Search found 473 matches

by TheScribe
June 25th, 2012, 11:47 pm
Forum: Scenario & Campaign Development
Topic: Five Fates 1.03, Dungeoncrawl
Replies: 136
Views: 34755

Re: Five Fates - Beta

One issue with the weeds item. I don't know what the signifigance of smoking weeds is in Germany, but it has some pretty bad connotations in
America...
by TheScribe
June 25th, 2012, 7:15 pm
Forum: Art Workshop
Topic: Amorphous's Pixel Art
Replies: 58
Views: 24089

Re: Amorphous's Pixel Art

What are these for?
by TheScribe
June 25th, 2012, 7:10 pm
Forum: Scenario & Campaign Development
Topic: Five Fates 1.03, Dungeoncrawl
Replies: 136
Views: 34755

Re: Five Fates - Beta

I quite agree. A lot of insults of that time period aren't considered rude anymore. Where you had the peasant curse in the halfvampire storyline, it could be replaced easily with any of the ones Dugi mentioned.
by TheScribe
June 25th, 2012, 6:19 pm
Forum: Scenario & Campaign Development
Topic: Five Fates 1.03, Dungeoncrawl
Replies: 136
Views: 34755

Re: Five Fates - Beta

I didn't know you could edit new attatchments into a post. Sorry.
by TheScribe
June 25th, 2012, 5:02 pm
Forum: Scenario & Campaign Development
Topic: Five Fates 1.03, Dungeoncrawl
Replies: 136
Views: 34755

Re: Five Fates - Beta

Here's the final level. No highlights nessecary.
by TheScribe
June 25th, 2012, 4:59 pm
Forum: Scenario & Campaign Development
Topic: Five Fates 1.03, Dungeoncrawl
Replies: 136
Views: 34755

Re: Five Fates - Beta

As for the statue I want a Dwarvish Dragonguard. Thanks!

Post 2:
Here's the next file. Same thing with the highlights.
by TheScribe
June 25th, 2012, 4:45 pm
Forum: Scenario & Campaign Development
Topic: Five Fates 1.03, Dungeoncrawl
Replies: 136
Views: 34755

Re: Five Fates - Beta

I finished the storyline. I highlighted the "colorful" vocabulary and suggest you remove it.
by TheScribe
June 24th, 2012, 5:07 pm
Forum: Scenario & Campaign Development
Topic: Five Fates 1.03, Dungeoncrawl
Replies: 136
Views: 34755

Re: Five Fates - Beta

Another thing, the dialouge has tons of typos. If you post the code here I'd be happy to fix it for you.
by TheScribe
June 24th, 2012, 11:34 am
Forum: Scenario & Campaign Development
Topic: Five Fates 1.03, Dungeoncrawl
Replies: 136
Views: 34755

Re: Five Fates - Beta

Oh, I didn't know the traps don't kill your leader. I only saw them done on young dwarves... :roll:
by TheScribe
June 23rd, 2012, 10:49 pm
Forum: Scenario & Campaign Development
Topic: Five Fates 1.03, Dungeoncrawl
Replies: 136
Views: 34755

Re: Five Fates - Beta

It seemed fun otherwise.
by TheScribe
June 23rd, 2012, 10:47 pm
Forum: Scenario & Campaign Development
Topic: Five Fates 1.03, Dungeoncrawl
Replies: 136
Views: 34755

Re: Five Fates - Beta

First of all, the traps were a little overdone. You might wanna make so it just costs HP, not kills the unit.

When I tried to go back to a previous turn it said the file was corrupted and crashed. If you're trying to make it like NetHack in that respect, then it's fine, just tell the user.
by TheScribe
June 23rd, 2012, 11:46 am
Forum: Scenario & Campaign Development
Topic: The Onslaught - Orcish Incursion type of gameplay
Replies: 18
Views: 2867

Re: The Onslaught - Orcish Incursion type of gameplay

You don't lose them? Maybe that was if you used :cl...
by TheScribe
June 23rd, 2012, 11:40 am
Forum: Ideas
Topic: [mainline]Siege Castles
Replies: 0
Views: 641

[mainline]Siege Castles

The ai has difficulty in the NE corner of the map "Siege Castles". Could the two NE castles be connected in some way? Cause it does offer a disadvantage to whoever's in that castle.
by TheScribe
June 22nd, 2012, 5:11 pm
Forum: Scenario & Campaign Development
Topic: The Onslaught - Orcish Incursion type of gameplay
Replies: 18
Views: 2867

Re: The Onslaught - Orcish Incursion type of gameplay

Then you lose your recall list and carryover gold...
by TheScribe
June 22nd, 2012, 3:44 pm
Forum: Scenario & Campaign Development
Topic: The Onslaught - Orcish Incursion type of gameplay
Replies: 18
Views: 2867

Re: The Onslaught - Orcish Incursion type of gameplay

The third scenario was fun. The only problem was that you didn't know why you didn't win if you kill the two leaders before the highwaymaster came.

Incidentally you spelled highwaymaster "highwaymasters".