Search found 189 matches

by Andrettin
June 28th, 2015, 5:44 pm
Forum: Users’ Forum
Topic: how lively this community is?
Replies: 7
Views: 3044

Re: how lively this community is?

I can name 10 or so open source games out of the top of my head that have a less active community. Wesnoth is by far the largest one I know, in all of the categories code complexity and size (with wml/lua), addon number and variety, player community and number of (only active or doesn't matter) dev...
by Andrettin
June 26th, 2015, 8:57 pm
Forum: Users’ Forum
Topic: Unlockables and Trophies
Replies: 11
Views: 4053

Re: Unlockables and Trophies

Hmm, quite strange - my /My Games/Wesnoth1.10/preferences file has nothing under "completed_campaigns", but nevertheless the campaigns show up as complete in-game. No Wesnoth data seems to be in AppData either... I wonder where it is stored.
by Andrettin
June 25th, 2015, 8:20 pm
Forum: Users’ Forum
Topic: Unlockables and Trophies
Replies: 11
Views: 4053

Re: Unlockables and Trophies

Dugi wrote: It might cause some, but nothing serious. I think that some hotkeys in main menu might get messed up between 1.10 and 1.12, but I haven't noticed anything else. Between various 1.12 versions and later 1.11 versions there should be no issues.
Thank you!
by Andrettin
June 25th, 2015, 6:39 pm
Forum: Users’ Forum
Topic: Unlockables and Trophies
Replies: 11
Views: 4053

Re: Unlockables and Trophies

Dugi wrote: For Windows users: All those things are in the preferences file. You can just copy the file from the folder of the old version into the folder of the new one when swapping versions.
Nice! And doing so may cause no issues?
by Andrettin
June 25th, 2015, 12:56 pm
Forum: Users’ Forum
Topic: Unlockables and Trophies
Replies: 11
Views: 4053

Re: Unlockables and Trophies

Jabie wrote: Currently the closest things to trophies in the game are the wreaths around completed camapigns and the unit list, which is only revealed when you encounter / use a unit of the relevant type.
Would be nice if those were persistent across different versions of Wesnoth :(
by Andrettin
May 29th, 2015, 2:39 pm
Forum: Release Announcements, Compiling & Installation
Topic: Sourceforge article
Replies: 7
Views: 5925

Re: Sourceforge article

Oh wow, this doesn't look good at all...
by Andrettin
May 19th, 2015, 8:01 am
Forum: Users’ Forum
Topic: Deterministic mode for save scummers!
Replies: 7
Views: 3179

Re: Deterministic mode for save scummers!

I wonder if there would be interest in a "No Randomness" mode (with hit chance being transformed into a damage modifier, so that a unit that causes 10 damage with 70% hit chance would always hit and cause 7 damage instead). I imagine that it would be something easy to implement (I can look...
by Andrettin
May 14th, 2015, 5:08 pm
Forum: Art Contributions
Topic: License for android
Replies: 13
Views: 5691

Re: License for android

The GPL says that you can reuse, modify, and redistribute GPL content, and charge money for it if you wish, but that if you make a new copyrightable work (derivative work) using that content, the new work can only be distributed under the terms of the GPL. If you can think of the game engine as bei...
by Andrettin
May 14th, 2015, 1:45 pm
Forum: Art Contributions
Topic: License for android
Replies: 13
Views: 5691

Re: License for android

Dugi wrote:You can do that if you give your game a GPL license.
That is highly debatable. Images and music could be considered "mere aggregation" (indeed, AFAIK that is the mainstream view), and thus the source code of the game wouldn't need to be disclosed.
by Andrettin
May 13th, 2015, 10:41 am
Forum: Users’ Forum
Topic: Donating
Replies: 0
Views: 724

Donating

Is it possible to donate to Wesnoth? If so, how would I do it?
by Andrettin
May 8th, 2015, 9:01 pm
Forum: Users’ Forum
Topic: Upate DESURA, please.
Replies: 4
Views: 1571

Re: Upate DESURA, please.

Most likely you are welcome to become the new Desura release person, or to make some sort of "unofficial" desura release... I really don't know what politics goes into which releases are considered official. Since Wesnoth is already on Desura, I imagine that the best way to go would be to...
by Andrettin
May 8th, 2015, 8:04 am
Forum: Users’ Forum
Topic: Upate DESURA, please.
Replies: 4
Views: 1571

Re: Upate DESURA, please.

shadowm wrote:The packager hasn’t been involved with Wesnoth for a while and currently doesn’t have the necessary equipment to update Wesnoth on that platform, I’m afraid.
Wouldn't it just be a matter of sending the latest version to Desura?
by Andrettin
April 19th, 2015, 8:19 am
Forum: Ideas
Topic: A Game Updater
Replies: 9
Views: 3128

Re: A Game Updater

A game updater would be lovely :) This is the number 1 reason why I'm eagerly waiting for Wesnoth to come out on Steam.
by Andrettin
April 18th, 2015, 10:44 am
Forum: Music & Sound Development
Topic: Battle Theme A
Replies: 6
Views: 5483

Re: Battle Theme A

Out of curiosity, is there a policy against mainlining music with electric guitar? More or less, yes: http://r.wesnoth.org/p283377 What kind of music are you looking for? We are mainly looking for orchestral music, i.e. a simulation of a contemporary large orchestra with strings, brass, winds and p...
by Andrettin
April 17th, 2015, 6:50 pm
Forum: Music & Sound Development
Topic: Battle Theme A
Replies: 6
Views: 5483

Re: Battle Theme A

I can hear something a lot like an electric guitar in the backgrounds, so I'd be surprised if this makes it into mainline. But you're right, it is pretty snazzy. Yeah, if not mainline, I think it could be definitely be useful for UMCs. Out of curiosity, is there a policy against mainlining music wi...