Search found 1331 matches

by gfgtdf
May 5th, 2020, 6:55 pm
Forum: Users’ Forum
Topic: Thoughts on additional mainline MP Campaigns?
Replies: 4
Views: 600

Re: Thoughts on additional mainline MP Campaigns?

Indeed we would like to have another multiplayer campaign in mainline, we also have an issue for this on our bugtracker https://github.com/wesnoth/wesnoth/issues/1953 it's not clear yet how we would like it to look, agaik some persons recently spend some time giving some mainline campaigns and overh...
by gfgtdf
May 4th, 2020, 8:28 pm
Forum: Technical Support
Topic: [solved / works as designed] Multiplayer refreshing delayed
Replies: 5
Views: 547

Re: Multiplayer refreshing delayed

This is expected behaviour, the othery players only see your actions once they cannot be undone anymore. In practice this usually means it's delayed until you either attack it uncover fog/shroud
by gfgtdf
May 3rd, 2020, 12:15 am
Forum: Users’ Forum
Topic: Coop campaings
Replies: 5
Views: 522

Re: Coop campaings

To start a coop campaign you have to click on the "multiplayer" button at the main menu.
by gfgtdf
May 2nd, 2020, 5:47 pm
Forum: Release Announcements, Compiling & Installation
Topic: godot: wesnoth on godot
Replies: 17
Views: 2182

Re: godot: wesnoth on godot

when asking about how is the software designed, 1. i wasnt asking about how the programming language itself was designed (like oop or functional, etc. w/e) 2. and i wasnt asking about game design either, which i guess the list of features shows, but it doesnt say why those list of new features are ...
by gfgtdf
April 30th, 2020, 3:39 pm
Forum: Technical Support
Topic: Assert fail
Replies: 61
Views: 5193

Re: Assert fail

This time it happened within a few minutes of rejoining my game. The hexes and minimap are still fine, and suddenly I crashed. Usually before, it takes some time before the minimap goes blank and some more time after that for the hexes to go weird before crashing on me, but this is the first time i...
by gfgtdf
April 28th, 2020, 12:03 pm
Forum: Multiplayer Development
Topic: Into The Underworld - MP RPG!
Replies: 70
Views: 20391

Re: Into The Underworld - MP RPG!

That looks like one of the players didn't have the scenario installed, which is why it doesn't recognise the custom Royal Agent unit. Into The Underworld is different to the other RPGs I've made in that it requires all players to have the actual ITU scenario downloaded - in addition to any era you ...
by gfgtdf
April 26th, 2020, 10:05 pm
Forum: Technical Support
Topic: Assert fail
Replies: 61
Views: 5193

Re: Assert fail

Thx for this logfile, unfortunately it doesn't contain any information related to the crash, so all we can do for not is to add more logging information in wesnoth 1.14.12 and hope that someone can reproduces it there once it comes out which will probably take a few more months. Other than that from...
by gfgtdf
April 25th, 2020, 1:52 pm
Forum: Technical Support
Topic: Teleport ability and Out of Sync errors
Replies: 3
Views: 388

Re: Teleport ability and Out of Sync errors

sry i missed your answer here, and the links no longer work.
by gfgtdf
April 21st, 2020, 3:08 pm
Forum: Strategies & Tips
Topic: When are Javelineers useful?
Replies: 36
Views: 5025

Re: When are Javelineers useful?

The main reason why this unit it exists us afaik, that we have a rule that says an advancement must be at least as good as the low-level unit it ever aspect. Or rather that every unit muah have at least one advancement with these properties. So since both the spearman's "common" advancements loose t...
by gfgtdf
April 21st, 2020, 11:19 am
Forum: Users’ Forum
Topic: Random faction add-on idea
Replies: 3
Views: 530

Re: Random faction add-on idea

Yes to can use my addon "pick your recuits no preparation turn" it had a choose random button, it works with any era. You might want to I crease the number of units in the settings menu first
by gfgtdf
April 19th, 2020, 4:37 pm
Forum: Technical Support
Topic: Assert fail
Replies: 61
Views: 5193

Re: Assert fail

The problem is kinda that afaik none of the persons in this thread know that part of the code very well. So i added a new commit to gather more debug imofrmation https://github.com/wesnoth/wesnoth/commit/6cdf6525e77a614dd745b3e75c410e2bec9d944f if nothign else we can wait until 1.14.12 comes out, th...
by gfgtdf
April 17th, 2020, 5:33 pm
Forum: Ideas
Topic: Engine support for real ranged attacks
Replies: 25
Views: 4300

Re: Engine support for real ranged attacks

1. Should the target unit be able to retaliate (provided it has an attack with the required range)? By default yes, i dont see a reaon why not. 2. Should there be some penalty with longer range? If yes, what? No, least not in the engine. With the current code it is already easy to make a chance_to_...
by gfgtdf
April 16th, 2020, 11:53 pm
Forum: Release Announcements, Compiling & Installation
Topic: godot: wesnoth on godot
Replies: 17
Views: 2182

Re: godot: wesnoth on godot

Well as far I I know (which is not much, and might be wrong) the project haldric team it still on reImplementing basic gameplay mechanics and didn't even begin to implent multiplayer or implement addon API etc . So we'll, it depends of what you mean by stable, but probably not too soon.
by gfgtdf
April 16th, 2020, 11:47 pm
Forum: Ideas
Topic: Engine support for real ranged attacks
Replies: 25
Views: 4300

Re: Engine support for real ranged attacks

More importantly (at least to me) how are the rules that decide which attacks are allowed? Will every ranged attack get their own Movetype? I mean clearly the rules differ depengi g of the type of the attack (a" throwing" stack can shoot over mountains/unpassable (lol) while a "Shooting straight" at...
by gfgtdf
April 16th, 2020, 10:52 am
Forum: Technical Support
Topic: Assert fail
Replies: 61
Views: 5193

Re: Assert fail

I'm sorry but a logfile from the same day doesn't t help us , we need the logfile fr.tge time when the crash happened. If it's bit there any more, I think it's the best if you just wait u til it happens again and then upload the lastest logfile (and Screenshot)