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by gfgtdf
June 17th, 2014, 12:34 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.10.7
Replies: 19
Views: 19407

Re: Wesnoth 1.10.7

[set_variable] name=random rand=1,1,1,1,2,2,2,3,3,1 [/set_variable] This rng is synced. This especiayl means that you have to call it exactly the same amount of times on both clients for example this code if(current_team.controller == "human") -- helper.rand is equivalent to [set_variable] rand= we...
by gfgtdf
June 16th, 2014, 3:12 am
Forum: Lua Labs
Topic: "pre-moveto" event
Replies: 11
Views: 4065

Re: "pre-moveto" event

when the move is started the engine doesn't know where the unit move is going to end since the can be sighed events or hidden units that stop the units move. The only event that fires when a unit starts to move is the exit_hex event. I think they only thing you can try is capture hex where the mouse...
by gfgtdf
June 15th, 2014, 6:19 pm
Forum: WML Workshop
Topic: [event] inside [era]: Is there a bug?
Replies: 9
Views: 1405

Re: [event] inside [era]: Is there a bug?

ok this bug should be fixed in 1.13-dev now.
by gfgtdf
June 15th, 2014, 2:25 am
Forum: WML Workshop
Topic: tekelili advanced WML questions
Replies: 224
Views: 32442

Re: tekelili advanced WML questions

so what do you want to disable? carryover or early finish bonus? disable carryover simple means there will be all information about that side (especialy recall list) lost in the next scenario.

if you want no extra gold for the next scenario carryover_percentage=0 in scenario is the easiest way.
by gfgtdf
June 14th, 2014, 3:26 pm
Forum: WML Workshop
Topic: [event] inside [era]: Is there a bug?
Replies: 9
Views: 1405

Re: [event] inside [era]: Is there a bug?

i had the same thought, but i think especialy for start, prestart events to fire these events only in the first scenario (which equals only fireing once in this case) is quiet easy. So this low priority for me.
by gfgtdf
June 14th, 2014, 2:27 am
Forum: WML Workshop
Topic: [event] inside [era]: Is there a bug?
Replies: 9
Views: 1405

Re: [event] inside [era]: Is there a bug?

i plan to fix this & some related bugs on 1.13.0 but i currenty don't think my fix will be backported.
by gfgtdf
June 10th, 2014, 2:11 pm
Forum: Release Announcements, Compiling & Installation
Topic: On Beta Testing
Replies: 79
Views: 25462

Re: On Beta Testing

idk whether it help you, but at least for windows you can download a new wesnoth.exe from jenkins: http://baldras.wesnoth.org:8080/view/All/job/Wesnoth/ws/branch/master/compiler/mingw32/label/Debian7-32/ http://baldras.wesnoth.org:8080/view/All/job/Wesnoth/ws/branch/1.12/compiler/mingw32/label/Debia...
by gfgtdf
June 1st, 2014, 7:31 pm
Forum: WML Workshop
Topic: Idea: Add configuration option to Add-ons
Replies: 7
Views: 1451

Re: Idea: Add configuration option to Add-ons

so if one stores translated strings in a variable and unstoes then after a reload in another language they are still translated in the original language? That sounds like a wesnoth bug to me.

And this happens only in mp?
by gfgtdf
June 1st, 2014, 6:50 pm
Forum: WML Workshop
Topic: Idea: Add configuration option to Add-ons
Replies: 7
Views: 1451

Re: Idea: Add configuration option to Add-ons

as somone who uses lua for nearly everything in add-ons i don't have this problem for my strings. But yes that seems not to be possible with [option]. If you want more controll over wml you might want to try the new (1.13) "core modification" feature, i dont exactly know how to uses but it looks lie...
by gfgtdf
June 1st, 2014, 6:27 pm
Forum: WML Workshop
Topic: Idea: Add configuration option to Add-ons
Replies: 7
Views: 1451

Re: Idea: Add configuration option to Add-ons

in mp (in eras, scenarios and modifications ) it is possible to have [option]s that can be adjusted at the start of a game. And there is a plan to enable the same in SP as part of the "unify SP and MP" project if i am correct.
by gfgtdf
May 28th, 2014, 6:53 pm
Forum: WML Workshop
Topic: [event] inside [era]: Is there a bug?
Replies: 9
Views: 1405

Re: [event] inside [era]: Is there a bug?

As far as I tested, events defined inside eras, are only fired in first scenario of a campaign, but not in next scenarios. While this behavior is correct for single scenarios, I find it kinda a bug for campaigns. [event] tag becomes a "trap" here imho, making think era creator can handle everything...
by gfgtdf
May 27th, 2014, 2:40 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.11.15 (1.12 beta 5)
Replies: 59
Views: 25744

Re: Wesnoth 1.11.15 (1.12 beta 5)

shadowm wrote:From what fabi told me, the classic theme was committed to master (1.13.0-dev), but it can’t be backported to 1.12 until version 1.12.0 is released.
:o do you know the reason ?
by gfgtdf
May 26th, 2014, 11:55 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.11.15 (1.12 beta 5)
Replies: 59
Views: 25744

Re: Wesnoth 1.11.15 (1.12 beta 5)

you can bring back a classic theme in the theme menu, but that only effects the scenario play veiw, not the dialogs.
by gfgtdf
May 26th, 2014, 6:39 pm
Forum: Multiplayer Development
Topic: 1.12+ mod: pick your recruits, no preparation turn.
Replies: 10
Views: 4896

Re: 1.11.13+ mod, pyr no preparation turn needed.

new version 0.4.1 uploaded this version adds a "Fill Random" button that chooses random units for you. this version adds some internal code improvements. Changelog: - Fix a problem with units with no advances_to attribute. - Improved Confirm dialog. - new "Fill Random" button on the unit selection g...
by gfgtdf
May 20th, 2014, 12:29 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7444
Views: 1317589

Re: Legend of the Invincibles

I was investigating this problem and it appears to be a bug in wesnoth 1.11.13 (something related to recall list). Everything works fine on other versions, so I loaded it on a different version and created a save file for you that should work. the bahaviour on when sides got removed fom the cayrryo...