Search found 473 matches
- June 25th, 2012, 11:47 pm
- Forum: Scenario & Campaign Development
- Topic: Five Fates 1.03, Dungeoncrawl
- Replies: 136
- Views: 34755
Re: Five Fates - Beta
One issue with the weeds item. I don't know what the signifigance of smoking weeds is in Germany, but it has some pretty bad connotations in
America...
America...
- June 25th, 2012, 7:15 pm
- Forum: Art Workshop
- Topic: Amorphous's Pixel Art
- Replies: 58
- Views: 24089
Re: Amorphous's Pixel Art
What are these for?
- June 25th, 2012, 7:10 pm
- Forum: Scenario & Campaign Development
- Topic: Five Fates 1.03, Dungeoncrawl
- Replies: 136
- Views: 34755
Re: Five Fates - Beta
I quite agree. A lot of insults of that time period aren't considered rude anymore. Where you had the peasant curse in the halfvampire storyline, it could be replaced easily with any of the ones Dugi mentioned.
- June 25th, 2012, 6:19 pm
- Forum: Scenario & Campaign Development
- Topic: Five Fates 1.03, Dungeoncrawl
- Replies: 136
- Views: 34755
Re: Five Fates - Beta
I didn't know you could edit new attatchments into a post. Sorry.
- June 25th, 2012, 5:02 pm
- Forum: Scenario & Campaign Development
- Topic: Five Fates 1.03, Dungeoncrawl
- Replies: 136
- Views: 34755
Re: Five Fates - Beta
Here's the final level. No highlights nessecary.
- June 25th, 2012, 4:59 pm
- Forum: Scenario & Campaign Development
- Topic: Five Fates 1.03, Dungeoncrawl
- Replies: 136
- Views: 34755
Re: Five Fates - Beta
As for the statue I want a Dwarvish Dragonguard. Thanks!
Post 2:
Here's the next file. Same thing with the highlights.
Post 2:
Here's the next file. Same thing with the highlights.
- June 25th, 2012, 4:45 pm
- Forum: Scenario & Campaign Development
- Topic: Five Fates 1.03, Dungeoncrawl
- Replies: 136
- Views: 34755
Re: Five Fates - Beta
I finished the storyline. I highlighted the "colorful" vocabulary and suggest you remove it.
- June 24th, 2012, 5:07 pm
- Forum: Scenario & Campaign Development
- Topic: Five Fates 1.03, Dungeoncrawl
- Replies: 136
- Views: 34755
Re: Five Fates - Beta
Another thing, the dialouge has tons of typos. If you post the code here I'd be happy to fix it for you.
- June 24th, 2012, 11:34 am
- Forum: Scenario & Campaign Development
- Topic: Five Fates 1.03, Dungeoncrawl
- Replies: 136
- Views: 34755
Re: Five Fates - Beta
Oh, I didn't know the traps don't kill your leader. I only saw them done on young dwarves... 

- June 23rd, 2012, 10:49 pm
- Forum: Scenario & Campaign Development
- Topic: Five Fates 1.03, Dungeoncrawl
- Replies: 136
- Views: 34755
Re: Five Fates - Beta
It seemed fun otherwise.
- June 23rd, 2012, 10:47 pm
- Forum: Scenario & Campaign Development
- Topic: Five Fates 1.03, Dungeoncrawl
- Replies: 136
- Views: 34755
Re: Five Fates - Beta
First of all, the traps were a little overdone. You might wanna make so it just costs HP, not kills the unit.
When I tried to go back to a previous turn it said the file was corrupted and crashed. If you're trying to make it like NetHack in that respect, then it's fine, just tell the user.
When I tried to go back to a previous turn it said the file was corrupted and crashed. If you're trying to make it like NetHack in that respect, then it's fine, just tell the user.
- June 23rd, 2012, 11:46 am
- Forum: Scenario & Campaign Development
- Topic: The Onslaught - Orcish Incursion type of gameplay
- Replies: 18
- Views: 2867
Re: The Onslaught - Orcish Incursion type of gameplay
You don't lose them? Maybe that was if you used :cl...
- June 23rd, 2012, 11:40 am
- Forum: Ideas
- Topic: [mainline]Siege Castles
- Replies: 0
- Views: 641
[mainline]Siege Castles
The ai has difficulty in the NE corner of the map "Siege Castles". Could the two NE castles be connected in some way? Cause it does offer a disadvantage to whoever's in that castle.
- June 22nd, 2012, 5:11 pm
- Forum: Scenario & Campaign Development
- Topic: The Onslaught - Orcish Incursion type of gameplay
- Replies: 18
- Views: 2867
Re: The Onslaught - Orcish Incursion type of gameplay
Then you lose your recall list and carryover gold...
- June 22nd, 2012, 3:44 pm
- Forum: Scenario & Campaign Development
- Topic: The Onslaught - Orcish Incursion type of gameplay
- Replies: 18
- Views: 2867
Re: The Onslaught - Orcish Incursion type of gameplay
The third scenario was fun. The only problem was that you didn't know why you didn't win if you kill the two leaders before the highwaymaster came.
Incidentally you spelled highwaymaster "highwaymasters".
Incidentally you spelled highwaymaster "highwaymasters".