Search found 1188 matches

by Celtic_Minstrel
August 5th, 2018, 3:08 pm
Forum: Music & Sound Development
Topic: New music contribution
Replies: 10
Views: 564

Re: New music contribution

This sounds really good! I find the opening to be a bit jarring (perhaps in large part because of that plucked instrument). I also wasn't so fond of the middle slow section; in places it was a bit hard to hear (even after turning up my volume), though that could be partly because my room's kinda noi...
by Celtic_Minstrel
August 5th, 2018, 1:52 pm
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 245
Views: 34282

Re: The Black Cross of Aleron (formerly Besieged Druids)

Initiates Some undead campaigns have remove Human WC with no XP after every scenario. Maybe you can do the same for Initiates without xp and special trait/ability/whatever? Interesting idea... so basically, if it's a vanilla initiate with 0 XP, remove it on victory? I think I can do that. Giant Bat...
by Celtic_Minstrel
August 4th, 2018, 11:10 pm
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 245
Views: 34282

Re: The Black Cross of Aleron (formerly Besieged Druids)

It's finally here! Version 2.0 is now uploaded to the 1.14 add-ons server! Since there's a huge amount of changes, I've enclosed the changelog in spoiler tags this time. (There are in fact actual spoilers in the changelog, too.) You can also now view a full changelog (for all published versions) on ...
by Celtic_Minstrel
August 4th, 2018, 2:24 am
Forum: WML Workshop
Topic: VS Code - WML Syntax highlighting
Replies: 25
Views: 2497

Re: VS Code - WML Syntax highlighting

This might be asking for a lot, but I wonder how difficult it would be to add outline support? I'm thinking of something kinda similar to the JSON outline support... or maybe just note the tag hierarchy? Though it'd also be awesome to have special support for event tags, and perhaps a few other comm...
by Celtic_Minstrel
August 1st, 2018, 12:48 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.4
Replies: 60
Views: 6051

Re: Wesnoth 1.14.4

Well, I'd suggest you give it another try once I upload it, since I've made massive changes to that scenario. It's true that the version of that scenario on the 1.12 addons server is pretty bad, yes. I think the 1.14 version is fairly good in comparison, though perhaps still not as good as the rest...
by Celtic_Minstrel
August 1st, 2018, 1:08 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.4
Replies: 60
Views: 6051

Re: Wesnoth 1.14.4

Besieged Druids This is almost ready to upload to the 1.14 addons server. I expect it'll be up by the end of the week. Note though that the name has changed (see my signature). (By the way, it's also currently on the 1.12 addons server under the same new name, so it doesn't actually qualify for the...
by Celtic_Minstrel
July 28th, 2018, 8:17 pm
Forum: Art Workshop
Topic: Strategic map terrain -large scale map
Replies: 19
Views: 3052

Re: Strategic map terrain -large scale map

So years later I finally came back to this and got it working. By adding a special terrain for the river mouth and another special terrain for the river source, I was able to exactly replicate Wussel's screenshot. It makes drawing rivers a little trickier, true, but I think it's more flexible. I'm g...
by Celtic_Minstrel
July 28th, 2018, 2:29 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.4
Replies: 60
Views: 6051

Re: Wesnoth 1.14.4

profyverya wrote:
July 28th, 2018, 6:07 am
When Wesnoth 1.15 would be out?
It won't be for quite awhile. Maybe about a year from now? That's a very, very rough estimate though. Could be less, or even significantly more.
by Celtic_Minstrel
July 25th, 2018, 3:16 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.4
Replies: 60
Views: 6051

Re: Wesnoth 1.14.4

And I only just downloaded 1.14.3 like, a week ago. Guess I'd better go download it again . >_> You of all people should've known it was coming. :P I think I didn't know yet when I downloaded it? Was probably more like two weeks ago. But yeah, I've certainly known about the upcoming 1.14.4 for awhi...
by Celtic_Minstrel
July 24th, 2018, 12:37 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.4
Replies: 60
Views: 6051

Re: Wesnoth 1.14.4

And I only just downloaded 1.14.3 like, a week ago. Guess I'd better go download it again. >_>
by Celtic_Minstrel
July 19th, 2018, 9:43 pm
Forum: Writers’ Forum
Topic: Descriptions for the Quenoth Elves (Finished drafts)
Replies: 37
Views: 4183

Re: Descriptions for the Quenoth Elves (Finished drafts)

But I have a question, shouldn't the Tauroch Vanguard and the Tauroch Flagbearer be reversed? Maybe I've just watched too much fantasy (I blame Lord of the Ring for that) but I feel like the greatest commanders usually take place in the vanguard of the army... I don't know... It's hard to say, real...
by Celtic_Minstrel
July 17th, 2018, 12:47 pm
Forum: Lua Labs
Topic: Murky Weathercast, debugging errors
Replies: 3
Views: 350

Re: Murky Weathercast, debugging errors

You need to load the other file into the main file using the wesnoth.require function. By the way, some of those functions you wrote in that file already exist in Wesnoth, in the "functional" module if I recall correctly.
by Celtic_Minstrel
July 17th, 2018, 3:16 am
Forum: WML Workshop
Topic: Routes
Replies: 6
Views: 491

Re: Routes

If I recall correctly, when I made my maps I just used GIMP or similar software to figure out the coordinates of the target location. That can certainly get tedious when plotting out a long track, mind you.
by Celtic_Minstrel
July 4th, 2018, 2:58 am
Forum: Lua Labs
Topic: Gui Debug Tools 0.9.9 for BfW 1.14
Replies: 32
Views: 5466

Re: Gui Debug Tools 0.9.8 for BfW 1.13/1.14

Well, I can totally understand not_living setting the other three, but the reverse doesn't seem to make sense...
by Celtic_Minstrel
July 4th, 2018, 2:22 am
Forum: Lua Labs
Topic: Gui Debug Tools 0.9.9 for BfW 1.14
Replies: 32
Views: 5466

Re: Gui Debug Tools 0.9.8 for BfW 1.13/1.14

Why would not_living be automatically set if the first three are set? I don't see how the combination of those is equivalent not being a living creature?