Search found 1223 matches

by Celtic_Minstrel
August 7th, 2018, 4:27 am
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 262
Views: 39781

Re: The Black Cross of Aleron (formerly Besieged Druids)

I don't know what you mean by a side being persisted… but there was no way I was going to let that undead thing ekep its bony mitts on my weapon of mass destruction. My hitherto defensive tree-walker said hi to him. Graktar, Malcorn, and Kaden Kreuz are all supposed to have any surviving units avai...
by Celtic_Minstrel
August 7th, 2018, 3:43 am
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 262
Views: 39781

Re: The Black Cross of Aleron (formerly Besieged Druids)

Okay, so it looks like this is a bug that I noticed a few days ago whereby AI sides are not being persisted. Fortunately, I do have a fix, so I can put up a version 2.0.1 soon. Unfortunately, I think you'd need to go all the way back to scenario 4 (the second cave scenario) to take advantage of this...
by Celtic_Minstrel
August 5th, 2018, 8:12 pm
Forum: Lua Labs
Topic: ResExsention's questions on the art of "Lua-ing"
Replies: 10
Views: 608

Re: ResExsention's questions on the art of "Lua-ing"

The LuaAI page is the official reference for the AI-specific Lua functions in the engine. It could use some improvement, sure, but I think it's basically complete. The only thing really missing is any explanation of how to use those move map functions, but normally they'll be replaced with different...
by Celtic_Minstrel
August 5th, 2018, 8:00 pm
Forum: WML Workshop
Topic: Random Unit Dialogue
Replies: 11
Views: 708

Re: Random Unit Dialogue

The reason your first version doesn't work is because the [message] will always choose the "first" unit that matches the provided filter. Since the leader is (almost) always the first unit spawned for its side, using side=x will always yield the leader. The proper way to use zookeeper's example is t...
by Celtic_Minstrel
August 5th, 2018, 7:40 pm
Forum: WML Workshop
Topic: Using the location of a unit
Replies: 7
Views: 500

Re: Using the location of a unit

Side note: The {IS_LOYAL} macro doesn't make a unit loyal. It only makes it look like it's loyal. To actually make it loyal you also need the following code: [modifications] {TRAIT_LOYAL} [/modifications] Or, if you want it to be loyal but not display the loyal trait, you can instead use upkeep=loya...
by Celtic_Minstrel
August 5th, 2018, 3:08 pm
Forum: Music & Sound Development
Topic: New music contribution
Replies: 13
Views: 1958

Re: New music contribution

This sounds really good! I find the opening to be a bit jarring (perhaps in large part because of that plucked instrument). I also wasn't so fond of the middle slow section; in places it was a bit hard to hear (even after turning up my volume), though that could be partly because my room's kinda noi...
by Celtic_Minstrel
August 5th, 2018, 1:52 pm
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 262
Views: 39781

Re: The Black Cross of Aleron (formerly Besieged Druids)

Initiates Some undead campaigns have remove Human WC with no XP after every scenario. Maybe you can do the same for Initiates without xp and special trait/ability/whatever? Interesting idea... so basically, if it's a vanilla initiate with 0 XP, remove it on victory? I think I can do that. Giant Bat...
by Celtic_Minstrel
August 4th, 2018, 11:10 pm
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 262
Views: 39781

Re: The Black Cross of Aleron (formerly Besieged Druids)

It's finally here! Version 2.0 is now uploaded to the 1.14 add-ons server! Since there's a huge amount of changes, I've enclosed the changelog in spoiler tags this time. (There are in fact actual spoilers in the changelog, too.) You can also now view a full changelog (for all published versions) on ...
by Celtic_Minstrel
August 4th, 2018, 2:24 am
Forum: WML Workshop
Topic: VS Code - WML Syntax highlighting
Replies: 25
Views: 3015

Re: VS Code - WML Syntax highlighting

This might be asking for a lot, but I wonder how difficult it would be to add outline support? I'm thinking of something kinda similar to the JSON outline support... or maybe just note the tag hierarchy? Though it'd also be awesome to have special support for event tags, and perhaps a few other comm...
by Celtic_Minstrel
August 1st, 2018, 12:48 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.4
Replies: 67
Views: 20599

Re: Wesnoth 1.14.4

Well, I'd suggest you give it another try once I upload it, since I've made massive changes to that scenario. It's true that the version of that scenario on the 1.12 addons server is pretty bad, yes. I think the 1.14 version is fairly good in comparison, though perhaps still not as good as the rest...
by Celtic_Minstrel
August 1st, 2018, 1:08 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.4
Replies: 67
Views: 20599

Re: Wesnoth 1.14.4

Besieged Druids This is almost ready to upload to the 1.14 addons server. I expect it'll be up by the end of the week. Note though that the name has changed (see my signature). (By the way, it's also currently on the 1.12 addons server under the same new name, so it doesn't actually qualify for the...
by Celtic_Minstrel
July 28th, 2018, 8:17 pm
Forum: Art Workshop
Topic: Strategic map terrain -large scale map
Replies: 19
Views: 3651

Re: Strategic map terrain -large scale map

So years later I finally came back to this and got it working. By adding a special terrain for the river mouth and another special terrain for the river source, I was able to exactly replicate Wussel's screenshot. It makes drawing rivers a little trickier, true, but I think it's more flexible. I'm g...
by Celtic_Minstrel
July 28th, 2018, 2:29 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.4
Replies: 67
Views: 20599

Re: Wesnoth 1.14.4

profyverya wrote:
July 28th, 2018, 6:07 am
When Wesnoth 1.15 would be out?
It won't be for quite awhile. Maybe about a year from now? That's a very, very rough estimate though. Could be less, or even significantly more.
by Celtic_Minstrel
July 25th, 2018, 3:16 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.4
Replies: 67
Views: 20599

Re: Wesnoth 1.14.4

And I only just downloaded 1.14.3 like, a week ago. Guess I'd better go download it again . >_> You of all people should've known it was coming. :P I think I didn't know yet when I downloaded it? Was probably more like two weeks ago. But yeah, I've certainly known about the upcoming 1.14.4 for awhi...
by Celtic_Minstrel
July 24th, 2018, 12:37 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.4
Replies: 67
Views: 20599

Re: Wesnoth 1.14.4

And I only just downloaded 1.14.3 like, a week ago. Guess I'd better go download it again. >_>