Search found 394 matches

by Vyncyn
November 6th, 2019, 10:36 am
Forum: Art Contributions
Topic: Indicating hexes that heal / illuminate / etc?
Replies: 35
Views: 2645

Re: Indicating hexes that heal / illuminate / etc?

I think illuminate effect is best indicated with a halo. Either an aura for circular effects or the "beam of light" from the map editor for sinlge tiles or larger terrains. It doesn't necessarily need an icon in the tile and the exact influence on night/day can be seen in the sidebar. Unfortunately ...
by Vyncyn
November 6th, 2019, 9:22 am
Forum: Art Contributions
Topic: Shadows inconsistency
Replies: 3
Views: 269

Re: Shadows inconsistency

All new units are supposed to have that purplish shadow, but some older images still have that fading black shadow and it's a huge undertaking to make it consistent for all units.
by Vyncyn
November 3rd, 2019, 9:03 am
Forum: Art Contributions
Topic: Indicating hexes that heal / illuminate / etc?
Replies: 35
Views: 2645

Re: Indicating hexes that heal / illuminate / etc?

How would B1 and B2 look like with multiple illuminate effects overlapping? So far I'm liking them the most.

B4 looks like the illuminate is everywhere but on the tile.
B5,6 and C look messy with the whole circle inside of the selected tile.
by Vyncyn
March 25th, 2019, 8:47 pm
Forum: Ideas
Topic: Special notes one per line
Replies: 7
Views: 841

Re: Special notes one per line

Second one is better. Would this be for all units or just the ones with multiple special notes?
And could it be coded so it's automatically applied instead of having to go through all Files individually?
by Vyncyn
December 2nd, 2018, 8:37 pm
Forum: Art Contributions
Topic: Even more zombie sprites needed
Replies: 32
Views: 8173

Re: Even more zombie sprites needed

what do you think about elvish zombies? its the only race which has not its own zombie. Orcs (goblins excluded) and ogres don't have a zombie version either and nagas share the same with merfolk. Anyway here's the soulless rat soulless rat.png Unsure about the TC in the eyesocket (zombie and soulle...
by Vyncyn
December 1st, 2018, 8:59 am
Forum: Art Contributions
Topic: Even more zombie sprites needed
Replies: 32
Views: 8173

Re: Even more zombie sprites needed

I had made this draft yesterday.
soulless rat2.png
soulless rat2.png (719 Bytes) Viewed 2502 times
So wondering if that direction is ok or if you want a skeletal version on 4 feet

And here an edit with bigger front teeth
zombie-rat-3.png
zombie-rat-3.png (1.16 KiB) Viewed 2502 times
by Vyncyn
November 30th, 2018, 2:23 pm
Forum: Art Contributions
Topic: Even more zombie sprites needed
Replies: 32
Views: 8173

Re: even more zombie sprites needed

I like the zombie-rat-2. It looks more famished and zombie-like
by Vyncyn
November 30th, 2018, 1:09 pm
Forum: Art Contributions
Topic: Even more zombie sprites needed
Replies: 32
Views: 8173

Re: even more zombie sprites needed

Has anyone played Limbo? At some ppoint you have to fight a giant spider by repeatedly cutting off its legs. In the end it drags itself around with only one. Would be kinda interesting, but maybe a bit too strange when all zombie spiders end up with only one leg. On a related note, would it be possi...
by Vyncyn
November 30th, 2018, 7:43 am
Forum: Art Contributions
Topic: Even more zombie sprites needed
Replies: 32
Views: 8173

Re: even more zombie sprites needed

I don't know what a zombie spider is even supposed to look like. They don't exactly have bones which could show or rotting flesh. Maybe a few missing legs, dead eyes a different colour and a strange pose like that
spider-melee-11.png
spider-melee-11.png (2.39 KiB) Viewed 2719 times
?
by Vyncyn
August 13th, 2018, 8:01 pm
Forum: Ideas
Topic: [mainline]: Dynamic campaign
Replies: 3
Views: 2191

Re: [mainline]: Dynamic campaign

I remember playing a mod on wesnoth which was pretty close to what you descibe. It had a worldmap where you could got to different places to open another scenario. If I remember correctly you could also leave those scenarios without loosing and revisit them later. There's also another mod (or was it...
by Vyncyn
July 20th, 2018, 7:18 am
Forum: Art Workshop
Topic: Nenau's sprites, advice welcome
Replies: 99
Views: 24954

Re: Nenau's sprites, needing advice

Looks goods, but the breastplate and legs would benefit from a higher contrast. If you add another, darker shade it would look less flat.
by Vyncyn
June 28th, 2018, 9:53 am
Forum: Art Workshop
Topic: Looking For Help With Unit Shading and Colour Placement
Replies: 10
Views: 3413

Re: Looking For Help With Unit Shading and Colour Placement

There are some minor issues with the lvl1: - too many shades; there are some pixels that are very similar in colour but not actually the same. This would make later edits harder. -pillowshading/lack of structure. It's mostly the jacket that looks boring because it lacks folds. -the knife arm could l...
by Vyncyn
June 8th, 2018, 7:26 pm
Forum: Art Workshop
Topic: Please suggestions for my attempts in creating unit art :D
Replies: 9
Views: 2986

Re: Please suggestions for my attempts in creating unit art :D

The right arm of the deathshooter looks strange to me. Kinda like it's dislocated and dangling infront of the torso.
I'd suggest putting the bowstring behind the shoulder pat and making the breastplate a bit wider so the arm is partly covered by it
by Vyncyn
June 8th, 2018, 7:14 pm
Forum: Art Workshop
Topic: Nenau's sprites, advice welcome
Replies: 99
Views: 24954

Re: Nenau's sprites, needing advice

I made an edit to adress the issues you mentioned. Even black hair can have highlights. I added some with grey pixels, but white could work too. Her shoulders were too broad. I made them slimmer and changed the pose a bit. One hand on the hip and another holding a fan feels a bit more natural. The o...
by Vyncyn
June 6th, 2018, 5:32 am
Forum: Ideas
Topic: [mainline] Knalgan Alliance Promotions
Replies: 5
Views: 2714

Re: [mainline] Knalgan Alliance Promotions

I suppose Ravana was refering to this from the [Must-Read] thread More units Background: Some people think the game should have more units (and often more advancement paths). Result: Units are being worked on, although the developers do try to somewhat carefully vet units that are added to the game....