Search found 391 matches

by Vyncyn
May 26th, 2018, 6:35 pm
Forum: Users’ Forum
Topic: Unit genders
Replies: 52
Views: 9993

Re: Unit genders

I'd start with a female variation of the elvish fighter, outlaw poacher or the ruffian and thug line. Female dwarf would be interesting too.
by Vyncyn
May 26th, 2018, 6:06 pm
Forum: Users’ Forum
Topic: Unit genders
Replies: 52
Views: 9993

Re: Unit genders

Wesnoth isn't a copy of LOTR, but based on Tolkien fantasy. The blue hair is explained in the unit description and has nothing to do with variety or historical accuracy. And all thieves have blue hair so there's no additional artwork for different hair colours. Also there is no lack of gender repres...
by Vyncyn
May 26th, 2018, 4:35 pm
Forum: Users’ Forum
Topic: Unit genders
Replies: 52
Views: 9993

Re: Unit genders

1. Artwork. Having two gender for each units will double the number of required unit sprites, animation and portraits.
2. Wesnoth is not 2018. It's roughly comparable to europe middleages and tolkien fantasy, where the vast majority of warriors are male. A 50/50 army would just be missrepresentaion
by Vyncyn
May 10th, 2018, 8:42 pm
Forum: Technical Support
Topic: Wesnoth 1.14 resolution/zoom of help menu
Replies: 0
Views: 1618

Wesnoth 1.14 resolution/zoom of help menu

When I open the unit description in wesnoth 1.14 (steam version) the units look like this elv-sorc.png Is there a way to change it back to pixelart? I think the issue comes with the zoom, but the "Graphics scaling options" in the preferences menu only apply to the ingame zoom, not the help menu. In ...
by Vyncyn
May 10th, 2018, 6:19 pm
Forum: Faction & Era Development
Topic: Rashy Era
Replies: 82
Views: 20033

Re: Rashy Era

Uploaded v1.4.3 on steam. I propably won't update on wesnoth 1.12 anymore. The dwarven ballista can't fire while enemies stand next to it. Some grafik updates for the Luz faction and some other units. I hope I can replace the rest next time. Luz get 2 new units: peasant: lvl 0 unit that advances int...
by Vyncyn
April 16th, 2018, 6:27 pm
Forum: Ideas
Topic: [mainline] Melee "marksman"
Replies: 90
Views: 13886

Re: [mainline] Melee "marksman"

Currently only the only units using marksman on melee are swordsmen, so "swordsmanship" would still works for mainline.
by Vyncyn
April 1st, 2018, 2:33 pm
Forum: Users’ Forum
Topic: Holding specific terrain practical in real wars?
Replies: 2
Views: 923

Re: Holding specific terrain practical in real wars?

Sure it does. Fighting from uphill gives advantages, beacause you can see further and the enemy gets exhausted easier. Hill terrain can also be used to hide a part of your army. Forest can serve as ambush aswell as source of food and wood. If you hold the coastline of a river the enemy most likely c...
by Vyncyn
April 1st, 2018, 10:54 am
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 61656

Re: Dunefolk(previously Khalifate) race description

Added TC and made some other small changes. They're done as far as I'm concerned.
My rocs do have a different colour, which might be problematic if used as the falcon advancement :hmm: .
by Vyncyn
March 31st, 2018, 2:52 pm
Forum: Art Workshop
Topic: Vyncyn's sprites
Replies: 84
Views: 30324

Re: Vyncyn's sprites

As mentioned in this topic the dunefolk might get a Roc added. Because my current lvl3 roc for the mountain-faction is too big, I've made a smaller version (which will also become the new lvl2 roc in my add-on). roc.png roc-attack.png It need a bit more Anti-Aliasing and the proportions of the first...
by Vyncyn
March 25th, 2018, 5:02 pm
Forum: Art Workshop
Topic: Advice for beginner?
Replies: 9
Views: 2701

Re: Advice for beginner?

For the Tc, make sure you use the right magenta values. It's simplest when you just copy the colours from mainline units. If you're using an older version of wesnoth you should put {MAGENTA_IS_THE_TEAM_COLOR} in your units code. As for the weapon colour you could use the palette of the loyalist units.
by Vyncyn
February 25th, 2018, 9:21 am
Forum: Users’ Forum
Topic: How come the undead can be healed?
Replies: 8
Views: 1857

Re: How come the undead can be healed?

Villages usually have a cemetery so undeads can find some replacement parts there.
In some other games I've seen undeads get no regeneration at daytime and double regeneration at night, but this would be hard to balance in wesnoth as they can't rest at night because it's the best time to fight.
by Vyncyn
February 20th, 2018, 5:55 pm
Forum: Art Workshop
Topic: Vulpine's "art" thread. (and questions concerning art)
Replies: 47
Views: 11720

Re: Vulpine's "art" thread. (and questions concerning art)

The shadow underneath is still missing, but other than that it looks good. I like the new hat style.
by Vyncyn
February 18th, 2018, 12:54 pm
Forum: Art Workshop
Topic: Vulpine's "art" thread. (and questions concerning art)
Replies: 47
Views: 11720

Re: Vulpine's "art" thread. (and questions concerning art)

Hmm. You could use the hat of the duelist or master at arms as reference. I think it looks ok though. The basic shape is recogniceable.
It would help if you remove a few pixels of hair and/or make it darker on each side.
by Vyncyn
February 16th, 2018, 1:43 pm
Forum: Art Workshop
Topic: Vulpine's "art" thread. (and questions concerning art)
Replies: 47
Views: 11720

Re: Vulpine's "art" thread. (and questions concerning art)

Nice to see new artwork from you. I like the pose of the new sprite. It's hard to draw a good one for twohanded weapons (especially swords. I don't think I've seen many mainline examples), but you handled it pretty well. Nevertheless, as you've said yourself, there are some anatomical issues. The ma...