Search found 166 matches

by ahmannar
November 30th, 2016, 10:38 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 348
Views: 81113

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

The ""knockback" special weapon from the masun line is no longer working when the targeted unit should be able to be knocked back. Also, i´ll eventually give sugestions for the death dialogues of the heroes and the other defeat conditions if you´re interested in those. EDIT: On the scenario "Six Fee...
by ahmannar
November 27th, 2016, 12:08 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 348
Views: 81113

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

It seemed strange for her to not do anything, so i thought it was a bug. Anyway, her dialogue upon being confronted is still somewhat strange, since she doesn´t participate in the battle. Spider Forest: Difficulty: 10 on my first try, 7 on my second try. On the first try i went for the dark sorcerer...
by ahmannar
November 26th, 2016, 7:13 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 348
Views: 81113

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

New update with an extra chapter, seems like it´s better than what could have been expected! Eventually i´ll redo the first campaign to see the changes but i must confess that trying the new chapter seems more tempting right now ;) . Opening of the campaign ->I don´t know if i misunderstood, but did...
by ahmannar
November 21st, 2016, 6:38 pm
Forum: Scenario & Campaign Development
Topic: The Birth of Sorcery (BETA)
Replies: 14
Views: 4516

Re: The Birth of Sorcery (BETA)

I´m just making too much excuses to not play the last level at this point xD Prologue: -> The portrait of the protagonist doesn´t show up in his final dialogues. General Things: ->Don´t know if you have something else in mind for the protagonist regarding AMLA´s (at level 5 he seems pretty strong al...
by ahmannar
November 19th, 2016, 12:27 pm
Forum: Scenario & Campaign Development
Topic: The Birth of Sorcery (BETA)
Replies: 14
Views: 4516

Re: The Birth of Sorcery (BETA)

I noticed some things while replaying the campaign: ->Is it intentional that some of the hero units have 3 traits, while others only have 2? ->The leader of the city talks about the group having 6 people in it, when in fact there´s only 4; -> The enemy leader of the 1 scenario has the prefix "Mal". ...
by ahmannar
November 15th, 2016, 7:48 pm
Forum: Scenario & Campaign Development
Topic: The Birth of Sorcery (BETA)
Replies: 14
Views: 4516

Re: The Birth of Sorcery

Since the campaign doesn´t have many scenarios yet and it seemed like there was many changes, i decided to replay it all over again. If you don´t mind, i´m just gonna say some general things and not follow the "feedback guide": Return to the village: ->The new ford reduces the "luck" needed in order...
by ahmannar
November 6th, 2016, 9:08 pm
Forum: Scenario & Campaign Development
Topic: The Birth of Sorcery (BETA)
Replies: 14
Views: 4516

Re: The Birth of Sorcery

The premise for the campaign seems interesting enough, so i gave it a try. I'm trying it initially on normal and it sure is an expert level campaign, currently i´m on the level "rising tides". Feedback: 1. a) The story itself is interesting and doesn´t seem repetitive, however there´s some details t...
by ahmannar
October 24th, 2016, 6:49 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 348
Views: 81113

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

This is just a small nitpick anyways but what do you think about having a variation of the bigmap, which could be used after the scenario "The Cloud River"? My idea is that, in order to represent it having dried up, the blue from that area could be replaced by something used to invoke the idea of we...
by ahmannar
October 22nd, 2016, 10:27 am
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 348
Views: 81113

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

You could even use it to show other events of the campaign, for example:
->The location of the battle between Ibn ghani troops and Uthman troops;
->The return of Uthman troops after Ilriel knows that they have defeated Ibn ghani.
by ahmannar
October 22nd, 2016, 10:15 am
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 348
Views: 81113

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

Although it would increase a little bit the description o f it, stating that exception of the use of knocback in its description could be good, so that players wouldn´t be further confused. That map is pretty nice, do you intend to use it as a road map to show the progression of the player along the...
by ahmannar
October 18th, 2016, 8:33 am
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 348
Views: 81113

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

I fully agree with your opinion, InkY; i got too much caught up with trying to "correct" the text while not even realizing that most of my revisions could remove some of the "ancient" feel of the game. I also wasn´t aware that the use of the commas was indeed the correct one, so thanks for clearing ...
by ahmannar
October 16th, 2016, 6:08 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 348
Views: 81113

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

Making him mandatory, while keeping his "alternative advancement" optional could be a good compromise. He has some interesting AMLA and it would be a shame to lose them.
by ahmannar
October 16th, 2016, 10:29 am
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 348
Views: 81113

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

I forgot to write something in the previous document and it's not very long, so i'll just put it in here. I've not directly experienced it on all scenarios and looking trough the WML for this is not so easy, but have you thought of giving dialogue for most of the defeat conditions (a unit getting ki...
by ahmannar
October 15th, 2016, 5:22 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 348
Views: 81113

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

Since this campaign is the definition of addictive for me, i played trough it again (!!!!) and got some more feedback, which consists of revisions to the dialogues (didn´t do it for all the text because it's quite huge), replays of the new state of the campaign (for some reason the option to take a ...
by ahmannar
October 4th, 2016, 6:32 pm
Forum: Scenario & Campaign Development
Topic: Soldier of Wesnoth: SP Campaign (Feedback and Reviews)
Replies: 176
Views: 44979

Re: Soldier of Wesnoth: SP Campaign (Feedback and Reviews)

In the scenario "The beast of Aethenwood", the 3 enemy generals were alive when they killed Sendra. This resulted in ending the scenario with victory, with the dialogue going on as if they were all defeated.