Search found 1587 matches

by ForestDragon
February 15th, 2021, 8:08 am
Forum: Faction & Era Development
Topic: [Alpha] The Great Steppe Era (1.14 add-on server)
Replies: 36
Views: 1021

Re: [Alpha] The Great Steppe Era (1.14 add-on server)

Could they be played versus Default factions or were those excluded for a reason? However, I tried against a few default factions and would say they are not even slightly balanced. I crushed the Elves just now in a 2p combat Den of Onis with 150g playing as the Bull Tumen. I ended with 152g and los...
by ForestDragon
February 15th, 2021, 8:04 am
Forum: Faction & Era Development
Topic: [Alpha] The Great Steppe Era (1.14 add-on server)
Replies: 36
Views: 1021

Re: [Alpha] The Great Steppe Era (1.14 add-on server)

Bull Tumen: From strongest to weakes in my opinion: Tarbynn - No upkeep + easy enough to mitigate downside, if its doing nothing it doesnt eat your upkeep and doesnt lose any hp, if its doing something then its most likely draining (with magic attack at that) too, very good resistances and dodge ma...
by ForestDragon
February 14th, 2021, 5:37 pm
Forum: Faction & Era Development
Topic: [Alpha] The Great Steppe Era (1.14 add-on server)
Replies: 36
Views: 1021

Re: [Alpha] The Great Steppe Era (1.14 add-on server)

Hi, I played the add-on this morning and I like it :) It offers a slightly different gameplay in comparison to traditional BfW due to unique mechanics for both factions. I think these mechanics put strong emphasis on map control and formations. Glad you like it. Btw, I am not sure if the implementa...
by ForestDragon
February 14th, 2021, 6:36 am
Forum: Faction & Era Development
Topic: [Alpha] The Great Steppe Era (1.14 add-on server)
Replies: 36
Views: 1021

Re: [Alpha] The Great Steppe Era (1.14 add-on server)

- When I took a village with the pillage ability the burning animation for the village was visible through the fog (see attached image) and over top/above the leader (so it looked like he was on fire) Unfortunately wesnoth doesn't really support animated non-halo images on tiles, so had to work wit...
by ForestDragon
February 13th, 2021, 6:38 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 362
Views: 91569

Re: Mechanical's art

correct thread link: https://forums.wesnoth.org/viewtopic.php?f=19&t=53932

(I accidentally posted the wrong one last time, my apologies)
by ForestDragon
February 12th, 2021, 2:22 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 362
Views: 91569

Re: Mechanical's art

by ForestDragon
February 12th, 2021, 2:18 pm
Forum: Faction & Era Development
Topic: [Alpha] The Great Steppe Era (1.14 add-on server)
Replies: 36
Views: 1021

[Alpha] The Great Steppe Era (1.14 add-on server)

The Great Steppe is an era about the far-eastern lands of Irdia. There, on plains surrounded by forest from the north and desert from the south, burn the flames of a new war. Burned villages, captured prisoners, slave trade, betrayal - the era will demonstrate the brutal steppe wars in all their glo...
by ForestDragon
February 11th, 2021, 7:31 am
Forum: Art Workshop
Topic: Mechanical's art
Replies: 362
Views: 91569

Re: Mechanical's art

The_Gnat wrote: February 10th, 2021, 7:28 pm has this era been put up for Beta yet on the add-on server? :)
Not yet. There has been a delay in the era' release due to Mechanical being busy irl. Now we're back at work, and will try to release the era soon.
by ForestDragon
January 8th, 2021, 7:40 am
Forum: Art Workshop
Topic: Mechanical's art
Replies: 362
Views: 91569

Re: Mechanical's art

Eh, more waiting. :P Such is life :| Hmm, if it's almost finished why is it alpha or beta thing? Maybe that's just me and previous experiences with add-on eras aka. this quality lvl is 1.0 usually. Oh, right, I'd like to clarify something: the alpha only has the two factions shown in this art threa...
by ForestDragon
January 4th, 2021, 7:35 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 362
Views: 91569

Re: Mechanical's art

Wow thats some rich faction you guys have there. :D True, true :) How is era development going? ;) Pretty good. It's about 95+% done on the wml side, and 80+% done on the art side. We decided not to rush the release though, and polish it until around january 20-29th. It may be an alpha-beta kind of...
by ForestDragon
January 4th, 2021, 5:49 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 362
Views: 91569

Re: Mechanical's art

Hejnewar wrote: January 4th, 2021, 4:31 pm Hmm, Lvl 2 of Slaves looks well equiped. :P
Unlike most nations, the Khaganate can afford to properly equip its cannon fodder :)
by ForestDragon
December 21st, 2020, 7:18 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (pirate co-op campaign) big update!
Replies: 331
Views: 112409

Re: The Altaz Mariners (2p non-linear pirate campaign)

Konrad2 wrote: December 20th, 2020, 12:25 pm If I remember correctly the Ogres leave you in the next scenario anyway. >.<
Yeah, I remember that too.
by ForestDragon
December 21st, 2020, 6:30 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 362
Views: 91569

Re: Mechanical's art

Lord-Knightmare wrote: December 21st, 2020, 5:32 pm Woah. Those Naga(?) look amazing :D
I very much agree.
Lord-Knightmare wrote: December 21st, 2020, 5:32 pmMaybe they should be separated into their own race like "Serpentine" :hmm:
They already are :) (Can confirm as the era's coder)
by ForestDragon
December 21st, 2020, 4:34 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 362
Views: 91569

Re: Mechanical's art

All hail the Great Khagan! :) Anyway, great sprite.
by ForestDragon
December 19th, 2020, 9:50 am
Forum: Writers’ Forum
Topic: A Sylph description is a bit too much transcendental
Replies: 13
Views: 3276

Re: A Sylph description is a bit too much transcendental

Celtic_Minstrel wrote: July 21st, 2020, 5:12 am Perhaps it's a little over-flowery
I'd say that's a bit of an understatement...