Search found 1116 matches

by Celtic_Minstrel
May 9th, 2018, 2:26 am
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 2628

Re: Removing racism from Wesnoth unit descriptions

I like octalot's goblin knight description. And, an unreliable narrator is hardly a prerequisite for flavourful descriptions. Fantasy racism is still racism and should be treated as such. That doesn't mean it can't be used, only that it should not be treated as an acceptable or normal thing. This ha...
by Celtic_Minstrel
May 9th, 2018, 12:21 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.0 — New Horizons Update
Replies: 106
Views: 14772

Re: Wesnoth 1.14.0 — New Horizons Update

That's exactly what's happening, Konrad2. (A more precise explanation is that Wesnoth is split into several "event contexts" and the release event got sent to a different context than the press event; so for example this could happen if a dialog pops up while the arrow key is pressed.) In any case, ...
by Celtic_Minstrel
May 9th, 2018, 12:15 am
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 2628

Re: Removing racism from Wesnoth unit descriptions

Thank you for the slippery slope, Sapient. Moving on... I don't think anyone's saying Wesnoth the setting has to be free of racism; in fact, there's good opportunities to explore the concept - will the Wesnothians and Dunefolk view each other as more alike, due to the presence of non-human species? ...
by Celtic_Minstrel
May 8th, 2018, 4:12 am
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 187
Views: 31011

Re: The Black Cross of Aleron (formerly Besieged Druids)

I'll also post in this thread whenever I actually upload it, with a complete changelog.
by Celtic_Minstrel
May 8th, 2018, 4:09 am
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 2628

Re: Removing racism from Wesnoth unit descriptions

I read that review, and I do think it has a point, especially with regards to the orc descriptions that it brought up. I'm not against unit descriptions referencing other units or races, though I think the specific references the review called out aren't worth keeping. Reading the proposed revisions...
by Celtic_Minstrel
May 8th, 2018, 1:47 am
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 187
Views: 31011

Re: The Black Cross of Aleron (formerly Besieged Druids)

The new version will not be in 1.12, but at the rate I'm working it might not even be on 1.14 before the end of the month, so there's no hurry. :)
by Celtic_Minstrel
May 8th, 2018, 12:58 am
Forum: WML Workshop
Topic: 1.14 colors...
Replies: 32
Views: 875

Re: 1.14 colors...

I'm pretty sure the [effect] workaround has been an undocumented feature for quite some time, so it's very likely that it worked in 1.12. I actually just added documentation for these features to the wiki, particularly on GameConfigWML . I didn't mention that they work at toplevel since I wasn't cer...
by Celtic_Minstrel
May 8th, 2018, 12:18 am
Forum: WML Workshop
Topic: 1.14 colors...
Replies: 32
Views: 875

Re: 1.14 colors...

The colour name "frozen" is named after the "frozen" terrain and is used to colour the small terrain icons on the sidebar; I don't recall having any issues with these colours, and they're not technically intended for use as team colours, so I wouldn't support changing them unless you actually want t...
by Celtic_Minstrel
May 6th, 2018, 8:41 pm
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 187
Views: 31011

Re: The Black Cross of Aleron (formerly Besieged Druids)

You do have some faerie fire from the start, though it's on leader units so you can't be reckless with it. (The queen also gets it in the upcoming version.) On easy mode you also get a druid from the start and possibly an enchantress (can't quite recall) in the upcoming version. The entire scenario ...
by Celtic_Minstrel
May 6th, 2018, 3:18 am
Forum: WML Workshop
Topic: [micro_ai] slow
Replies: 32
Views: 519

Re: [micro_ai] slow

From your post in the other thread I would definitely say the goto MicroAI is not very suitable for this. I think it would make more sense to use a custom-written AI instead. (That said, it's nice that you've managed to get it working with the goto MicroAI, so if you're satisfied with that...)
by Celtic_Minstrel
May 5th, 2018, 4:16 pm
Forum: Lua Labs
Topic: is_observer LUA or WML equivalent?
Replies: 17
Views: 586

Re: is_observer LUA or WML equivalent?

Some of the WML tags are coded in C++, these are found in src/game_events/action_wml.cpp.
by Celtic_Minstrel
May 5th, 2018, 3:52 pm
Forum: Writers’ Forum
Topic: [UtBS] Name for Quenoth scout mounts
Replies: 13
Views: 624

Re: [UtBS] Name for Quenoth scout mounts

Looks like there were only a few ideas in the unit descriptions thread:
beetlenaut wrote:
April 30th, 2018, 6:55 am
I would suggest something that's similar to an antelope species so it may bring one to mind: Dunebok, Beylond, Aurichs.
Sur_191 wrote:
April 30th, 2018, 7:13 am
Maybe "Dorcas"?
I really don't like that last one though.
by Celtic_Minstrel
May 5th, 2018, 5:02 am
Forum: Writers’ Forum
Topic: [UtBS] Name for Quenoth scout mounts
Replies: 13
Views: 624

Re: [UtBS] Name for Quenoth scout mounts

I'd like to hear the etymology of the words, just because I'm interested in that kind of thing. Of nemaara's, I personally like ibynx; I also think dustbok is nice. There was some discussion about this in another thread too (the dunefolk description one if I recall correctly?) which mentions a few o...
by Celtic_Minstrel
May 5th, 2018, 4:57 am
Forum: WML Workshop
Topic: 1.14 random generator
Replies: 3
Views: 183

Re: 1.14 random generator

Um, gfgtdf, is that documented anywhere?
by Celtic_Minstrel
May 5th, 2018, 1:44 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.0 — New Horizons Update
Replies: 106
Views: 14772

Re: Wesnoth 1.14.0 — New Horizons Update

Do you mean I could do it myself or you mean you could do it for next updates of 1.14? I would like to know how to do it myself if its possible.. Well, you could probably do it yourself it you really wanted to, but I think it likely requires C++ code changes, so... But 1.14 has got rediculously wor...