Search found 1663 matches

by Celtic_Minstrel
August 6th, 2012, 6:25 am
Forum: Scenario & Campaign Development
Topic: The Barren Queen
Replies: 18
Views: 3956

Re: The Barren Queen

This setting is not visible for the player. Apart from the presence/absence of the blue orb! Do you want them not to move until they see an enemy unit? If so, use this: ai_special=guardian Add it under the unit tag. Well, this might be better for WML forum, but I'd like to help: [status] guardian=t...
by Celtic_Minstrel
August 5th, 2012, 3:31 pm
Forum: WML Workshop
Topic: [engine] Add traits with [effect]/[object]
Replies: 4
Views: 2704

Re: [engine] Add traits with [effect]/[object]

Wait, come to think of it, I'm fairly sure that's not the thread I found. I tried the code you posted in that thread (and on the wiki) and it works! Might still be nice to allow [object] to do the same (eg, for auto-removal at the end of the scenario), but this is fine for what I needed.
by Celtic_Minstrel
August 5th, 2012, 5:35 am
Forum: Faction & Era Development
Topic: Steelhive Faction feedback/balancing
Replies: 240
Views: 41135

Re: Steelhive Faction feedback/balancing

I was curious about this, so I downloaded it from the 1.8 server (at addons.wesnoth.org) and tried it on 1.10. I was surprised to find it actually works pretty well, though the electric weapon special may be broken. At first I thought lightshifter was broken too, but I was doing AI vs AI; I guess it...
by Celtic_Minstrel
August 5th, 2012, 4:17 am
Forum: Users’ Forum
Topic: Someone gotta help me to build a channel on IRC!!!
Replies: 14
Views: 2244

Re: Someone gotta help me to build a channel on IRC!!!

Right on the IRC server by typing commands into the chat box.
by Celtic_Minstrel
August 5th, 2012, 1:24 am
Forum: Users’ Forum
Topic: Someone gotta help me to build a channel on IRC!!!
Replies: 14
Views: 2244

Re: Someone gotta tell me how to build a channel on IRC!!!

If you want to keep the channel when you log out though, you'll need to register your nickname with NickServ and then register your channel with ChanServ (assuming a network that has these services, such as freenode; some don't, and not all of those have a replacement for them either). Generally you...
by Celtic_Minstrel
August 4th, 2012, 11:01 pm
Forum: WML Workshop
Topic: [engine] Add traits with [effect]/[object]
Replies: 4
Views: 2704

Re: [engine] Add traits with [effect]/[object]

Yes, I know it can be done, but using [modify_unit] does not apply the [effect]'s within the [trait]; it merely displays the trait. Thus various hacks are required to force the game to apply the new trait. I remember seeing that thread before; it's at least partly how I managed to figure out how to ...
by Celtic_Minstrel
August 4th, 2012, 9:58 pm
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 272
Views: 69150

Re: Besieged Druids campaign

Although there is a requirement that uploads to the server must be GPL, it is not required that they be licensed under the GPL exclusively. Feel free to add a note to your add-on dual-licensing it with any other license you may wish. (If you reuse any graphics or such in your folder, you would have...
by Celtic_Minstrel
August 4th, 2012, 5:44 pm
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 272
Views: 69150

Re: Besieged Druids campaign

And what I meant by opening the addons server is this: 1. run wesnoth 2. hit the button that says addons server (same thing to download addons) Huh, that's somehow a lot easier than I expected. It could stand to be a little easier to find, though; maybe put it at the top of the list instead of the ...
by Celtic_Minstrel
August 4th, 2012, 4:44 am
Forum: WML Workshop
Topic: [engine] Add traits with [effect]/[object]
Replies: 4
Views: 2704

[engine] Add traits with [effect]/[object]

I'd like an effect type to add a new trait to a unit, or some other simpler method of adding traits using an [object]. Currently what I do is add the trait with [modifu_unit], then use [transform_unit] (with transform_to=the type it already is) to force the game to recalculate the unit's stats based...
by Celtic_Minstrel
August 4th, 2012, 4:41 am
Forum: Ideas
Topic: Feature Request: [unstore_unit] animate=no
Replies: 4
Views: 1416

Re: Feature Request: [unstore_unit] animate=no

I'd like to request the same for [transform_unit].
by Celtic_Minstrel
August 4th, 2012, 4:03 am
Forum: WML Workshop
Topic: WML syntax hiliting for TextWrangler
Replies: 3
Views: 1559

WML syntax hiliting for TextWrangler

For Mac users, I made a TextWrangler/BBCode syntax highlighter (with limited support for the function menu as well). The plist file in the download is generated by a simple Python script so that it hilites full tags rather than just the tag-name (thus preventing tag-names from being hilited in other...
by Celtic_Minstrel
August 4th, 2012, 3:51 am
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 272
Views: 69150

Re: Besieged Druids campaign

1. open the addons server This is the only part of your instructions that I don't fully understand, though I imagine I could figure it out fairly quickly with a wiki search or something. (I vaguely recall seeing something about this somewhere on there.) Having just read the add-on server rules, I'm...
by Celtic_Minstrel
August 4th, 2012, 3:03 am
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 272
Views: 69150

The Black Cross of Aleron (formerly Besieged Druids)

So, having downloaded Wesnoth a month or so ago, I decided I'd like to try my hand at making a campaign. I thought up a story hook and what I thought would be an interesting quirk, and started coding (if WML counts as coding). At this point, the campaign is "complete" in the sense that it is beatabl...