Search found 60 matches

by GbDorn
February 19th, 2015, 6:08 pm
Forum: Scenario & Campaign Development
Topic: New: Ooze Mini-Campaign
Replies: 70
Views: 28733

Re: New: Ooze Mini-Campaign

Some minor bugs in version 1.5.2 on solo play: Scenario 3_Pinewood * No user_team_name for side 1, thus it defaults to 'oozes' which is untranslatable. * What about the gold from the previous scenarios? The objectives and the endlevel report say I would keep it yet I started with only 30 gold. (I li...
by GbDorn
February 17th, 2015, 1:04 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.12.1
Replies: 6
Views: 11857

Re: Wesnoth 1.12.1

I was playing with translations and I found some untranstable strings (Preferences > Hotkeys > 'Add Hotkey' and 'Clear Hotkey' tooltips) src/hotkey/hotkey_preferences_display.cpp:134: "Add additional binding to \"$hotkey_description|\""; src/hotkey/hotkey_preferences_display.cpp:136: "Clears \"$hotk...
by GbDorn
February 16th, 2015, 10:02 am
Forum: Website
Topic: Wesnoth Units database - how frequently it regenerates?
Replies: 53
Views: 18931

Re: Wesnoth Units database - how frequently it regenerates?

If the authors of add-ons would fix these problems, their unit trees should be visible as well. I may be wrong but I think the units database only lists campaigns/eras/factions with at least one non-mainline unit, so many add-ons wouldn't be listed even if they were error-free. I didn't know about ...
by GbDorn
February 5th, 2015, 12:57 pm
Forum: Art Workshop
Topic: Art usage
Replies: 5
Views: 2128

Re: Art usage

You can't re-use GPL stuff in something that isn't GPL itself. You can add other requirements not in the GPL though. And Wesnoth is licensed under the GPL v2 or any later version... is it possible for me to include Wesnoth artwork and have the artwork listed as GPL in my credits (and thus usable an...
by GbDorn
February 3rd, 2015, 1:19 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.12.1
Replies: 6
Views: 11857

Re: Wesnoth 1.12.1

1. Orb colors do not match between the main window and the minimap with the 'Minimap Unit Coding' switched on. When a unit's moves equal 0 but the unit can attack, its orb is yellow in the main window and black in the minimap. When a unit's moves are greater than 0 but it cannot move because of the ...
by GbDorn
December 26th, 2014, 9:46 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.12.0
Replies: 30
Views: 42096

Re: Wesnoth 1.12.0

LoW scenario 19_Costly_Revenge.cfg uses a mask (19_Costly_Revenge.mask) smaller than the base map (Saurgrath.map). This causes the rightmost hexes not to be frozen. This probably comes from commit 6a04be050322bf5a354306148de272b7de285442 where the mask slipped through.
by GbDorn
December 22nd, 2014, 9:44 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.12.0
Replies: 30
Views: 42096

Re: Wesnoth 1.12.0

Units with black ellipses (side=5) cannot be distinguished from the minimap background when the Minimap Terrain Drawing is toggled on. I have also found several minor bugs in the editor. I use Wesnoth 1.12.0 built from source on Ubuntu 14.10. Sorry if any of these has already been reported or fixed....
by GbDorn
June 5th, 2014, 10:11 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.11.15 (1.12 beta 5)
Replies: 59
Views: 22674

Re: Wesnoth 1.11.15 (1.12 beta 5)

About petrified units and orbs: Mainline scenarios TRoW 09 and UtBS 09 use [petrify] and [unpetrify]. Era of Magic has a temporary petrify ability and other UMC also use petrified as a reversible status rather than a way to get cool decorative statues. So I think petrified enemy units should keep th...
by GbDorn
June 4th, 2014, 7:14 pm
Forum: Technical Support
Topic: Program crashes when :inspect'ing a Merman Brawler
Replies: 2
Views: 632

Re: Program crashes when :inspect'ing a Merman Brawler

iceiceice wrote:Sometimes these test cases are very sensitive to this.
Seems you were right. It only happens with 1280x1024 resolution which is the highest I have and the only 5/4 ratio (all others are 4/3 ratio).
Also seems related to your bug: https://gna.org/bugs/index.php?22095
by GbDorn
June 3rd, 2014, 11:50 pm
Forum: Technical Support
Topic: Game quits when using ingame :debug tools
Replies: 1
Views: 736

Game quits when using ingame :debug tools

Bug with versions 1.11.13 and 1.11.15 built from source on Ubuntu 14.04. Steps to reproduce: create/load a SP game type :debug type :show_var ( without arguments) Press spacebar to close the empty panel that just appeared type :inspect an error dialog pops up. When you close it the game quits and re...
by GbDorn
June 3rd, 2014, 11:43 pm
Forum: Technical Support
Topic: Program crashes when :inspect'ing a Merman Brawler
Replies: 2
Views: 632

Program crashes when :inspect'ing a Merman Brawler

Bug with versions 1.11.13 and 1.11.15 built from source on Ubuntu 14.04. Steps to reproduce: create a new DW campaign type :debug create a Merman Brawler on any hex type :inspect (then select the Brawler just created in units) Program quits and returns to the OS/terminal. Error message: .../wesnoth-...
by GbDorn
June 3rd, 2014, 11:39 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.11.15 (1.12 beta 5)
Replies: 59
Views: 22674

Re: Wesnoth 1.11.15 (1.12 beta 5)

It seems there is useless WML code in AOI scenarios 06_A_Detour_through_the_Swamp.cfg and 07_Showdown.cfg : the variable "difficulty" is defined but not used #ifdef EASY [set_variable] name="difficulty" value="0" [/set_variable] #endif #ifdef NORMAL [set_variable] name="difficulty" value="1" [/set_v...
by GbDorn
June 1st, 2014, 9:24 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.11.15 (1.12 beta 5)
Replies: 59
Views: 22674

Re: Wesnoth 1.11.15 (1.12 beta 5)

Portrait for Mermaid Initiate should use newer and better portraits/merfolk/transparent/initiate-2.png.

Unrelated but there are 2 UMC "The Fall of Wesnoth" on the 1.10 add-ons server: version 1.0.8 and version 1.0.1, the latter is broken.
by GbDorn
April 7th, 2014, 11:23 pm
Forum: Coder’s Corner
Topic: Add-ons client/server support for add-on ratings
Replies: 85
Views: 17297

Re: Add-ons client/server support for add-on ratings

Dugi, I'm getting tired of your baseless personal attacks and your illogical questions. You've contradicted yourself repeatedly and you distort what I say. You're not even trying to understand my posts even when I'm answering you honestly. Actually it seems you don't even read them, nor your own for...
by GbDorn
April 6th, 2014, 4:47 pm
Forum: Coder’s Corner
Topic: Add-ons client/server support for add-on ratings
Replies: 85
Views: 17297

Re: Add-ons client/server support for add-on ratings

To Dugi: I'm just answering the most important parts. I'm against a single global score. You did not write anything against this argument Yes I did. " If I'm only interested in addons with good story, I don't care about addons with poor story but with a higher score because they have better graphics...