Search found 1291 matches

by Celtic_Minstrel
December 1st, 2018, 7:14 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 302
Views: 17205

Re: Dunefolk balancing rework ideas - discussion.

When thinking about weapons for a naga, do keep in mind that they are not deep sea creatures, and may not even be sea creatures at all (they may live more in the rivers and lakes than in the sea). That said, I like Pentarctagon's general idea.
by Celtic_Minstrel
December 1st, 2018, 1:30 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 302
Views: 17205

Re: Dunefolk balancing rework ideas - discussion.

While it's true that the wyvern is not a product of near-eastern mythology, I don't think that really matters - we can mix and match as much as we want. That said, the argument about the wyvern being weak to pierce might be relevant. I can see the point about it being weird to use a fire unit (Jinn...
by Celtic_Minstrel
November 30th, 2018, 3:31 am
Forum: Website
Topic: Wiki issue with AI_Recruitment
Replies: 5
Views: 2079

Re: Wiki issue with AI_Recruitment

Bit late, but... this isn't specific to AI at all - quotes are a fundamental part of the WML syntax that disable whitespace-collapsing in the value (stripping leading and trailing whitespace and replacing internal runs with a single space). To put it another way, the only way the presence or absence...
by Celtic_Minstrel
November 30th, 2018, 1:07 am
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 302
Views: 17205

Re: Dunefolk balancing rework ideas - discussion.

Has anyone thought about implementing ToD modifiers as race-specific traits? I don't know how practical this would be, but i find this concept very interesting and think it should be more discussed here - wether it could replace liminal alignment or not. For the record, I'm 99% sure that it's possi...
by Celtic_Minstrel
November 29th, 2018, 1:11 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 302
Views: 17205

Re: Dunefolk balancing rework ideas - discussion.

Yeah, I think adding a poison attack to one of the units would be good. Maybe even to the herbalist.
by Celtic_Minstrel
November 28th, 2018, 1:28 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 302
Views: 17205

Re: Dunefolk balancing rework ideas - discussion.

I want to note that the jinn and wyvern rider were not added to the faction on master, and they don't necessarily need to be added to the faction, though I wouldn't be opposed to it. At the moment they are just auxiliary units associated with the faction but not actually part of it.
by Celtic_Minstrel
November 28th, 2018, 2:22 am
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 302
Views: 17205

Re: Dunefolk balancing rework ideas - discussion.

The burner is one of the two Dunefolk units that I really like (the other being the hakim), so I am not in favour of any proposal that removes it. I am not super-attached to the use of the liminal alignment in the Dunefolk faction — the alignment itself is cool and it's nice to have actual mainline ...
by Celtic_Minstrel
November 27th, 2018, 1:34 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 302
Views: 17205

Re: Dunefolk balancing rework ideas - discussion.

Not sure I like the idea of having a unit without attacks though...

If you did do that though, the Elder Falcon could still keep its attacks.
by Celtic_Minstrel
November 27th, 2018, 1:22 am
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 302
Views: 17205

Re: Dunefolk balancing rework ideas - discussion.

Wasn't there a discussion about a level 1 Jinni being added to the faction? :whistle: I'm not sure... I don't recall such a discussion, but it's possible there was one. However, that has not been done on master (ie, upcoming 1.15.0). The only change to the Dunefolk on master is the change to limina...
by Celtic_Minstrel
November 26th, 2018, 2:01 am
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 302
Views: 17205

Re: Dunefolk balancing rework ideas - discussion.

The_Gnat wrote:
November 26th, 2018, 12:55 am
Probably a more valid question is what role would the jinn be filling? Adding units is fun but could potentially lead away from the goal of balance.
It won't affect balance at all. It was added for flavour, and isn't even recruitable.
by Celtic_Minstrel
November 25th, 2018, 7:59 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 302
Views: 17205

Re: Dunefolk balancing rework ideas - discussion.

The level 1 "Fire Guardian" sprite already in mainline is at least as good of an option. A simple recoloring of it would be as well. I think this wouldn't fit very well as a L1 to the L2 jinn that was added. A jinn certainly fits, of course. But the reason I feel the burner fits with a non-magical ...
by Celtic_Minstrel
November 25th, 2018, 4:14 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 302
Views: 17205

Re: Dunefolk balancing rework ideas - discussion.

I'm not sure I understand your question? Why are you even asking what improvement jinn would have over the burner? There isn't any plan for jinn to replace burners... the added jinn unit in master isn't really comparable to the burner line. (By the way, the word "jinn" is grammatically plural. For s...
by Celtic_Minstrel
November 24th, 2018, 6:44 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 302
Views: 17205

Re: Default+Dunefolk era balance

where can I find that unit? It hasn't been released yet; it'll be in 1.15.0 whenever that comes out. also, wouldn't jinn be considered a magical creature? Which would mean that DF wouldn like to work with Jinns. Or does their hate against magic refer only on their own use? Yeah, I think jinn would ...
by Celtic_Minstrel
November 24th, 2018, 4:41 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 302
Views: 17205

Re: Default+Dunefolk era balance

Bringing this back to the burner line specifically, I wonder what better fits the near eastern theme of the faction-- a pretty exclusively greek/byzantine weapon or a jinn (a creature of smokeless flame from middle eastern traditions)? A jinn certainly fits, of course. But the reason I feel the bur...
by Celtic_Minstrel
November 19th, 2018, 3:47 am
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 302
Views: 17205

Re: Dunefolk balancing rework ideas - discussion.

They're not mutually exclusive – there could be both a 1.14.6 and a 1.15.0 release. I think it's reasonable to expect at least one of them to be out next month, but I'm not in charge of the timing, so... who knows.