Search found 1056 matches

by iceiceice
November 4th, 2013, 11:39 pm
Forum: Multiplayer Development
Topic: Back to Back --- A 1on1 map
Replies: 21
Views: 2209

Re: Back to Back --- A 1on1 map

It's Wesnoth 1.10.5: ... 20131105 00:34:43 error filesystem: Could not open '/home/eveith/.local/share/wesnoth/1.10/saves//home/eveith/Desktop/Downloads/DemoReplay2.gz' for reading. ... Yeah, I think you have to actually copy the DemoReplay2.gz file into the directory "/home/eveith/.local/share/wes...
by iceiceice
November 4th, 2013, 11:32 pm
Forum: Multiplayer Development
Topic: Back to Back --- A 1on1 map
Replies: 21
Views: 2209

Re: Back to Back --- A 1on1 map

Hmm all replays worked fine for me on 1.10.4, what version of wesnoth do you have Technaton?
by iceiceice
November 3rd, 2013, 11:42 pm
Forum: WML Workshop
Topic: lua_function in Location Filter
Replies: 7
Views: 1393

Re: lua_function in Location Filter

Maybe you can e.g. temporarily place a fog clearer there and remove after?
by iceiceice
November 3rd, 2013, 9:39 pm
Forum: Strategies & Tips
Topic: SX RPG Expert Strategies?
Replies: 77
Views: 12363

Re: SX RPG Expert Strategies?

I watched your replay, I think you are doing pretty well and just need more practice / experience. You use skirmisher ability to great effect in this replay which was nice to see, I almost never try to play this way. It would be interesting if you were able to use earlier access to shops / powerups ...
by iceiceice
November 3rd, 2013, 7:36 pm
Forum: Faction & Era Development
Topic: Hacker Faction
Replies: 14
Views: 3711

Re: Hacker Faction

How about they hack the enemy's fog of war so you can see their positions? Disable critical communications infrastructure so that some enemy units on the ground randomly cannot be ordered / become controlled by AI? How about they hack the enemy barracks so that you can recruit units from their facti...
by iceiceice
November 2nd, 2013, 5:33 pm
Forum: Strategies & Tips
Topic: SX RPG Expert Strategies?
Replies: 77
Views: 12363

Re: SX RPG Expert Strategies?

First one was so much fun I decided to play this one yesterday :P Solo Drake Burner, Expert Difficulty, Evil Dead. 99 turns. build and initial purchases: Class: Ranger Traits: Neutral, Resilient Abilities: Soul Stealer, Hit and Run Weapons: Ice wave, shield Armory: Pierce -10 -> 0 Cold -50 -> -10 Ar...
by iceiceice
November 2nd, 2013, 1:24 am
Forum: Writers’ Forum
Topic: Era descriptions
Replies: 7
Views: 2309

Re: Era descriptions

I think its good to state that age of heroes is not thought to be balanced, since it is a mainline era so some may asume it meets some standard of balance.

Also I don't think the fact that it isn't balanced is controversial or subjective.
by iceiceice
October 31st, 2013, 8:44 pm
Forum: Strategies & Tips
Topic: SX RPG Expert Strategies?
Replies: 77
Views: 12363

Re: SX RPG Expert Strategies?

Here's an expert difficulty paladin playthrough on cantar, 87 turns. This was first attempt, so there's a few tight spots, places where I attacked things that had a 10% chance to kill me. But I never get swamped and I'm never forced to fight anything that I really can't. I think with planning and ma...
by iceiceice
October 31st, 2013, 3:28 am
Forum: Strategies & Tips
Topic: SX RPG Expert Strategies?
Replies: 77
Views: 12363

Re: SX RPG Expert Strategies?

So there were some recent changes in SXRPG, I would be very surprised if anyone really has any idea what the best strategies are right now. You can look at Mabuse's old posts if you want to get tips for builds though, I think he describes his builds and even gives replays in 5 character and 1 charac...
by iceiceice
October 30th, 2013, 11:13 pm
Forum: Ideas
Topic: [UMC] "Deuterocanonical" history
Replies: 1
Views: 562

Re: [UMC] "Deuterocanonical" history

... Is it possible to create a "meta-package" add-on that would download the various relevant campaigns? I think you could make a package with no content which marks the relevant campaigns as dependencies. You could maybe put a readme file in it, or a talk scenario, that explains the connection if ...
by iceiceice
October 30th, 2013, 5:07 am
Forum: Technical Support
Topic: OOS replay on replay server
Replies: 0
Views: 463

OOS replay on replay server

I had to leave before the end of today's TGT match between RNG and Noob Leavers, so I tried to grab the replay just now from replay server. I found that the one on the server is out of sync, even though it was just a default settings game on Loris River. As soon as I load (with wesnoth 1.10.4) I get...
by iceiceice
October 29th, 2013, 3:50 pm
Forum: Writers’ Forum
Topic: wiki: OOS
Replies: 0
Views: 991

wiki: OOS

Inspired by Dunno's example I also made a wiki page, intended to explain about OOS. See OOS_(Out_of_Sync) . There is a lot of info on the forum about oos and in various places but a lot of it is out of date / hard to follow. For example while the list of which events are safe here is good EventWML#M...
by iceiceice
October 29th, 2013, 12:06 pm
Forum: Writers’ Forum
Topic: My wiki adventures (Wml optimisation)
Replies: 6
Views: 2115

Re: My wiki adventures (Wml optimisation)

Just a thought -- probably we should use the discussion page of the wiki to discuss the actual content, and only put on the forum stuff that it doesn't make sense to put there, e.g. "I'd like to ask if there are any objections [to having this page in the first place]". Dugi: Maybe just a note, like ...
by iceiceice
October 28th, 2013, 1:45 am
Forum: WML Workshop
Topic: Problem With Variables
Replies: 3
Views: 563

Re: Problem With Variables

So I think the problem is that in the if statment you have [if] [variable] name = gender_0 value = 0 [/variable] ... when you should have [if] [variable] name = gender_0 equals = 0 [/variable] ... I find that this syntax is much less confusing if you use macros. The way I would write the above block...
by iceiceice
October 27th, 2013, 11:21 pm
Forum: Users’ Forum
Topic: compressed saves, idle musings
Replies: 8
Views: 2611

compressed saves, idle musings

One thing that does strike me is that organizing WML into multiple files without any real reason to do so would mean the game has to read more files from disk, and disk reading from multiple separate files can be a very expensive operation in terms of performance. But then, I have a limited (and po...