Search found 846 matches

by ChaosRider
May 10th, 2012, 12:02 pm
Forum: WML Workshop
Topic: unknown unit type
Replies: 21
Views: 2107

Re: unknown unit type

Post 1: If I have already copied the cfg files (and pasted in another folder), units of normal version of Wesnoth, is that they can continue to use their graphics (images for the attacks, the appearance of the individual and etc, and sounds) or do I have to locate them in this new folder (in my era...
by ChaosRider
May 10th, 2012, 10:06 am
Forum: WML Workshop
Topic: unknown unit type
Replies: 21
Views: 2107

Re: unknown unit type

I have add in my era units cfg to dont do oos problems, but i was wondering if this files cfg when they are now in diffrent (as than earlier) folder are they still able to use animation,sounds which they are still in same folders as were earlier. So i have to add to my era folder all sounds, animati...
by ChaosRider
May 10th, 2012, 7:15 am
Forum: WML Workshop
Topic: unknown unit type
Replies: 21
Views: 2107

Re: unknown unit type

I too have the same problem. However, mine is a different reason. I try to do my own age who really should be a development standard Wesnoth Era (where we have 6 of the basic fraction). The reason is that I do not want to bother with creating far animation units and attacks (and copying and converti...
by ChaosRider
May 9th, 2012, 8:33 pm
Forum: Scenario & Campaign Development
Topic: All in one place (colosseum edited/changed)
Replies: 18
Views: 3803

Re: All in one place (colosseum edited/changed)

Ok, so maybe I will ask differently, what should I change here (without deleting the cfg files copied converted already existing units) so that it worked. Copying the files already existing units I had hoped that the code contained in them will now be able to use the animation of their appearance an...
by ChaosRider
May 9th, 2012, 5:37 pm
Forum: Scenario & Campaign Development
Topic: All in one place (colosseum edited/changed)
Replies: 18
Views: 3803

Re: All in one place (colosseum edited/changed)

Not needed amla is deleted there where it shouldnt be but still i have bug :P.
In attachment you have my era and bug SS.
by ChaosRider
May 9th, 2012, 1:47 pm
Forum: Scenario & Campaign Development
Topic: All in one place (colosseum edited/changed)
Replies: 18
Views: 3803

Re: All in one place (colosseum edited/changed)

and what this amla_default is doing :D ?
by ChaosRider
May 8th, 2012, 10:59 pm
Forum: Scenario & Campaign Development
Topic: All in one place (colosseum edited/changed)
Replies: 18
Views: 3803

Re: All in one place (colosseum edited/changed)

hmmmm, Dread Bat dont want lvl up to Ghost Bat... first bug xP. Ravana are you able to fix it some how :D ?

This "advance to" is isnt working well for new units :(.
by ChaosRider
May 8th, 2012, 9:57 pm
Forum: Scenario & Campaign Development
Topic: All in one place (colosseum edited/changed)
Replies: 18
Views: 3803

Re: All in one place (colosseum edited/changed)

For linux users i upload here too in 7z.


I have given the another/higher levels of units (and I wanted to do it without changing their animation, which is such as to have the unit with one level lower), but something to complain about the animation ... Someone can help me with this :)?
by ChaosRider
May 8th, 2012, 12:20 pm
Forum: Scenario & Campaign Development
Topic: Modified Colosseum Map [MP Scenario]
Replies: 15
Views: 2633

Re: Modified Colosseum Map [MP Scenario]

Topic will be continued elsewhere (the link is below), and MG please close this topic. Any changes to the files added in this topic also will be charged in the Wesnoth forum link below.

http://forums.wesnoth.org/viewtopic.php?f=8&t=36773
by ChaosRider
May 8th, 2012, 12:19 pm
Forum: Multiplayer Development
Topic: Changed a bit colosseum map.
Replies: 9
Views: 2003

Re: Changed a bit colosseum map.

Topic will be continued elsewhere (the link is below), and MG please close this topic. Any changes to the files added in this topic also will be charged in the Wesnoth forum link below.

http://forums.wesnoth.org/viewtopic.php?f=8&t=36773
by ChaosRider
May 8th, 2012, 12:19 pm
Forum: WML Workshop
Topic: ChaosRider’s WML questions
Replies: 459
Views: 37612

Re: I need help with programming

Topic will be continued elsewhere (the link is below), and MG please close this topic. Any changes to the files added in this topic also will be charged in the Wesnoth forum link below.


http://forums.wesnoth.org/viewtopic.php?f=8&t=36773
by ChaosRider
May 8th, 2012, 12:16 pm
Forum: Scenario & Campaign Development
Topic: All in one place (colosseum edited/changed)
Replies: 18
Views: 3803

All in one place (colosseum edited/changed)

This topic was just to close the many other topics that are still in chaos by what were wrong players. Here is everything in order. Any subsequent changes will be added here. What you can find in attachment ? ColosseumWithWeapons.rar - its a normal colosseum (with enemies as they are in normal versi...
by ChaosRider
May 8th, 2012, 9:43 am
Forum: WML Workshop
Topic: ChaosRider’s WML questions
Replies: 459
Views: 37612

Re: I need help with programming

In attachment you have a bit changed factions and units :P, for example lich can lvlup to ancient lich, or inferno drake to armageddon drake and many other changes. Battle for wesnoth 1.10.0/data/multiplayer here you have to copy and paste this folder factions. Battle for wesnoth 1.10.0/data/core he...
by ChaosRider
May 8th, 2012, 9:42 am
Forum: Scenario & Campaign Development
Topic: Modified Colosseum Map [MP Scenario]
Replies: 15
Views: 2633

Re: Modified Colosseum Map [MP Scenario]

In attachment you have a bit changed factions and units :P, for example lich can lvlup to ancient lich, or inferno drake to armageddon drake and many other changes. Battle for wesnoth 1.10.0/data/multiplayer here you have to copy and paste this folder factions. Battle for wesnoth 1.10.0/data/core he...
by ChaosRider
May 7th, 2012, 10:41 pm
Forum: Scenario & Campaign Development
Topic: Modified Colosseum Map [MP Scenario]
Replies: 15
Views: 2633

Re: Modified Colosseum Map [MP Scenario]

Replay the game ended in the colosseum.