Search found 1115 matches

by Celtic_Minstrel
April 29th, 2018, 10:11 pm
Forum: Users’ Forum
Topic: [DONE] Request for Trailers (1.13/1.14)
Replies: 65
Views: 7374

Re: Request for Trailers (1.13/1.14)

The only thing I don't really like about it is showing a shot of editing WML in a text editor... I don't think that really belongs in a trailer.
by Celtic_Minstrel
April 29th, 2018, 9:59 pm
Forum: WML Workshop
Topic: adding variables in if statements
Replies: 3
Views: 229

Re: adding variables in if statements

The problem here is that + has a meaning in basic WML - it concatenates two parts of a string together. While this is generally used only on quoted strings, it actually applies to unquoted strings as well. So when you write equals=$turn_number|+5 , the WML parser reads this as if it were equals="$tu...
by Celtic_Minstrel
April 29th, 2018, 9:51 pm
Forum: Writers’ Forum
Topic: Descriptions for the Quenoth Elves (Finished drafts)
Replies: 32
Views: 1819

Re: Descriptions for the Quenoth Elves (Finished drafts)

Tauroch Vanguard : The massive and fearless taurochs are often employed not only to hold ground, but also to lead a charge to break enemy formations or to rally the infantry around them to hold a position while shielding and inspiring them. When mounted on a Tauroch, the Vanguards can survive the t...
by Celtic_Minstrel
April 29th, 2018, 3:03 am
Forum: Ideas
Topic: [mainline] Voice acting ?
Replies: 83
Views: 10656

Re: [mainline] Voice acting ?

Yeah, I agree that playing in order would be preferable, but I figured generally you'd only have one sound there so it wouldn't make much difference. Allowing in-order playing is more complicated and would require new options in the sound source API, though it's certainly doable. Do let me know if t...
by Celtic_Minstrel
April 29th, 2018, 12:00 am
Forum: Ideas
Topic: [mainline] Melee "marksman"
Replies: 62
Views: 3563

Re: [mainline] Melee "marksman"

Just noting that using accuracy= won't have the same effect as the current marksman special, as accuracy is purely additive while marksman is max(60, normal_CTH).
by Celtic_Minstrel
April 28th, 2018, 9:56 pm
Forum: Ideas
Topic: [mainline] Melee "marksman"
Replies: 62
Views: 3563

Re: [mainline] Melee "marksman"

There were no melee marksman units in mainline until the khalifate were added. That's why the name is so range-oriented. The name is really good for a ranged attack, but not so great for a melee attack, so now that khalifate are mainlined (as dunefolk), we need to figure out how to deal with it.
by Celtic_Minstrel
April 28th, 2018, 8:19 pm
Forum: Ideas
Topic: [mainline] Melee "marksman"
Replies: 62
Views: 3563

Re: [mainline] Melee "marksman"

Yeah, probably.

I don't really like dropping the use of "marksman" as the name of the ranged weapon special, but if we can't come up with anything good for melee-only, I guess it's acceptable. The term "marksman" will still be used in some of the unit names (and maybe descriptions), anyway.
by Celtic_Minstrel
April 28th, 2018, 3:43 pm
Forum: Ideas
Topic: [mainline] Voice acting ?
Replies: 83
Views: 10656

Re: [mainline] Voice acting ?

Hmm, that's a good point. I should add female_voice too. (For the time being though you can use [if] statements to get that effect.)
by Celtic_Minstrel
April 28th, 2018, 3:41 pm
Forum: Ideas
Topic: [mainline] Melee "marksman"
Replies: 62
Views: 3563

Re: [mainline] Melee "marksman"

I'll summarize the suggestions so far, with my own comments on each of them. accuracy - Works perfectly, but would also work perfectly for ranged, which might be confusing if it's not actually used for ranged; on the other hand this might not work so well for non-physical attacks (like a drain touch...
by Celtic_Minstrel
April 28th, 2018, 1:19 am
Forum: Ideas
Topic: [mainline] Melee "marksman"
Replies: 62
Views: 3563

Re: [mainline] Melee "marksman"

I'm not in favour of a poll, at least not at this point in time. I haven't seen any suggestions that I really like enough suggestions that I feel could actually work.
by Celtic_Minstrel
April 23rd, 2018, 1:14 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.14 (1.14 Release Candidate 3)
Replies: 25
Views: 3017

Re: Wesnoth 1.13.14 (1.14 Release Candidate 3)

Even if they don't have a north-facing attack animation, they should still slide north when attacking to the north, even if the animation itself shows them stabbing to the south...
by Celtic_Minstrel
April 23rd, 2018, 1:13 pm
Forum: Art Development
Topic: Lordbob's commissionned work: UtBS
Replies: 264
Views: 34086

Re: Lordbob's commissionned work: UtBS

I like all of those, but I think she should probably retain the staff. The red mage's impact weapon is their staff, after all? B and D seem perhaps overly elaborate, but I like the idea of pants. You could still add the staff slung across her back to C, right? Not sure whether I prefer her to be hol...
by Celtic_Minstrel
April 22nd, 2018, 11:04 pm
Forum: WML Workshop
Topic: Dynamically remove default amla from some unit_type
Replies: 9
Views: 512

Re: Dynamically remove default amla from some unit_type

The 1.12-friendly way is indeed not entirely persistent. Any changes you make using [store_unit] , [modify_unit] , etc will only persist until the unit is "rebuilt", which can happen in a number of ways, most notably when they advance to a different unit type. So you'd need to somehow have events se...
by Celtic_Minstrel
April 21st, 2018, 10:09 pm
Forum: WML Workshop
Topic: VS Code - WML Syntax highlighting
Replies: 23
Views: 1795

Re: VS Code - WML Syntax highlightning

That's what I proposed, yeah. I think it should work provided that those patterns match only a specific line.
by Celtic_Minstrel
April 21st, 2018, 7:03 pm
Forum: Art Development
Topic: Lordbob's commissionned work: UtBS
Replies: 264
Views: 34086

Re: Lordbob's commissionned work: UtBS

Yeah, that's similar to what I was thinking. Meanwhile, the merfolk can probably make do with existing portraits for the time being. Sure it wouldn't be a unique face, but at least it would match the style.