Search found 394 matches

by Vyncyn
June 4th, 2018, 2:37 pm
Forum: Art Workshop
Topic: ghype's Daily Art #104 - Steam Punk
Replies: 225
Views: 75260

Re: ghype's Daily Art #40 - (real) Vikings

Looks really good, but check the right shoulder of the lvl3. I think there's a hole.
by Vyncyn
May 28th, 2018, 6:07 am
Forum: Art Contributions
Topic: Monsters!
Replies: 132
Views: 60979

Re: Monsters!

Looks very good, but the antenna bothers me. In the portrait it is clearly bellow the eyes, but in the sprite it seems to be on top of the head.
by Vyncyn
May 27th, 2018, 6:13 am
Forum: Users’ Forum
Topic: Unit genders
Replies: 52
Views: 13484

Re: Unit genders

Female Dwarves. Should they have beards too? In some fantasy worlds they do. I believe they do in Tolkien Fantasy. In Tolkien they are not only beared but almost indistinguishable from male dwarves, which is why other races often asume there are no female dwaves at all. If we asume the same for wes...
by Vyncyn
May 26th, 2018, 6:35 pm
Forum: Users’ Forum
Topic: Unit genders
Replies: 52
Views: 13484

Re: Unit genders

I'd start with a female variation of the elvish fighter, outlaw poacher or the ruffian and thug line. Female dwarf would be interesting too.
by Vyncyn
May 26th, 2018, 6:06 pm
Forum: Users’ Forum
Topic: Unit genders
Replies: 52
Views: 13484

Re: Unit genders

Wesnoth isn't a copy of LOTR, but based on Tolkien fantasy. The blue hair is explained in the unit description and has nothing to do with variety or historical accuracy. And all thieves have blue hair so there's no additional artwork for different hair colours. Also there is no lack of gender repres...
by Vyncyn
May 26th, 2018, 4:35 pm
Forum: Users’ Forum
Topic: Unit genders
Replies: 52
Views: 13484

Re: Unit genders

1. Artwork. Having two gender for each units will double the number of required unit sprites, animation and portraits.
2. Wesnoth is not 2018. It's roughly comparable to europe middleages and tolkien fantasy, where the vast majority of warriors are male. A 50/50 army would just be missrepresentaion
by Vyncyn
May 10th, 2018, 8:42 pm
Forum: Technical Support
Topic: Wesnoth 1.14 resolution/zoom of help menu
Replies: 0
Views: 1935

Wesnoth 1.14 resolution/zoom of help menu

When I open the unit description in wesnoth 1.14 (steam version) the units look like this elv-sorc.png Is there a way to change it back to pixelart? I think the issue comes with the zoom, but the "Graphics scaling options" in the preferences menu only apply to the ingame zoom, not the help menu. In ...
by Vyncyn
May 10th, 2018, 6:19 pm
Forum: Faction & Era Development
Topic: Rashy Era
Replies: 82
Views: 24048

Re: Rashy Era

Uploaded v1.4.3 on steam. I propably won't update on wesnoth 1.12 anymore. The dwarven ballista can't fire while enemies stand next to it. Some grafik updates for the Luz faction and some other units. I hope I can replace the rest next time. Luz get 2 new units: peasant: lvl 0 unit that advances int...
by Vyncyn
April 16th, 2018, 6:27 pm
Forum: Ideas
Topic: [mainline] Melee "marksman"
Replies: 94
Views: 19741

Re: [mainline] Melee "marksman"

Currently only the only units using marksman on melee are swordsmen, so "swordsmanship" would still works for mainline.
by Vyncyn
April 1st, 2018, 2:33 pm
Forum: Users’ Forum
Topic: Holding specific terrain practical in real wars?
Replies: 2
Views: 1179

Re: Holding specific terrain practical in real wars?

Sure it does. Fighting from uphill gives advantages, beacause you can see further and the enemy gets exhausted easier. Hill terrain can also be used to hide a part of your army. Forest can serve as ambush aswell as source of food and wood. If you hold the coastline of a river the enemy most likely c...
by Vyncyn
April 1st, 2018, 10:54 am
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 80654

Re: Dunefolk(previously Khalifate) race description

Added TC and made some other small changes. They're done as far as I'm concerned.
My rocs do have a different colour, which might be problematic if used as the falcon advancement :hmm: .
by Vyncyn
March 31st, 2018, 2:52 pm
Forum: Art Workshop
Topic: Vyncyn's sprites
Replies: 84
Views: 35448

Re: Vyncyn's sprites

As mentioned in this topic the dunefolk might get a Roc added. Because my current lvl3 roc for the mountain-faction is too big, I've made a smaller version (which will also become the new lvl2 roc in my add-on). roc.png roc-attack.png It need a bit more Anti-Aliasing and the proportions of the first...
by Vyncyn
March 25th, 2018, 5:02 pm
Forum: Art Workshop
Topic: Advice for beginner?
Replies: 9
Views: 3587

Re: Advice for beginner?

For the Tc, make sure you use the right magenta values. It's simplest when you just copy the colours from mainline units. If you're using an older version of wesnoth you should put {MAGENTA_IS_THE_TEAM_COLOR} in your units code. As for the weapon colour you could use the palette of the loyalist units.
by Vyncyn
February 25th, 2018, 9:21 am
Forum: Users’ Forum
Topic: How come the undead can be healed?
Replies: 8
Views: 2503

Re: How come the undead can be healed?

Villages usually have a cemetery so undeads can find some replacement parts there.
In some other games I've seen undeads get no regeneration at daytime and double regeneration at night, but this would be hard to balance in wesnoth as they can't rest at night because it's the best time to fight.