Search found 60 matches

by GbDorn
April 1st, 2015, 3:08 pm
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown (1.99.0.9001) for Wesnoth 1.12
Replies: 2
Views: 2740

Re: Invasion from the Unknown (1.99.0.9001) for Wesnoth 1.12

LOL User notshadowm: joined April 1st 2006, id 139301 (the most recent is 139303 as of this post) 4096 posts but search returns only this one? Seems legit. Changelog: Version 1.99.0.9001 (2015 Next-gen 6G Cloud-Responsive April Fools Edition): --------------------------------------------------------...
by GbDorn
March 30th, 2015, 7:29 pm
Forum: WML Workshop
Topic: ability to boost regen
Replies: 3
Views: 1045

Re: ability to boost regen

I have not seen anything that boosts healing for that matter. Cleodil's extra healing to Kalenz ability on woses themselves and filters if shaman is adjacent, with an info dummy on the shaman #define ABILITY_REGENERATES_BOOST_A # [regenerate] # value=8 # id=regenerates # affect_self=yes # poison=cu...
by GbDorn
March 30th, 2015, 2:22 pm
Forum: Art Contributions
Topic: Improving castles in cave transitions
Replies: 26
Views: 10800

Re: Improving castles in cave transitions

Somewhat off-topic: chasms (Qx*), lava (Qlf), and lava chasm (Ql) have ugly transitions with some other terrains. transitions.jpg Here is the fix for 1.12 (for core/terrain-graphics.cfg). There is no visible changes when modifying lines 739 to 741 but it can't be bad IMO. 714c714 < {TRANSITION_COMPL...
by GbDorn
March 30th, 2015, 2:11 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown - 10th Anniversary!
Replies: 1022
Views: 229968

Re: To Lands Unknown v1.7.1 with 3D rendered maps!

Your custom cave wall terrain (string=Xuq, used in scenario 07 'Bridge of Light') has the same id as mainline's wall (Xu) and thus overrides it in the map editor.
Please change the id.
by GbDorn
March 25th, 2015, 12:33 pm
Forum: Scenario & Campaign Development
Topic: A Whim of Fate [SP Campaign]
Replies: 131
Views: 41390

Re: A Whim of Fate

there is a way to write single quote with some code? "Velendar's army" works fine in my install (I use Ubuntu). Mainline campaigns use curved quotes though ("Velendar’s army"). Use this and save your files with UTF-8 encoding . restricting all tribes to that trait would definete...
by GbDorn
March 25th, 2015, 11:05 am
Forum: Scenario & Campaign Development
Topic: A Whim of Fate [SP Campaign]
Replies: 131
Views: 41390

Re: A Whim of Fate

Quick comments: general: * textdomain should be something like 'wesnoth-AWOF' or 'wesnoth-A_Whim_of_Fate' for all your files with translatable strings (and should be defined in _main.cfg) * user_team_name(s) contain some weird character scenario 1: * missing [modification] tags for Goblin leaders tr...
by GbDorn
March 19th, 2015, 4:12 pm
Forum: Art Contributions
Topic: Deoran's sprites update
Replies: 14
Views: 7308

Re: Deoran's sprites update

Thank you all for the positive feedback. Here is the list of things I intend to fix (unless you find some unnecessary): * Spearman's legs * Spearman's arms/elbows * The whole up and down movement when Deoran is being handled the lance, due to weight * Wings on the helm when facing south * Flag's ani...
by GbDorn
March 17th, 2015, 6:19 pm
Forum: Art Contributions
Topic: Deoran's sprites update
Replies: 14
Views: 7308

Re: Deoran's sprites update

@aquileia
Thanks. Another bug is the [draw_weapon] animation is played with the same facing direction as the baseframe, rather than toward the opponent. This is not a problem for Drakes but it is for the Merman Hunter.
by GbDorn
March 17th, 2015, 3:15 pm
Forum: Art Contributions
Topic: Deoran's sprites update
Replies: 14
Views: 7308

Re: Deoran's sprites update

Mace in the baseframe and a [draw_weapon] animation for the lance :P deoran_3.png deoran_3_draw.gif Some parts need a bit more work but it works great ingame. By the way, the [draw_weapon_anim] and [sheath_weapon_anim] blocks don't work (also for the rare mainline units that use them: Sky Drake, Hur...
by GbDorn
March 15th, 2015, 9:36 pm
Forum: Art Contributions
Topic: Deoran's sprites update
Replies: 14
Views: 7308

Re: Deoran's sprites update

Dual wielding on a horse means there is no free hand to hold the reins and AFAIK no unit does it (the cavalryman's line has a shield so it doesn't count). I'll think about making him hold the reins and the mace in a single hand if I can come up with a way to make it readable. Anyway for now I've wor...
by GbDorn
March 13th, 2015, 11:39 pm
Forum: Art Contributions
Topic: Deoran's sprites update
Replies: 14
Views: 7308

Deoran's sprites update

Poor Deoran still has old sprites and is mounted on a pony . Since I'm working on the knight's animation I had a shot at it. Here is the result (not sure which level it should be): deoran_update.png The left one shows the first steps with a recolored Knight. Since he's a unique character I initiall...
by GbDorn
March 13th, 2015, 11:02 pm
Forum: Art Contributions
Topic: REQUEST - Clone horseman gallop to knight.
Replies: 15
Views: 11099

Re: REQUEST - Clone horseman gallop to knight.

** Uses necromancy on thread ** It is a cool looking animation but there are some issues if it's intended to be a gallop (especially the 1st and 2nd): 1. It's not a gallop. Both right feet hit the ground at the same time. The sequence is 1.HL; 2.HR+FR; 3.FL (Hind, Fore, Left, Right) when it should b...
by GbDorn
March 11th, 2015, 1:09 pm
Forum: Mainline Campaign Development
Topic: Dead Water
Replies: 29
Views: 19719

Re: [1.9.x/1.10.x] Dead Water

It seems the Swamp of Desolation has been renamed to Black Marshes in 1.12. The following strings should be updated: In 08_Talkin_to_Tyegea.cfg: "South of the Swamp of Desolation, near a ruined castle, lives a mage named Caladon." In 10_The_Flaming_Sword.cfg: "Despite its name, the sw...
by GbDorn
March 7th, 2015, 9:09 am
Forum: Off-Topic
Topic: Playing skill levels in strategy games
Replies: 6
Views: 3472

Re: Playing skill levels in strategy games

It seems to me that the larger the ELO spread for a game the more "cognitive abilities" players display. So you get a better view of the extent of (some sort of) human intelligence. But I doubt one can compare games with this criteria because games use varying degrees of randomness. And in...
by GbDorn
March 6th, 2015, 4:38 pm
Forum: Off-Topic
Topic: Playing skill levels in strategy games
Replies: 6
Views: 3472

Re: Playing skill levels in strategy games

In the ELO rating system a 400 rating difference between players A and B means A has an expected score of 0.909 (that is the probability of winning and half the probability of drawing). I'll take this value for your "either one nearly always wins" requirement. For example the FIDE ratings ...