Search found 512 matches

by GunChleoc
August 29th, 2019, 11:33 am
Forum: Translations & Internationalization
Topic: French translation ?
Replies: 8
Views: 3362

Re: French translation ?

I was interested in setting up a Pootle server, but I just can't find the time to do it :(

Maybe we can work together with freegamedev on this one? https://forum.freegamedev.net/viewtopic.php?f=20&t=8059
by GunChleoc
August 9th, 2019, 5:53 pm
Forum: Off-Topic
Topic: if wesnoth was an rts
Replies: 2
Views: 2858

Re: if wesnoth was an rts

That's one of the Glest engines https://megaglest.org/
by GunChleoc
June 16th, 2019, 8:15 pm
Forum: Ideas
Topic: Optional player's rating
Replies: 39
Views: 6274

Re: Optional player's rating

0 A.D. has a form of ELO rating. It needs more effort than just implementing the scoring, because there are players who will cheat by quitting without resigning when they are about to lose, and it is hard to distinguish them from a dropped internet connection, which is not the quitting player's faul...
by GunChleoc
June 12th, 2019, 10:56 am
Forum: Users’ Forum
Topic: Is anyone interested in having the game translated to Arabic?
Replies: 12
Views: 3171

Re: Is anyone interested in having the game translated to Arabic?

I agree - translate if it is what YOU want to do, because it is a lot of work. I don't keep stats for my translations, but I do get the occasional personal thank you, because it does make a difference to my community. Arabic is sadly underrepresented in computing, so I'd say go for it. P.S: We just ...
by GunChleoc
June 8th, 2019, 4:31 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 130
Views: 33443

Re: Dunefolk Rework - Base Units

I like 3. It is easier to see the sword than in 5, and in 2 he'd need very long arms to draw it.
by GunChleoc
May 26th, 2019, 4:01 pm
Forum: Lua Labs
Topic: A Look at the Design of Lua [C/ACM]
Replies: 1
Views: 3804

Re: A Look at the Design of Lua [C/ACM]

Good read, thanks!
by GunChleoc
May 16th, 2019, 10:00 pm
Forum: Game Development
Topic: Widelands
Replies: 12
Views: 7487

Re: Widelands

The economy control has been discussed before and we haven't found a solution to the problem yet. The reason that it's on the flags is that you can have multiple economies with individual settings, unlike the other settings which are global. One idea we have had is to make them accessible from wareh...
by GunChleoc
May 15th, 2019, 5:47 pm
Forum: Game Development
Topic: Widelands
Replies: 12
Views: 7487

Re: Widelands

Thanks for your feedback :) If it did take you 3 hours to collect the building materials for a ship in Empire 3, you did not follow the scenario instructions in some place. It might be interesting to find out where you went wrong so that we can tweak it. If you want more of the challenge fro the AI,...
by GunChleoc
May 4th, 2019, 6:25 pm
Forum: Game Development
Topic: Widelands
Replies: 12
Views: 7487

Re: Widelands

Widelands Build 20 Released The Widelands Development Team is proud to announce the immediate availability of Widelands Build 20. Widelands is a free, cross-platform economy strategy game in which players control the fate of a small tribe that can grow into a big empire, in a style of play that is ...
by GunChleoc
April 24th, 2019, 12:24 pm
Forum: Translations & Internationalization
Topic: Missing in 'Languages'-menu
Replies: 6
Views: 2192

Re: Missing in 'Languages'-menu

Assuming you're on Windows, you could edit the shortcut to Wesnoth and add the option to its properties somewhere in there. A second option would be to search for "cmd" to get a command line, then use the cd command to navigate to the Wesnoth installation directory and call wesnoth.exe --a...
by GunChleoc
March 27th, 2019, 5:30 pm
Forum: Website
Topic: Wesnoth Wiki scope
Replies: 20
Views: 4842

Re: Wesnoth Wiki scope

I think it looks fine now, thank you :)
by GunChleoc
March 26th, 2019, 5:32 pm
Forum: Website
Topic: Wesnoth Wiki scope
Replies: 20
Views: 4842

Re: Wesnoth Wiki scope

I guess I wasn't specific enough - I meant the font size in the info box, which is hard to read.
by GunChleoc
March 23rd, 2019, 12:50 pm
Forum: Website
Topic: Wesnoth Wiki scope
Replies: 20
Views: 4842

Re: Wesnoth Wiki scope

I think it looks great :)

Maybe increase the font size a bit?
by GunChleoc
February 19th, 2019, 5:16 pm
Forum: Coder’s Corner
Topic: New feature to allow for easier voice acting
Replies: 37
Views: 14272

Re: New feature to allow for easier voice acting

You could also just use a translatable string in the voice= key, and translators would substitute it with an altered path. I don't think that's a good solution though. Neither do I. It would clutter the po files for those locales who cannot afford to do voice acting. Having a non-translatable voice...