Search found 55 matches

by watbesh
July 11th, 2015, 6:09 am
Forum: WML Workshop
Topic: Can't get sides' income.
Replies: 2
Views: 402

Re: Can't get sides' income.

I couldn't figure out how to retrieve the income modifier information of a side. The only way I know to do it is by using [store_side], but I get a income number that varies with the captured village number. I was merely trying to do some simple things like modify a side's income by a permanent num...
by watbesh
July 11th, 2015, 4:46 am
Forum: Ideas
Topic: Self healing for Healers
Replies: 9
Views: 2807

Re: Self healing for Healers

However its very hard to find a game where healers cant cure their own wounds becuz it doenst makes sense. It doenst follows the logical path. Tell me a famous and big game where it happens that healers cant self heal. And to me this is the biggest point because it is common sense. This is what any...
by watbesh
July 10th, 2015, 2:06 pm
Forum: Users’ Forum
Topic: Balance of the game
Replies: 38
Views: 8687

Re: Balance of the game

Only the fact that Undead have 42% winrate doesn't give any key to solutions - are they TOTALLY weak? or very weak against certain faction(s)? ...So I followed the link in the original post and found "Statistics of factions". I made a chart from that. ....Winrate vs Loy / Reb / Nor / Und / Kna / Dra...
by watbesh
July 10th, 2015, 7:39 am
Forum: Ideas
Topic: Self healing for Healers
Replies: 9
Views: 2807

Re: Self healing for Healers

BfW balance-maintainers don't seem to like "moving a unit-type's strength from one point to another" just for narrative flavors (there's a rule for core/mainline contents called WINR ) - if Elvish Shamans are too weak, they would just give them some more HP or damage. If you wish to read more, let's...
by watbesh
May 7th, 2015, 2:24 pm
Forum: WML Workshop
Topic: How to not rotate images in animation?
Replies: 2
Views: 424

Re: How to not rotate images in animation?

I'm not sure since I don't do sprite things, but I remember I've seen a thread like this (it was about disabling unit sprite's flipping with "auto_hflip=no").

If I read your post and this page correctly, "auto_vflip=no" will do the thing.
by watbesh
May 5th, 2015, 5:05 am
Forum: Users’ Forum
Topic: What campaigns feature you playing as a monster?
Replies: 2
Views: 1151

Re: What campaigns feature you playing as a monster?

I'm not sure this can count as a "monster" you mention, but Danse Macabre may qualify. The first motivation of that campaign was "We want to create a campaign where an undead leads, and it should be a low-tier corpse, not any sort of necromancer". kamikaze (the lead creator) and his team, Wesnoth Un...
by watbesh
May 4th, 2015, 3:50 pm
Forum: Faction & Era Development
Topic: Wat's Mods 1.3.1: Core Units and Unique Gameplay!
Replies: 24
Views: 8106

Re: Wat's Mods 1.3.0: Core Units and Unique Gameplay!

1.3.0 is up! :lol: There're mostly usability changes (easier and more accurate Time's up Mod, Adding cancel to some mods' options, ...), but the biggest change here is the addition of the Notifier Mod ! It has no gameplay effect at all (just like the Time's up Mod), instead it gives information when...
by watbesh
May 1st, 2015, 2:41 pm
Forum: Ideas
Topic: [mainline] Permit village gold to be set to 0
Replies: 8
Views: 2412

Re: [mainline] Permit village gold to be set to 0

I found your thread, but I can't find anywhere to download the Handicap Mod? Would appreciate a link. :O I'm not giving a link. Instead, "Wat's Mods" and many greater add-ons are found this way. Make sure you're playing on the version 1.12.x. addon.png Click those circled buttons. Then input whatev...
by watbesh
April 30th, 2015, 12:35 pm
Forum: Ideas
Topic: [mainline] Permit village gold to be set to 0
Replies: 8
Views: 2412

Re: [mainline] Permit village gold to be set to 0

Since Ravana already pointed out you can make a modification easily, I suspect you might be already at that, but if it helps... One of my mods ("Handicap Mod", included in "Wat's Mods") do this if I understand your point correctly, and it allows for further settings (village gold/support, fog and sh...
by watbesh
April 28th, 2015, 1:54 pm
Forum: Faction & Era Development
Topic: Wat's Mods 1.3.1: Core Units and Unique Gameplay!
Replies: 24
Views: 8106

Re: Wat's Mods 1.2.0: Core Units and Unique Gameplay!

Hello tommy2teeth! Thanks for playing with my mods. At the end of a game (for example 25 turns), when using the Ageless Era, it just says "defeated," like in the end of a normal game without using the Times Up mod. When 25 turns are over, and using other eras, there is a colorful listing of teams wi...
by watbesh
March 30th, 2015, 12:22 pm
Forum: WML Workshop
Topic: ability to boost regen
Replies: 3
Views: 775

Re: ability to boost regen

If you're doing this for your campaign/era, you can code it this way - "Regenerate that heals for 12 if boosted" instead of "An ability which interacts with core Regenerate" . The "Regen Boost" only needs an almost-empty code with an ID. If it's for a modification, it might be an ugly code but still...
by watbesh
March 24th, 2015, 3:40 pm
Forum: Add-on Feedback
Topic: Feedback Thread for Xara's Add-ons
Replies: 41
Views: 15052

Re: Feedback Thread for Xara's Multiplayer Works

Hi Xara :) I tried some maps locally, and I found "portal" gameplay interesting (it's practically adding a bunch of pseudo-choke-points). By the way, have you tried the [tunnel] tag? If I understand correctly, it's supposed to work like Silver Mage's Teleport. For individual maps I tried... Windmill...
by watbesh
March 23rd, 2015, 3:51 pm
Forum: Ideas
Topic: [MP Modification] Score Mode
Replies: 3
Views: 945

Re: [MP Modification] Score Mode

I agree to your opinion - Turn Limit is very difficult to set up before starting a game. And thanks for trying my add-on (a bit off-topic?). [...] Maybe some substitute like giving control to the host would suffice. I don't know how the WML codes check the "host" side, so I'll simply allow any playe...
by watbesh
March 17th, 2015, 5:01 am
Forum: Ideas
Topic: [MP Modification] Score Mode
Replies: 3
Views: 945

Re: [MP Modification] Score Mode

Default Eras have this feature as a macro {TURNS_OVER_ADVANTAGE} . You can see how this works by playing a MP game with a short Turns Limit. The scores include: - Gold score: the amount of gold a side has. - Unit score: WML code [unit_worth] should do. - Income score: 5-turn worth of income (after U...
by watbesh
March 14th, 2015, 5:39 pm
Forum: Ideas
Topic: [UMC] New traits
Replies: 7
Views: 1811

Re: New traits.

I'm not sure how you're using those traits exactly, but I assume they are to be added to units in your custom factions. Here are my thoughts on your ideas... Overall : - Speaking of balance, most of the traits have HP penalties. I would want some more traits that add HP but reduces damage and/or mob...