Search found 1663 matches

by Celtic_Minstrel
April 15th, 2020, 1:54 pm
Forum: Art Contributions
Topic: Expanding The Great Continent - [Dunefolk Habitat]
Replies: 120
Views: 13865

Re: Expanding The Great Continent - [Dunefolk Habitat]

I kinda like that map, although I'd still recommend that there's a narrow fertile river basin connecting the lake and the two major cities, which widens out at the coast.
by Celtic_Minstrel
April 15th, 2020, 3:52 am
Forum: Art Contributions
Topic: Expanding The Great Continent - [Dunefolk Habitat]
Replies: 120
Views: 13865

Re: Expanding The Great Continent - [Dunefolk Habitat]

The one thing I'd be wary of is making the new southern parts overly massive. I've noticed that when expanding maps, usually geographical features tend to get bigger and bigger; in this case, there's an absolutely gargantuan desert that's about as big as the whole previously known part of the conti...
by Celtic_Minstrel
April 15th, 2020, 1:44 am
Forum: Writers’ Forum
Topic: Dunefolk Lore - Consolidation
Replies: 78
Views: 7902

Re: Dunefolk Lore - Consolidation

Some general notes… I mentioned this in the other theead too, but why is it an empire? That's kinda boring (plus it gives a vague implication that they're superior to Wesnoth). Why not choose a more interesting and varied form of governance? They could be a federation/confederacy, for example, with ...
by Celtic_Minstrel
April 15th, 2020, 1:10 am
Forum: Scenario & Campaign Development
Topic: [Mainline] A Dunefolk Campaign
Replies: 10
Views: 1392

Re: [Mainline] A Dunefolk Campaign

So, I'm not a fan of the first story for some reason. I'm not quite sure why, but something about it just grates on me. As a result, I'll focus my comments on the second story. Before that, though, I have two general complaints. If I recall correctly, "luminary" is one of the unit names, right? But ...
by Celtic_Minstrel
April 6th, 2020, 1:57 pm
Forum: WML Workshop
Topic: duplicate ai goals
Replies: 6
Views: 901

Re: duplicate ai goals

Sadly, I don't have any idea what could cause this. Almost feels as though the [ai] tag is being parsed twice? But that doesn't make any sense. Did you ever get a chance to investigate this, mattsc?
by Celtic_Minstrel
April 6th, 2020, 1:52 pm
Forum: WML Workshop
Topic: Apply AMLA effect to other unit
Replies: 4
Views: 1169

Re: Apply AMLA effect to other unit

Setting take_only_once=yes on the object probably won't do what you want - it will mean that the effect happens only the first time a unit of that type chooses that advancement. Using an ID probably won't have the correct effect, either, assuming the idea is to affect units near the advancing unit -...
by Celtic_Minstrel
April 6th, 2020, 1:46 pm
Forum: WML Workshop
Topic: unit move on lava
Replies: 12
Views: 1035

Re: unit move on lava

On the contrary, my advice would be to make a copy of the lava terrain that's not unwalkable and use that instead of the default lava anywhere. This is perhaps a little complex, as you'd also need to add a new terrain archetype, but it would certainly be the best way of getting the desired result.
by Celtic_Minstrel
April 6th, 2020, 1:22 pm
Forum: WML Workshop
Topic: Weapon filter not working
Replies: 20
Views: 1582

Re: Weapon filter not working

In the general case yes, but if you use special_active and that weapon special itself has a filter, then special_active will only return true for the weapon that is currently used in the combat. This sounds like a bug… shouldn't special_active return true if the attack has a special that's active ?...
by Celtic_Minstrel
April 4th, 2020, 4:24 pm
Forum: WML Workshop
Topic: Weapon filter not working
Replies: 20
Views: 1582

Re: Weapon filter not working

Use [filter_weapon] not [has_attack]. Hmm but has_attack should also work, right? I'm quite sure that I have used code like this my addon before. They both work, but do different things. Putting [has_attack] in the [filter_opponent] means it'll match for any enemy that has an attack matching the we...
by Celtic_Minstrel
April 4th, 2020, 4:21 pm
Forum: WML Workshop
Topic: Random banter using context free grammar?
Replies: 4
Views: 1057

Re: Random banter using context free grammar?

If you did want to use the context-free grammar system for more complex messages (probably not worth it for your simple example case though), you can do so in Lua. An advantage of context-free over variables is that you can easily have variations in message structure , without adding any additional ...
by Celtic_Minstrel
April 4th, 2020, 4:15 pm
Forum: WML Workshop
Topic: Markovchain???
Replies: 21
Views: 4364

Re: Markovchain???

If you want to simply select from a fixed set of names, I would recommend using the Context-Free Generator instead of the Markov-Chain Generator, as picking from a set of alternatives is precisely what the former does, whereas the latter needs to analyze the data to produce tables that are then used...
by Celtic_Minstrel
April 4th, 2020, 4:13 pm
Forum: WML Workshop
Topic: message WML auto continue? Is this a feature request or idea?
Replies: 2
Views: 729

Re: message WML auto continue? Is this a feature request or idea?

The user interface system does support this, I believe, so it might not be hard to implement. I'm not sure whether it's a good idea, though. There's not many good reasons to auto-continue messages, because people read at different speeds, so if you auto-continue, there will be someone who misses the...
by Celtic_Minstrel
March 29th, 2020, 6:24 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 128
Views: 26696

Re: Dunefolk Rework - Extra Units

Just noting that I don't think the Dunefolk nagas should be a different species. They could have different colourations, perhaps - some colours may be more common in the south while others are more common in the north, just as red hair is more common in certain regions in the real world. However, th...
by Celtic_Minstrel
March 18th, 2020, 1:47 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 99
Views: 14989

Re: Dunefolk Rework - Unit Descriptions

Why do you need to know where the unit has been? If nothing else, I suppose this could be done somehow with unit variables, not sure if that would be efficient though. It's correct that defense-modifying abilities aren't supported. There was apparently a reason for it, like it was really, really slo...
by Celtic_Minstrel
March 12th, 2020, 3:09 am
Forum: Developers’ Discussions
Topic: Git branch cleanup
Replies: 17
Views: 4705

Re: Git branch cleanup

color_range_deprecated should be merged if and only if the removed syntax of the tip commit: Is still removed (or at least deprecated) Doesn't have an alternate deprecation message. I'm not sure how exactly to answer those questions though. On the other hand, it's possible that the syntax change th...