Search found 1587 matches

by ForestDragon
August 28th, 2019, 5:56 pm
Forum: Faction & Era Development
Topic: [WIP] Ogres/Builders/Empire/Fungu/Raider Era
Replies: 12
Views: 5750

Re: [WIP] Ogres/Builders/Empire/Fungu/Raider Era

new update: -master architect can now build encampment/encampment keep terrain, to make him more useful -dwarvish sage now has a lightbeam attack instead of missile, to make him stand out more from other dwarf mages -new zombie crypt sprite -new fungu gardener sprite -new poison trap/undead trap spr...
by ForestDragon
August 26th, 2019, 7:44 am
Forum: Faction & Era Development
Topic: [WIP] Ogres/Builders/Empire/Fungu/Raider Era
Replies: 12
Views: 5750

Re: [WIP] Ogres/Builders/Empire/Fungu/Raider Era

Bugfix update, for bugs reported by doofus-01:
-fixed the ogre portraits in 1.14
-(hopefully) fixed the lua stack overflow bug in 1.14
-removed {MAGENTA_IS_THE_TEAM_COLOR} from 1.14

The download link has been updated with the new version, so re-download it from there
by ForestDragon
August 26th, 2019, 5:41 am
Forum: Faction & Era Development
Topic: [WIP] Ogres/Builders/Empire/Fungu/Raider Era
Replies: 12
Views: 5750

Re: [WIP] Ogres/Builders/Empire/Fungu/Raider Era

Hi, thanks for your feedback! Here's my response to the individual points: 1. Fungus farmer and warrior are both 15g, that seems a little high for a level 0 farmer, unless work2 is really overpowered The farmer's purpose is not combat, but rather its work 2 ability (think of it like this: it pays ba...
by ForestDragon
August 25th, 2019, 9:32 am
Forum: Faction & Era Development
Topic: [WIP] Ogres/Builders/Empire/Fungu/Raider Era
Replies: 12
Views: 5750

[WIP] Ogres/Builders/Empire/Fungu/Raider Era

Hello, I am ForestDragon and this is a thread about a WIP era I and Mechanical been working on (I make the code, he makes most of the art (for ogres, trad empire and fungu, to be more precise, the rest mostly use frankensprites for now, as Mechanical is rather busy).). It's a decently large era, wit...
by ForestDragon
June 7th, 2019, 11:57 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.3
Replies: 1649
Views: 361578

Re: Era of Magic (EoMa) 3.2

Leendert wrote: June 7th, 2019, 11:51 am Yess, it worked, can take MU as leader now.

Thanks Forrest!!!
You're welcome! Have fun.
by ForestDragon
June 7th, 2019, 11:36 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.3
Replies: 1649
Views: 361578

Re: Era of Magic (EoMa) 3.2

Are you in the add-ons folder right now or not? (I kind of need this information)
by ForestDragon
June 7th, 2019, 11:28 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.3
Replies: 1649
Views: 361578

Re: Era of Magic (EoMa) 3.2

Leendert wrote: June 7th, 2019, 11:25 am Cannot find the file you are refering to, i have Wesnoth on Windows 10.
Have you found the add-on folder yet, or are you already in it, and can't find the faction_idlist?

EDIT: btw, the add-on folder should be in Documents\My Games\Wesnoth1.14\ unless you selected otherwise in the installer.
by ForestDragon
June 7th, 2019, 10:50 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.3
Replies: 1649
Views: 361578

Re: Era of Magic (EoMa) 3.2

Not sure a Mu would make for a good leader choice, but here you go anyway (go to your add-on folder (google it, as it depends on what operating system you're running bfw on, go to Era_of_Magic, then to units, and replace the faction_idlist file with the one below. Now the Mu is a valid leader option...
by ForestDragon
November 20th, 2018, 11:52 am
Forum: Art Workshop
Topic: DeCoolest Art
Replies: 53
Views: 21318

Re: DeCoolest Art

Nice to see you're still working on the project of yours. A few suggestion for how to tweak the bear sprites: 1) the new sun/sloth bears look good, but it would be a good idea to add a shadow to them. 2) the brown bears' back shape should be somewhat reworked to be smoother, and the fur should proba...
by ForestDragon
November 20th, 2018, 11:45 am
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 130
Views: 36510

Re: Dunefolk Visual Rework

ForestDragon here. I'd like to tell you that I'm not actually the one who made the dunefolk sprites (Kwandulin did), so it's probably a good idea to edit the posts.

Glad to see someone's actually working on the dunefolk, btw.
by ForestDragon
November 2nd, 2018, 10:09 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.3
Replies: 1649
Views: 361578

Re: Era of Magic (EoMa) 3.2

The one with only three encounters? And at the end of the wizard becomes the master of the elements level 10 Could you explain a bit more in detail, or at least show a screenshot of the campaign you are talking about? I'm not sure if what you are describing is TLU or not. TLU has more encounters, a...
by ForestDragon
November 2nd, 2018, 10:02 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.3
Replies: 1649
Views: 361578

Re: Era of Magic (EoMa) 3.2

Dargon wrote: November 2nd, 2018, 9:58 am I love this age may have some campaigns from this age? i'm hope
Well, there is a campaign called To Lands Unknown if you're looking for a campaign with EoMa units.
by ForestDragon
October 29th, 2018, 3:58 pm
Forum: Multiplayer Development
Topic: XP Bank (MP/SP modification for 1.12/1.13)
Replies: 31
Views: 16268

Re: XP Bank (MP/SP modification for 1.12/1.13)

Lord-Knightmare wrote: October 29th, 2018, 3:50 pm I play on the 1.14 branch...was trying HttT on hard and decided to use your Mod...
Could you explain the bug in more detail?

EDIT: nevermind, I see what you mean. Uploaded a fix to the add-on server.
by ForestDragon
October 28th, 2018, 6:05 pm
Forum: Multiplayer Development
Topic: XP Bank (MP/SP modification for 1.12/1.13)
Replies: 31
Views: 16268

Re: XP Bank (MP/SP modification for 1.12/1.13)

Lord-Knightmare wrote: October 28th, 2018, 4:30 pm Your add-on's "Deposit from this unit" option in the pop-up menu doesn't work at all.
Really? does this occur on the 1.12 or 1.14 version of the add-on?
by ForestDragon
October 3rd, 2018, 12:54 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.3
Replies: 1649
Views: 361578

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

I'll answer this feedback as a inferno8's contributor: Nice campaign, but you made a great mess: there are already many Weapon Special ( backstab, berserk, charge, drains, first strike, magical, marksman, plague, poison, slows, and swarm ), I don't understand why have you put so many others of them....