Forum: Faction & Era Development
- Topic: The Deep Elves
- Replies: 67
- Views: 31604
Re: The Deep Elves
Yeah, while I think that most critique is no longer legit since the latest Deep Elves version, I do think that the Minotaur needs some workover. Not sure about buffing his stats, though . . . I want the minotaur to be a very niche unit with a specialised usecase (blocking 1-hex paths) and I do not w...
- March 8th, 2018, 12:14 pm
- Forum: Scenario & Campaign Development
- Topic: Heroes
- Replies: 46
- Views: 18466
Re: Heroes
I am planning to do a series of single scenarios featuring the Heroes package. As such, the Heroes package contains a WML library, a set of Hero units, items, events, doodadds, which makes it easy to craft new scenarios. The scenarios are aimed to have several things in common: medium-length scenari...
- March 6th, 2018, 6:53 pm
- Forum: WML Workshop
- Topic: [remove_shroud] and [terrain] question
- Replies: 113
- Views: 24406
Re: [remove_shroud] and [terrain] question
I've had the same problem with [terrain] some time ago and our zookeeper helped me out with it. Apparently, radius belongs into an [and] [/and]. Try the following code. Your placement of the keep looks fine to me, though
Code: Select all
[terrain]
[and]
x,y,radius=42,9,1
[/and]
terrain=Ce
[/terrain]
- March 4th, 2018, 9:28 am
- Forum: Scenario & Campaign Development
- Topic: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
- Replies: 128
- Views: 43425
Re: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
Yeah, there are only minor updates, mostly another type for Gromsong and some changes related to the Heroes package. More or less a re-upload.
- February 26th, 2018, 8:13 am
- Forum: Faction & Era Development
- Topic: The Deep Elves
- Replies: 67
- Views: 31604
Re: The Deep Elves
Great stuff once again! Thanks a ton. Time to work on a tutorial for the deep elves . . .
- February 23rd, 2018, 7:22 am
- Forum: Faction & Era Development
- Topic: The Deep Elves
- Replies: 67
- Views: 31604
Re: The Deep Elves
Thanks for your rework/revision. Great improvement!
Yeah, I meant Priestess instead of Priestress. I'll change that and the spelling of the Wisp accordingly. Thanks again!
Yeah, I meant Priestess instead of Priestress. I'll change that and the spelling of the Wisp accordingly. Thanks again!
- February 22nd, 2018, 8:43 pm
- Forum: Faction & Era Development
- Topic: The Deep Elves
- Replies: 67
- Views: 31604
Re: The Deep Elves
Finally worked on the unit descriptions. I am generally happy with most of them. Maybe someone (preferably a native english-speaker) is willing to proofread or add more thematically fitting flavour stuff? That would help me a lot to improve the faction as a whole. Also see the unit tree if you are n...
- February 21st, 2018, 9:06 am
- Forum: Scenario & Campaign Development
- Topic: Ashen Hearts [SP Drake Campaign for 1.12.6]
- Replies: 80
- Views: 28259
Ashen Hearts [SP Drake Campaign]
Ashen Hearts v.2.3 (only on BfW 1.13.x) slightly changed map of the last scenario in the last scenario, Ilrandh no longer relies on clockwork units. Clockwork units have very different resistances and only popped up in the last scenario. Now, Ilrandh's army consists of Steelclads and Protectors and...
- February 18th, 2018, 4:20 pm
- Forum: Faction & Era Development
- Topic: The Deep Elves
- Replies: 67
- Views: 31604
Re: The Deep Elves
Won't fix, because the Lightborn is the archer equivalent and the Deep Elves are already very melee oriented, at least on the lower levels. ok, though in that case, the lightborn suffer the issue of the lvl2/lvl3's ranged attacks being too weak for an archer equivalent line. I would then recommend ...
- February 18th, 2018, 2:37 pm
- Forum: Faction & Era Development
- Topic: The Deep Elves
- Replies: 67
- Views: 31604
Re: The Deep Elves
-I think the lightborn line seems a bit too ranged-attack-oriented. I would suggest the following changes to their stats: lvl1: 7-2 melee, 4-4 ranged, maybe increase arcane resistance to 0% lvl2: 10-2 melee, ranged is ok, maybe increase arcane resistance to 10% lvl3 (Irr): 12-2 melee, maybe increas...
- February 15th, 2018, 12:07 pm
- Forum: Faction & Era Development
- Topic: The Deep Elves
- Replies: 67
- Views: 31604
Re: The Deep Elves
Thanks! I fixed the whisp attack/stats and the related crash. I hope to fill in the portraits later, so I won't change that now