Search found 473 matches
- June 22nd, 2012, 1:07 pm
- Forum: Scenario & Campaign Development
- Topic: The Onslaught - Orcish Incursion type of gameplay
- Replies: 18
- Views: 2867
Re: The Onslaught - Orcish Incursion type of gameplay
Second scenario was fun. Here's the replay. The turn limit could be higher, but that's not a problem.
- June 22nd, 2012, 12:12 pm
- Forum: Scenario & Campaign Development
- Topic: The Onslaught - Orcish Incursion type of gameplay
- Replies: 18
- Views: 2867
Re: The Onslaught - Orcish Incursion type of gameplay
The first scenario was fun. The dialouge was interesting. I liked it.
- June 22nd, 2012, 11:36 am
- Forum: Scenario & Campaign Development
- Topic: The Onslaught - Orcish Incursion type of gameplay
- Replies: 18
- Views: 2867
Re: The Onslaught - Orcish Incursion type of gameplay
I just downloaded it. Looks really fun. 

- June 21st, 2012, 6:55 pm
- Forum: Multiplayer Development
- Topic: My second map, your opinion please!
- Replies: 7
- Views: 1667
Re: My second map, your opinion please!
Looks like a great map. Is it on the addons server? Because I want to download it.
And it did look unbalanced at first, but then I looked at the actual hexes and it's not. Great job of balancing.
And it did look unbalanced at first, but then I looked at the actual hexes and it's not. Great job of balancing.

- June 21st, 2012, 12:57 pm
- Forum: Art Workshop
- Topic: Amorphous's Pixel Art
- Replies: 58
- Views: 24089
Re: Amorphous's Pixel Art
They all look great. As for the Minotaur though, his legs really need to be more muscular. After all, the main attack for a minotaur (in Greek and Roman mythology at least) is charging at you with his horns. The rest of the body looks great though. 

- June 21st, 2012, 2:38 am
- Forum: WML Workshop
- Topic: New Campaign Not Loading
- Replies: 22
- Views: 3137
Re: New Campaign Not Loading
One thing to mention. I personally use the following bit of code under the side tag. I find it's easier if you only have 1-4 villages.
Code: Select all
[village]
x,y=1,1 #whatever coordinates you want
[/village]
- June 19th, 2012, 10:10 pm
- Forum: WML Workshop
- Topic: Generating Units
- Replies: 2
- Views: 580
Re: Generating Units
That was fast. Thanks!
- June 19th, 2012, 9:41 pm
- Forum: WML Workshop
- Topic: Generating Units
- Replies: 2
- Views: 580
Generating Units
For my campaign, using this map I want there to be a peasant on every tile that there's farm. Is there a way to do this without about a hundred unit tags?
- June 19th, 2012, 6:38 pm
- Forum: Scenario & Campaign Development
- Topic: Theoretical Scenario
- Replies: 4
- Views: 983
Re: Theoretical Scenario
That's what I wanted. Thanks.
- June 19th, 2012, 4:16 pm
- Forum: Faction & Era Development
- Topic: Khalifate gameplay thread (feedback on balance and bugs)
- Replies: 373
- Views: 89595
Re: Khalifate gameplay thread (feedback on balance and bugs)
Here's a replay of Khalifate vs. Rebels. The Rebels won primarily because the Khalifate lack a good archer that has very weak melee. P.S. I noticed that none of the Khalifate units have attack or defense animations, just moving or an arrow coming out of their chest. I realize this isn't finished yet...
- June 19th, 2012, 4:12 pm
- Forum: Scenario & Campaign Development
- Topic: Theoretical Scenario
- Replies: 4
- Views: 983
Re: Theoretical Scenario
That'll work for some of it, but do you know how to change the leader's team when doing so?
Thanks though, it still helps.
Thanks though, it still helps.

- June 19th, 2012, 3:01 pm
- Forum: Scenario & Campaign Development
- Topic: Theoretical Scenario
- Replies: 4
- Views: 983
Theoretical Scenario
I was thinking of creating a multi-player scenario where it starts with everybody versus one other person. Whenever that one person's leader dies, however, it respawns at a different keep. Whenever he kills somebody else's leader, they respawn on the zombie side. The winner of the scenario is the on...
- June 19th, 2012, 2:55 pm
- Forum: Forum Games
- Topic: Ruin A Wish: Short stories
- Replies: 75
- Views: 36398
Re: Ruin A Wish: Short stories
Granted, Battle for Wesnoth is now more fun than it ever has been. But now your past experiences are boring in comparison. You realize that up till now your life's been a waste. You now refuse to play it for fear of it becoming even more fun and you lose even more good memories. I wish for a wireles...
- June 18th, 2012, 11:35 pm
- Forum: Forum Games
- Topic: Ruin A Wish: Short stories
- Replies: 75
- Views: 36398
Re: Ruin A Wish: Short stories
Granted, one person comments on your campaign, but the post is cut short. The subscribe button fails to work. Hence you spend the rest of you life checking your topic for the end of an irrelevant post that will never come. I wish my old laptop worked. P.S. What campaign is it? P.P.S. Last post Novem...
- June 18th, 2012, 7:32 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign Bug Issues
- Replies: 9
- Views: 1905
Re: Campaign Bug Issues
Thanks.