Search found 1663 matches

by Celtic_Minstrel
April 24th, 2020, 1:48 pm
Forum: Writers’ Forum
Topic: An Orcish Incursion: some questions and ideas
Replies: 15
Views: 2347

Re: An Orcish Incursion: some questions and ideas

Actually that tower could be build by elves or dwarves in some ancient times so that is the explanation. Or saurians. I also want to note that if you want players to play both sides, then rather than having two separate campaigns, you could build it into a multiplayer campaign where one player play...
by Celtic_Minstrel
April 24th, 2020, 1:37 pm
Forum: WML Workshop
Topic: Change AI side from defend to attack during scenario
Replies: 5
Views: 597

Re: Change AI side from defend to attack during scenario

But even if you did that and checked the game inspector aspect, you would have seen both the first avoid block and the second avoid block defined. That is what I meant with you'd have to delete the first avoid block. I'm fairly sure the second avoid block would be the one active, though… so deletin...
by Celtic_Minstrel
April 24th, 2020, 1:32 pm
Forum: Art Contributions
Topic: Expanding The Great Continent - [Dunefolk Habitat]
Replies: 120
Views: 13945

Re: Expanding The Great Continent - [Dunefolk Habitat]

So if we want to avoid making 2 cultures, Having two cultures is something that in my opinion is necessary for southern versus northern variants of any race. We don't necessarily need to define all the cultural differences, but there will be some. The only way i can see orcs bring in this area is w...
by Celtic_Minstrel
April 23rd, 2020, 6:20 pm
Forum: Art Contributions
Topic: Expanding The Great Continent - [Dunefolk Habitat]
Replies: 120
Views: 13945

Re: Expanding The Great Continent - [Dunefolk Habitat]

Instead of transplanting our standard template of fantasy races, I too would focus on introducing the underrepresented lizard races of Wesnoth into the newly created (arid) habitat. Nagas, saurians, drakes and dragons are pretty much extinct in Wesnoth, if judged by their distribution in current ca...
by Celtic_Minstrel
April 23rd, 2020, 12:54 pm
Forum: Art Contributions
Topic: Expanding The Great Continent - [Dunefolk Habitat]
Replies: 120
Views: 13945

Re: Expanding The Great Continent - [Dunefolk Habitat]

I'm thinking perhaps the Mountains of Peril shouldn't be inhabited by dwarves. They're practically right next to the Southwood and the southern reaches of the Wesnoth Kingdom, so I'd think that if there were dwarves there, Wesnoth would have at least rumours of their presence, if not confirmation. T...
by Celtic_Minstrel
April 23rd, 2020, 12:11 am
Forum: Art Contributions
Topic: Expanding The Great Continent - [Dunefolk Habitat]
Replies: 120
Views: 13945

Re: Expanding The Great Continent - [Dunefolk Habitat]

Edwylm wrote: April 22nd, 2020, 10:29 pm The last red box can't really say I added a bit of swamp but overall might be best to have it as grassland to be honest
Swamp is fine on a coastline, it could be a salt marsh or a mangrove swamp for example. Whether or not either of those in at this particular location, I don't know.
by Celtic_Minstrel
April 22nd, 2020, 1:18 pm
Forum: Art Contributions
Topic: Expanding The Great Continent - [Dunefolk Habitat]
Replies: 120
Views: 13945

Re: Expanding The Great Continent - [Dunefolk Habitat]

…then where the heck did Kesh and Serrul come from…

For the record, I kinda like the name Kesh, at least.
by Celtic_Minstrel
April 21st, 2020, 11:20 pm
Forum: Art Contributions
Topic: Expanding The Great Continent - [Dunefolk Habitat]
Replies: 120
Views: 13945

Re: Expanding The Great Continent - [Dunefolk Habitat]

Do the elvish hunter are currently featured in mainline?, couldn't find them in 1.15.3. If not, or not anymore, then they surely will find a place in the southern expansion. It's not currently in mainline, so if it was desirable for southern elves to have the hunter, we'd need to add it. Just on a ...
by Celtic_Minstrel
April 21st, 2020, 6:14 pm
Forum: Art Contributions
Topic: Expanding The Great Continent - [Dunefolk Habitat]
Replies: 120
Views: 13945

Re: Expanding The Great Continent - [Dunefolk Habitat]

here is a diagram of what happens when moist air meets tall mountains. Alright, so then the airflow tends to be to the northwest in this region. I like your version of the watershed and delta of the Impassable Jungle better than ghype's version in the preceding post. What I too was thinking is that...
by Celtic_Minstrel
April 21st, 2020, 2:00 pm
Forum: Art Contributions
Topic: Expanding The Great Continent - [Dunefolk Habitat]
Replies: 120
Views: 13945

Re: Expanding The Great Continent - [Dunefolk Habitat]

So I added more tribunary rivers and generally better shaped some of the existing ones. I am currently still ignoring the west jungle and swamp as I am not sure about the river. Will redraw the river and adjust the terrain there. As for the rest, I think we are getting there slowly. I feel like the...
by Celtic_Minstrel
April 20th, 2020, 12:09 pm
Forum: Art Contributions
Topic: Expanding The Great Continent - [Dunefolk Habitat]
Replies: 120
Views: 13945

Re: Expanding The Great Continent - [Dunefolk Habitat]

According to that, the swamp should be that large east ways and would probably cover more of the delta. I could shrink the swamp and make it occupy more space around the delta. But than I thought that elves wouldn't have much of this "beautiful" delta, thats why I split it. Do you think there is a ...
by Celtic_Minstrel
April 20th, 2020, 11:56 am
Forum: Writers’ Forum
Topic: Dunefolk Lore - Consolidation
Replies: 78
Views: 7942

Re: Dunefolk Lore - Consolidation

I will note that it's probably not good to have the merchants calling the shots. They would have some influence, certainly, but they're hopefully not the ruling class.
by Celtic_Minstrel
April 19th, 2020, 8:25 pm
Forum: Art Contributions
Topic: Expanding The Great Continent - [Dunefolk Habitat]
Replies: 120
Views: 13945

Re: Expanding The Great Continent - [Dunefolk Habitat]

The mountains will act as a wall when it comes to rain thus the southeast face for the mountains will receive large amounts of rain. To be more precise, normally one side of the mountain will receive lots of rain while the other side will receive very little. Which side is which depends on how the ...
by Celtic_Minstrel
April 19th, 2020, 6:44 pm
Forum: Art Contributions
Topic: Expanding The Great Continent - [Dunefolk Habitat]
Replies: 120
Views: 13945

Re: Expanding The Great Continent - [Dunefolk Habitat]

Also I was thinking on the traveling routes of the dunefolk. Either they travel (1) through the mainland using the river until the oasis and then footway or (2) sail around to the Bay of Clouds. If we would go with (1), it means that route would be "busy" and I don't know how much I would like it. ...
by Celtic_Minstrel
April 19th, 2020, 5:51 pm
Forum: Ideas
Topic: Engine support for real ranged attacks
Replies: 25
Views: 4734

Re: Engine support for real ranged attacks

1. Should the target unit be able to retaliate (provided it has an attack with the required range)? 1. I'm inclined towards 'yes', because that's how everything works. That, however, brings up the question if you should also be able to retaliate against units you can't see. 3. Should a unit be able...