Search found 1056 matches
- November 4th, 2013, 11:39 pm
- Forum: Multiplayer Development
- Topic: Back to Back --- A 1on1 map
- Replies: 21
- Views: 3208
Re: Back to Back --- A 1on1 map
It's Wesnoth 1.10.5: ... 20131105 00:34:43 error filesystem: Could not open '/home/eveith/.local/share/wesnoth/1.10/saves//home/eveith/Desktop/Downloads/DemoReplay2.gz' for reading. ... Yeah, I think you have to actually copy the DemoReplay2.gz file into the directory "/home/eveith/.local/shar...
- November 4th, 2013, 11:32 pm
- Forum: Multiplayer Development
- Topic: Back to Back --- A 1on1 map
- Replies: 21
- Views: 3208
Re: Back to Back --- A 1on1 map
Hmm all replays worked fine for me on 1.10.4, what version of wesnoth do you have Technaton?
- November 3rd, 2013, 11:42 pm
- Forum: WML Workshop
- Topic: lua_function in Location Filter
- Replies: 7
- Views: 1948
Re: lua_function in Location Filter
Maybe you can e.g. temporarily place a fog clearer there and remove after?
- November 3rd, 2013, 9:39 pm
- Forum: Strategies & Tips
- Topic: SX RPG Expert Strategies?
- Replies: 77
- Views: 16381
Re: SX RPG Expert Strategies?
I watched your replay, I think you are doing pretty well and just need more practice / experience. You use skirmisher ability to great effect in this replay which was nice to see, I almost never try to play this way. It would be interesting if you were able to use earlier access to shops / powerups ...
- November 3rd, 2013, 7:36 pm
- Forum: Faction & Era Development
- Topic: Hacker Faction
- Replies: 14
- Views: 4804
Re: Hacker Faction
How about they hack the enemy's fog of war so you can see their positions? Disable critical communications infrastructure so that some enemy units on the ground randomly cannot be ordered / become controlled by AI? How about they hack the enemy barracks so that you can recruit units from their facti...
- November 2nd, 2013, 5:33 pm
- Forum: Strategies & Tips
- Topic: SX RPG Expert Strategies?
- Replies: 77
- Views: 16381
Re: SX RPG Expert Strategies?
First one was so much fun I decided to play this one yesterday :P Solo Drake Burner, Expert Difficulty, Evil Dead. 99 turns. build and initial purchases: Class: Ranger Traits: Neutral, Resilient Abilities: Soul Stealer, Hit and Run Weapons: Ice wave, shield Armory: Pierce -10 -> 0 Cold -50 -> -10 Ar...
- November 2nd, 2013, 1:24 am
- Forum: Writers’ Forum
- Topic: Era descriptions
- Replies: 7
- Views: 2987
Re: Era descriptions
I think its good to state that age of heroes is not thought to be balanced, since it is a mainline era so some may asume it meets some standard of balance.
Also I don't think the fact that it isn't balanced is controversial or subjective.
Also I don't think the fact that it isn't balanced is controversial or subjective.
- October 31st, 2013, 8:44 pm
- Forum: Strategies & Tips
- Topic: SX RPG Expert Strategies?
- Replies: 77
- Views: 16381
Re: SX RPG Expert Strategies?
Here's an expert difficulty paladin playthrough on cantar, 87 turns. This was first attempt, so there's a few tight spots, places where I attacked things that had a 10% chance to kill me. But I never get swamped and I'm never forced to fight anything that I really can't. I think with planning and ma...
- October 31st, 2013, 3:28 am
- Forum: Strategies & Tips
- Topic: SX RPG Expert Strategies?
- Replies: 77
- Views: 16381
Re: SX RPG Expert Strategies?
So there were some recent changes in SXRPG, I would be very surprised if anyone really has any idea what the best strategies are right now. You can look at Mabuse's old posts if you want to get tips for builds though, I think he describes his builds and even gives replays in 5 character and 1 charac...
- October 30th, 2013, 11:13 pm
- Forum: Ideas
- Topic: [UMC] "Deuterocanonical" history
- Replies: 1
- Views: 704
Re: [UMC] "Deuterocanonical" history
... Is it possible to create a "meta-package" add-on that would download the various relevant campaigns? I think you could make a package with no content which marks the relevant campaigns as dependencies. You could maybe put a readme file in it, or a talk scenario, that explains the conn...
- October 30th, 2013, 5:07 am
- Forum: Technical Support
- Topic: OOS replay on replay server
- Replies: 0
- Views: 554
OOS replay on replay server
I had to leave before the end of today's TGT match between RNG and Noob Leavers, so I tried to grab the replay just now from replay server. I found that the one on the server is out of sync, even though it was just a default settings game on Loris River. As soon as I load (with wesnoth 1.10.4) I get...
- October 29th, 2013, 3:50 pm
- Forum: Writers’ Forum
- Topic: wiki: OOS
- Replies: 0
- Views: 1205
wiki: OOS
Inspired by Dunno's example I also made a wiki page, intended to explain about OOS. See OOS_(Out_of_Sync) . There is a lot of info on the forum about oos and in various places but a lot of it is out of date / hard to follow. For example while the list of which events are safe here is good EventWML#M...
- October 29th, 2013, 12:06 pm
- Forum: Writers’ Forum
- Topic: My wiki adventures (Wml optimisation)
- Replies: 6
- Views: 2777
Re: My wiki adventures (Wml optimisation)
Just a thought -- probably we should use the discussion page of the wiki to discuss the actual content, and only put on the forum stuff that it doesn't make sense to put there, e.g. "I'd like to ask if there are any objections [to having this page in the first place]". Dugi: Maybe just a n...
- October 28th, 2013, 1:45 am
- Forum: WML Workshop
- Topic: Problem With Variables
- Replies: 3
- Views: 831
Re: Problem With Variables
So I think the problem is that in the if statment you have [if] [variable] name = gender_0 value = 0 [/variable] ... when you should have [if] [variable] name = gender_0 equals = 0 [/variable] ... I find that this syntax is much less confusing if you use macros. The way I would write the above block...
- October 27th, 2013, 11:21 pm
- Forum: Users’ Forum
- Topic: compressed saves, idle musings
- Replies: 8
- Views: 3220
compressed saves, idle musings
One thing that does strike me is that organizing WML into multiple files without any real reason to do so would mean the game has to read more files from disk, and disk reading from multiple separate files can be a very expensive operation in terms of performance. But then, I have a limited (and po...