Search found 166 matches

by ahmannar
October 3rd, 2016, 6:26 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 345
Views: 71794

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

It's amazing the amount of work you have done in this campaign in this short span of time. Thank you for your hard work :) .
by ahmannar
October 3rd, 2016, 1:03 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 345
Views: 71794

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

I saw this thread and it seems there's a new functionality (https://forums.wesnoth.org/viewtopic.php?f=2&p=603148#p603148) on 1.13.x that could eventually implemented in the campaign (in case you had the idea of making a possibility for the items to be removed upon being equipped, in order to not be...
by ahmannar
October 1st, 2016, 5:17 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 345
Views: 71794

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

I interpreted this differently. Uzar is actually an Athvari, so my view of this was "Kill Uzar with any unit that is not Ridwan is a defeat condition". But maybe that's not what was intended! Didn't even associate the defeat condition with uzar getting killed, but you are totally right. Maybe chang...
by ahmannar
October 1st, 2016, 2:43 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 345
Views: 71794

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

Seems i forgot in my previous posts to mention some odd things: -> In the scenario "The Great Wall", one of the conditions of defeat is running out of turns, but there's no turn limit on this scenario; -> In the scenario "Uzar the Betrayer", one of the conditions of defeat is "Any Athavri dies", but...
by ahmannar
September 28th, 2016, 8:23 am
Forum: Technical Support
Topic: LoW 1.13.5
Replies: 4
Views: 1161

Re: LoW 1.13.5

By searching on google for "bugtracker BfW", this is the first result that appears (the bugtracker gfgtdf talked about) https://gna.org/bugs/index.php?group=wesnoth&set=custom&report_id=101&status_id=1&chunksz=150&boxoptionwanted=1. There´s a huge number of bugs reported there recently, so it's safe...
by ahmannar
September 25th, 2016, 6:32 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 345
Views: 71794

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

Going into more detail about being easy to farm the "Chamber of Ancients", i think that having Ilriel with the Eye of the Dragon, while being powered up by dawoud, makes it almost certain to kill any undead unit. Combining this with putting another unit in front of her after it, it makes trivial to ...
by ahmannar
September 24th, 2016, 4:53 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 345
Views: 71794

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

I´m making a different post regarding my review, since the point i'm at seems to point out that the amount of gold carried between scenarios is not the cause of the campaign being too easy on hard. I think that the amount of free units the player gets is one of the main things that is indeed causing...
by ahmannar
September 24th, 2016, 12:57 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 345
Views: 71794

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

I´ll try it again with the new version then ;) . EDIT: Beneath the Sands: Difficulty: 7, if you are able to make andurin not die, then i think there's still margin to give have some more evil djinn in here to have more action in the corridors where there's multiple keeps. Maybe increasing the number...
by ahmannar
September 24th, 2016, 10:20 am
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 345
Views: 71794

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

I don´t know what happened in the unseen part of the scenario ""Beneath the sands", but i keep getting defeated by some event that happens beyond the fog without being able to even see it, no matter the amount of tries that i make. I'm posting my review of the scenario until the point i have managed...
by ahmannar
September 23rd, 2016, 6:56 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 345
Views: 71794

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

Making a new post since the last one exceeded the limit of attachments. Face to Face with the Snake: Difficulty: 6. Dialog/story: The sentence of Nuvdael that ends with "...without facing a danger" seems like a strange way to phrase it. Just ending the sentence without that part seems good enough. L...
by ahmannar
September 21st, 2016, 6:31 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 345
Views: 71794

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

Since i have already given feedback to the campaign in this format, now i'll mainly comment on bugs, the changes that have been made, further suggestions and eventual changes in difficulty caused by the changes/places where it might feel too easy or hard. I'm replaying it on Hard once again. Drought...
by ahmannar
September 21st, 2016, 9:34 am
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 345
Views: 71794

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

Quite a huge update this one, guess it's time to replay the campaign once again :P
Currently i have less free time at hand so i´ll be slower at providing feedback. Nerverthless, i´ll eventually do it.
by ahmannar
September 17th, 2016, 1:43 pm
Forum: Scenario & Campaign Development
Topic: (W.I.P.) The Rod of Justice
Replies: 18
Views: 4784

Re: (W.I.P.) The Rod of Justice

Your ideas regarding the new units seem very good. While it's true that not all recruits in a campaign need to have the same level of importance, these ones seem like, at least until the "Process of elimination" scenario (the one i´m currently at), have no real use because of the mobility problem. S...
by ahmannar
September 16th, 2016, 4:02 pm
Forum: Scenario & Campaign Development
Topic: (W.I.P.) The Rod of Justice
Replies: 18
Views: 4784

Re: (W.I.P.) The Rod of Justice

I´m trying now this campaign and overall i must say that you have in here quite a promising start and story (currently on the "Silk Road" scenario). Overall i would say that there's two things that stand out in the campaign as, let's say, odd and that probably are not easy to be changed at this stag...
by ahmannar
September 16th, 2016, 11:34 am
Forum: Users’ Forum
Topic: Anyone remembers old artstyle?
Replies: 50
Views: 7750

Re: Anyone remembers old artstyle?

I'm not one to normally get into conversations like this one but, in this case, i'm truly curious about one aspect that i think is not being considered at all, despite the fact that it the conversation is going like there's no absolute truth other than that. What i mean is the following: there's the...