Search found 359 matches

by Kwandulin
April 17th, 2020, 12:17 pm
Forum: Art Contributions
Topic: Expanding The Great Continent - [Dunefolk Habitat]
Replies: 120
Views: 17279

Re: Expanding The Great Continent - [Dunefolk Habitat]

The map is looking nice! Maybe we can add some minor isles along the coast? The coastline looks suspiciously odd in comparison to the coast of the northlands. Having some known races in the south sounds good. They should differ form their northern brothers, though. Southern Saurians might use less c...
by Kwandulin
April 17th, 2020, 5:56 am
Forum: Ideas
Topic: Engine support for real ranged attacks
Replies: 25
Views: 5841

Re: Engine support for real ranged attacks

Sounds interesting! Mechanics 1. Should the target unit be able to retaliate (provided it has an attack with the required range)? I feel that true ranged should be a safe way to attack, so no retaliation. We'd have to see how it turns out. 2. Should there be some penalty with longer range? If yes, w...
by Kwandulin
April 16th, 2020, 1:58 pm
Forum: Writers’ Forum
Topic: Dunefolk Lore - Consolidation
Replies: 80
Views: 10420

Re: Dunefolk Lore - Consolidation

Also we could have giant duneworms tunneling underneath the deserts. They could pose as a great danger and food source, which makes it essentials for some tribes that don't have other food sources to roam the deserts on the search for the worms. Those tribes could be in need for salt to pickle the w...
by Kwandulin
April 4th, 2020, 12:50 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 353
Views: 108131

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5]

If i remember correctly, Impale is on defense only. So if an enemy attacks your Greatlance, it will retaliate with the 75-1 strike and prbaly instantly kill the enemy, making the Greatlance perfect for defense spots.
by Kwandulin
March 30th, 2020, 6:04 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 130
Views: 35157

Re: Dunefolk Rework - Base Units

I just wanted to chime in shortly and say that these new sprites look gorgeous! I am really looking forward to see them in the game. Good stuff!
by Kwandulin
November 22nd, 2018, 4:49 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 130
Views: 35157

Re: Dunefolk Visual Rework

Sprites are made by sleepwalker, mine are just edits of his work
by Kwandulin
September 8th, 2018, 6:22 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 353
Views: 108131

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5]

Thanks! That's nice to hear! The Camel Soup track is by West afaik, and had been uploaded in a music package some time ago. I made a sequel but did not manage to finish it and gave up eventually. And unfortunately I am not much interested in updating or maintaining the campaign any longer, so I just...
by Kwandulin
July 25th, 2018, 9:55 am
Forum: Users’ Forum
Topic: Who made Leech's sprite?
Replies: 2
Views: 1402

Re: Who made Leech's sprite?

by Kwandulin
July 13th, 2018, 12:56 pm
Forum: Faction & Era Development
Topic: The Deep Elves
Replies: 67
Views: 31569

Re: The Deep Elves

Shipped the update and fixed a graphical bug with the Wispmother. made priestess' attack animation quicker buffed minotaur fist from 8-2 to 10-2 buffed minotaur ram from 14-1 to 16-1 buffed Nightmaiden attack from 6-3 to 7-3 buffed Nightmaiden hitpoints from 30 to 35 hitpoints changed priestress dam...
by Kwandulin
July 13th, 2018, 12:32 pm
Forum: Scenario & Campaign Development
Topic: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
Replies: 128
Views: 43352

Re: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]

Oh, right, it only changes blade attacks to fire.
On a sidenote, I shipped an update to CiS, that includes text changes as suggested by Whiskeyjack. Thanks a ton!
by Kwandulin
June 14th, 2018, 6:54 am
Forum: Scenario & Campaign Development
Topic: Heroes
Replies: 46
Views: 18443

Re: Heroes

Thanks, I've read it. I've returned working on my BfW stuff and will soon offer an update.
by Kwandulin
June 11th, 2018, 5:47 am
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 353
Views: 108131

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5]

Fixed the recent issues mentioned in the thread. Ilaroth's knockback only works on-hit now and knocks back any unit (got rid of the steadfast/village filter). Also enjoy getting some help from the general's units in scenario 4. I didn't fix the prison map.

Make sure to get the newest Heroes update
by Kwandulin
June 5th, 2018, 8:10 am
Forum: Ideas
Topic: Inventory
Replies: 8
Views: 4495

Re: Inventory

I am very much in favor of this. BfW has a great potential for more RPG-like stuff. Unfortunately, there are many different implementations of inventories in UMC. It'd be great to have one (officially supported?)
by Kwandulin
June 4th, 2018, 12:49 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 353
Views: 108131

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5]

Yup, that's the cause (the same kind of bug happened in Carved in Stone recently), but I don't have the time to fix that right now. I will do so sometime later
by Kwandulin
May 24th, 2018, 4:57 pm
Forum: Scenario & Campaign Development
Topic: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
Replies: 128
Views: 43352

Re: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]

Thanks! Story / text revisions are very welcome. I do not plan to make any big changes regarding _scenario gameplay_ anymore, though.

I'll prepare an update that includes your suggestions!