Search found 1296 matches

by gfgtdf
March 26th, 2020, 9:03 pm
Forum: Multiplayer Development
Topic: Ageless Era World Conquest II
Replies: 6
Views: 790

Re: Ageless Era World Conquest II

afaik one if the main criteria for the 'normal' WC2 factions was to have one faction with a healer unit and one faction without a healer unit.
by gfgtdf
March 24th, 2020, 6:14 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 370
Views: 106992

Re: World Conquest II

I am having some issues trying to add a new faction. I can get the faction to show up on the faction selection, but even if it is an exact copy of an existing faction, the pairing system seems to break and I get an error. Is there anything special I have to do besides the changes needed in utils/er...
by gfgtdf
March 14th, 2020, 11:45 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 375
Views: 56285

Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

Here a link to a post where is describe alternatives to [advancefrom] https://forums.wesnoth.org/viewtopic.php?f=21&t=49257&p=637202#p637202 This is a violation again the addon server rule 6.b : To be fair, is there a way a UMC campaign author should notice this mistake without playing MP? Hmm not r...
by gfgtdf
March 14th, 2020, 12:28 am
Forum: Technical Support
Topic: Versioned server protocol
Replies: 6
Views: 655

Re: Versioned server protocol

both 1.14.11 and 1.14.9 have no problems connecting to the current official stable wesnoth server.
by gfgtdf
March 13th, 2020, 8:40 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 375
Views: 56285

Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

You add-on "Era of the Ravagers" causes OOS for players that have this addon installed, even when they don't use this add-on, due o to using [advancefrom] without being guarded inside a campaigns custom #ifdef. This is a violation again the addon server rule 6.b : All add-ons uploaded must actually ...
by gfgtdf
March 12th, 2020, 9:11 pm
Forum: WML Workshop
Topic: Connection failed:An existing connection was forcibly closed by the remote host
Replies: 30
Views: 1584

Re: Connection failed:An existing connection was forcibly closed by the remote host

because it might cause problems, some parts of the wesnoth might assume that you don't do this and give errors later. gotcha. also whats the point of me making this code if I have to create individual [option]'s for each weapon all over again. I thought that the way this method worked is the foreac...
by gfgtdf
March 12th, 2020, 8:51 pm
Forum: WML Workshop
Topic: Connection failed:An existing connection was forcibly closed by the remote host
Replies: 30
Views: 1584

Re: Connection failed:An existing connection was forcibly closed by the remote host

LordAwsomeness wrote:
March 12th, 2020, 8:43 pm
Simply for organization issues?
because it might cause problems, some parts of the wesnoth might assume that you don't do this and give errors later.
by gfgtdf
March 12th, 2020, 8:35 pm
Forum: WML Workshop
Topic: Connection failed:An existing connection was forcibly closed by the remote host
Replies: 30
Views: 1584

Re: Connection failed:An existing connection was forcibly closed by the remote host

Thank you so much for giving me literal examples with an explanation! This is by far the easiest way for me to learn so I genuinely appreciate it! Im trying to study lua and it doesn't make too much sense to be completely honest. how would I make code that is similar to what you did above in lua? A...
by gfgtdf
March 12th, 2020, 6:00 pm
Forum: WML Workshop
Topic: Connection failed:An existing connection was forcibly closed by the remote host
Replies: 30
Views: 1584

Re: Connection failed:An existing connection was forcibly closed by the remote host

I'm so sorry, I'm not trying to sound like a broken record but how would I shrink my files? Like we're talking about how macros are expanded by preprocessors correct? So even if I didn't use nested macros and I still coded it all out as is it would still come to the same conclusion as the files wou...
by gfgtdf
March 12th, 2020, 2:48 pm
Forum: WML Workshop
Topic: Connection failed:An existing connection was forcibly closed by the remote host
Replies: 30
Views: 1584

Re: Connection failed:An existing connection was forcibly closed by the remote host

Ravana wrote:
March 12th, 2020, 7:45 am
Could the error message be improved then?
I'm not sure as i don't know that code very well, maybe if you file a bugrport loonycyborg might look at it.
by gfgtdf
March 12th, 2020, 2:52 am
Forum: WML Workshop
Topic: Connection failed:An existing connection was forcibly closed by the remote host
Replies: 30
Views: 1584

Re: Connection failed:An existing connection was forcibly closed by the remote host

The mp server has a maximum size for the scenarios you can play on it, (size here is the same as savefile size, not the size of the addon on your disk). Since we talked about problems with your addons size in other forum topics already, it is very likely that this is the same problem: Your addon use...
by gfgtdf
March 6th, 2020, 1:09 am
Forum: WML Workshop
Topic: Using [resource] and [load_resource]
Replies: 15
Views: 657

Re: Using [resource] and [load_resource]

i cannot tell from that file where the error is, but i really recocomend you to fix the ''LIST macro not found' first. Its really hard to fix a bug when your addon has other bugs that might interfere. Also often when you fix one bug others automacially go away aswell, in paricular since that one ia ...
by gfgtdf
March 5th, 2020, 4:57 am
Forum: WML Workshop
Topic: Using [resource] and [load_resource]
Replies: 15
Views: 657

Re: Using [resource] and [load_resource]

no, you shouldn't put the LA_RPG_ERA_RESOURCE_PACKAGE macro in the scenario, the point of [load_resoruce] is exactly that you just have to write {LA_RPG_ERA_RESOURCE_PACKAGE} once in your addon (instead of fop putting in each scenario). If it doesnt work then then there is maybe something else wron...
by gfgtdf
March 4th, 2020, 9:14 pm
Forum: WML Workshop
Topic: Using [resource] and [load_resource]
Replies: 15
Views: 657

Re: Using [resource] and [load_resource]

Is this correct or am I doing something wrong? Because when I previously didn't put the LA_RPG_ERA_RESOURCE_PACKAGE macro in the scenario none of the events and variables showed up at all with the inspect tool. And when I do it this way the system still has the overload issues. no, you shouldn't pu...
by gfgtdf
March 4th, 2020, 6:04 pm
Forum: WML Workshop
Topic: Using [resource] and [load_resource]
Replies: 15
Views: 657

Re: Using [resource] and [load_resource]

Okay I have tried several different ways of trying to use resource and load resource but it isn't working. Is there somebody who could potentially explain what exactly I need to put in the resource tag? I would be very grateful as with the current iteration of my era it cannot even be played with t...