Search found 1056 matches

by iceiceice
October 22nd, 2013, 7:01 pm
Forum: Multiplayer Development
Topic: Rushed By Yetis
Replies: 37
Views: 10326

Re: Rushed By Yetis

Ok, I have uploaded the corrected version to add-on server. If anyone else decides to look at the code / test it, please write your remarks. Hopefully we could get a version that meets TGT quality standards and tick up to v.1.20.24 :)
by iceiceice
October 22nd, 2013, 5:31 pm
Forum: Multiplayer Development
Topic: Rushed By Yetis
Replies: 37
Views: 10326

Re: Rushed By Yetis

Thanks for looking at the code. These are both pretty good questions. Going to address them out of order: This code looks dangerous: You have to wire math.random into wesnoth.synchronize_choice to prevent OOS errors. So, this could be a problem. (I would be surprised if it doesn't cause OOS.) So in ...
by iceiceice
October 22nd, 2013, 7:02 am
Forum: Technical Support
Topic: bug with wmlindent
Replies: 2
Views: 791

bug with wmlindent

Hi, I tried to report this to http://bugs.wesnoth.org/, but it seems my gna registration email has been lost forever so perhaps that is an entirely separate bug >< Edit: I registered a different account. Reported bug here . I ran some of my (working, balanced) code on wmlindent and found a "end of f...
by iceiceice
October 22nd, 2013, 2:40 am
Forum: WML Workshop
Topic: proposal for a new syntactic macro
Replies: 2
Views: 924

Re: proposal for a new syntactic macro

hmm not sure how i got confused about this, thanks :)

Excuse me I have alot of WML to edit ><
by iceiceice
October 22nd, 2013, 2:39 am
Forum: Users’ Forum
Topic: Coolest Faction (keep it nerdy)
Replies: 17
Views: 3431

Re: Coolest Faction (keep it nerdy)

drakes = baller hiphop
saurian augur = bob marley? esp. the level 2's :)
by iceiceice
October 21st, 2013, 10:40 pm
Forum: WML Workshop
Topic: proposal for a new syntactic macro
Replies: 2
Views: 924

proposal for a new syntactic macro

Edit: Don't read too carefully here, this whole idea turns out to be silly. Like any good WML programmer, I <3 my macros like IF_VAR, VARIABLE_CONDITIONAL, FOREACH, VARIABLE, VARIABLE_OP, which keep my code short, sweet and readable. However sometimes I fear I may take this a bridge too far. For exa...
by iceiceice
October 21st, 2013, 7:16 pm
Forum: Multiplayer Development
Topic: Rushed By Yetis
Replies: 37
Views: 10326

Re: Rushed By Yetis

Yes so I was just about to make a forum post about the new RBY version but I was distracted by TGT semifinals :) So, the new version is tagged v1.20.23. We ticked from 1.10 to 1.20 because of several new features: Support for 2 v 2 games, including a RBY Classic 2v2 set with Clash, Loris River, PoD,...
by iceiceice
October 21st, 2013, 5:36 am
Forum: WML Workshop
Topic: custom AMLA and modify recruits
Replies: 58
Views: 4720

Re: custom AMLA and modify recruits

The thing about that experience=no is that both going into combat with an enemy (that is, neither combatant gets killed, and they each get exp equal to the others level) and killing an enemy are affected. If I turn it off, enemies killed (or in my experience, simply affected at all by a [harm unit]...
by iceiceice
October 20th, 2013, 11:18 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7283
Views: 1022682

Re: Legend of the Invincibles (now complete)

I didn't try to tell that I want him chaotic. I just told that you described this guy as a person in black wearing a mask, and people like this aren't usually lawful. So it's obviously hard to name him. The name should be lawful, but describe a masked skilled fighter. This is somewhat too contradic...
by iceiceice
October 20th, 2013, 8:29 pm
Forum: WML Workshop
Topic: How to get information about the era in WML?
Replies: 9
Views: 1839

Re: How to get information about the era in WML?

I will have to wait a bit until I have some more time and do some more reading about lua but if you think you have an idea about how to do this I would be very happy to pursue it with you :geek:
by iceiceice
October 20th, 2013, 8:27 pm
Forum: WML Workshop
Topic: custom AMLA and modify recruits
Replies: 58
Views: 4720

Re: custom AMLA and modify recruits

I have noticed that with harm unit, exp is granted as if a full combat interaction had occurred with every unit affected, every time. With the explosive AoE, mass exp is gained. Is there a way to stop the combat interaction exp, while still getting the kill exp? I am not really following this whole...
by iceiceice
October 20th, 2013, 3:53 pm
Forum: WML Workshop
Topic: Questions about "order of events" in wesnoth
Replies: 3
Views: 704

Re: Questions about "order of events" in wesnoth

Thanks very much, that was all extremely informative.

~iceiceice~
by iceiceice
October 20th, 2013, 12:40 pm
Forum: WML Workshop
Topic: How to get information about the era in WML?
Replies: 9
Views: 1839

Re: How to get information about the era in WML?

That's a shame. Think I will give up on this for now.

Thanks,
~iceiceice~
by iceiceice
October 20th, 2013, 2:00 am
Forum: WML Workshop
Topic: How to get information about the era in WML?
Replies: 9
Views: 1839

Re: How to get information about the era in WML?

I remembered that one of the reasons that I thought it should be possible to grab all the units in an era is that I casually specced a survival game once, I'm pretty sure it was orocia, in which it looked like they had random waves from random ageless era factions and the players had no idea what wa...
by iceiceice
October 19th, 2013, 7:24 pm
Forum: Users’ Forum
Topic: How does multiplayer work in the iOS game?
Replies: 1
Views: 930

Re: How does multiplayer work in the iOS game?

AFAIK the mobile developers avoided making any changes to the functionality of the game to the greatest extent possible, except to the gui if it would become unusable otherwise. There have been a couple of posts about "PBEM" feature in this forum which I think is the same "asynchronous", but the mob...