Search found 846 matches

by ChaosRider
October 2nd, 2015, 8:20 am
Forum: WML Workshop
Topic: quoted string not terminated is driving me mad
Replies: 4
Views: 976

Re: quoted string not terminated is driving me mad

Even if game says that its in line 119 in your cfg file it doesnt mean it has to be there for 100%. From my experience with wml I know that place showed by game (here 119 line) is a place from which you should start looking (and checks next lines with lower numbers, 118,117,116...). If you have forg...
by ChaosRider
September 30th, 2015, 5:03 pm
Forum: Ideas
Topic: New dmg types (as for now idea, soon maybe addition)
Replies: 1
Views: 1011

New dmg types (as for now idea, soon maybe addition)

So in we has a 6 types of dmg types, some additions has more. I don't know is there already any extension which is doing what Im posting here but whatever. New 16 dmg types & also resistances for units DMG type\race (min(%);max(%)) Bats Drakes Dwarves Elves Falcons Goblins Gryphons Humans Khalifate ...
by ChaosRider
September 27th, 2015, 10:21 pm
Forum: Technical Support
Topic: Buttons fog/shroud doesnt works.
Replies: 1
Views: 791

Buttons fog/shroud doesnt works.

1. Windows 7 Home Premium 2. Battle for Wesnoth v1.12.4, Polish language. 3. Make a new game on multiplayer server, without using map settings & here you can choose (both turned on fog/shroud, or one of them on and other off). You can click buttons while creating new game but game is always with fog...
by ChaosRider
September 27th, 2015, 10:03 pm
Forum: Multiplayer Development
Topic: More Units Forms Mod
Replies: 1
Views: 1345

More Units Forms Mod

This addition allows for mainline leaders new recruits (like Giant Rat/Giant Scorpion/Dwarvish Scout/Fire Guardian/Mudcrawler/Tentacle of the Deep/Giant Mudcrawler/Young Ogre/Wolf) - depends of leader. Also its adds changes to some units stats (to make them more balanced/playable) and new advance wa...
by ChaosRider
September 27th, 2015, 9:53 pm
Forum: Multiplayer Development
Topic: Stealing Weapons Mod v0.0.7
Replies: 0
Views: 787

Stealing Weapons Mod v0.0.7

On BfW v1.12.6 server you can find addition called "StealingWeapons", it's allows your units to steal one of dead enemy weapons - it works for all mainline weapon specials, SX RPG and Recruit Bonuses mod. Percent chance to steal weapon depends on the difference of levels between killed unit and the ...
by ChaosRider
September 25th, 2015, 9:58 am
Forum: Multiplayer Development
Topic: Ravana's Multiplayer Works
Replies: 61
Views: 27017

Re: Ravana's Multiplayer Works

As for a colosseum variants which are under your maintaining now Im voting for adding there 1 more wave, in which players will fight vs each other (without ai units), they will be teleport and have shops in places where were spawned ai units, once they move on each of these shops then walls near the...
by ChaosRider
September 25th, 2015, 9:52 am
Forum: Coder’s Corner
Topic: multiplayer game, network controller
Replies: 2
Views: 1213

Re: multiplayer game, network controller

Im not saying that I need this change now, Im so capable (as for now) to find always other way to reach my goal (Im not giving up easily). Example: You're doing a code for stealing enemies weapons: - you want allow players to choose it (do they want new weapon from dead enemy, or not) (here are 2 pr...
by ChaosRider
September 25th, 2015, 8:51 am
Forum: Coder’s Corner
Topic: multiplayer game, network controller
Replies: 2
Views: 1213

multiplayer game, network controller

Hello, The controller attribute of sides is ambiguous. E.g. if you have a mp game on the server with 2 human players and 1 ai, for player 1's (human, host) BfW instance: side[1].controller -> "human" side[2].controller -> "network" side[3].controller -> "ai" But for player 2's (human but no host) Bf...
by ChaosRider
September 18th, 2015, 9:25 am
Forum: Users’ Forum
Topic: sxc/sxcr and sxrpg maps
Replies: 7
Views: 2369

Re: sxc/sxcr and sxrpg maps

Moved on 1.12 Wesnoth addons SXC & SXCR.
by ChaosRider
September 16th, 2015, 2:07 pm
Forum: Multiplayer Development
Topic: Between Darkness And Light [BDAL] v1.2.1, place for feedback
Replies: 35
Views: 6892

Re: Between Darkness And Light [BDAL] v1.2.1.1, place for fe

Maybe you was changing windows (alt + tab) while spawning items. Had similar problem once, if you will have it again click on the icon of wesnoth (I have it on left side of the screen - on task bar). Edit Pushed BDAL v1.2.1.2 on Wesnoth v1.12.4 and Wesnoth 1.10.0 (from this versions of Wesnoth im up...
by ChaosRider
September 13th, 2015, 4:59 pm
Forum: Multiplayer Development
Topic: Between Darkness And Light [BDAL] v1.2.1, place for feedback
Replies: 35
Views: 6892

Re: Between Darkness And Light [BDAL] v1.2.1, place for feed

2 remarks about the (great) map: There is a shop at 80,2 that doesn't open, and I think there's to much melee arcane weapons to pick up. Is this shop at 80,2 is a shop which is on impossible/unwalkable terrain or its just a shop which after moving on hex doesnt work (shop menu doesn't show up)? If ...
by ChaosRider
September 13th, 2015, 9:23 am
Forum: Multiplayer Development
Topic: Bob's RPG Era (now with achievements!)
Replies: 187
Views: 62979

Re: Bob's RPG Era (huge update!)

Hello, while checking your addon code I found that this: [effect] apply_to=attack range=melee [set_specials] mode=append {WEAPON_SPECIAL_MAIMED} [/set_specials] [/effect] [effect] apply_to=attack range=ranged [set_specials] mode=append {WEAPON_SPECIAL_MAIMED} [/set_specials] [/effect] you can change...
by ChaosRider
September 10th, 2015, 9:33 am
Forum: WML Workshop
Topic: tekelili advanced WML questions
Replies: 224
Views: 25717

Re: tekelili advanced WML questions

"move_to" event with storing units when they have moves equal 1, and later you can check before fight start is unit which is attacking has same id as stored unit, if yes then after battle add it 1 moves and 1 attack left, after battle restore unit, and other stored units (if there were more, restore...
by ChaosRider
September 6th, 2015, 7:21 pm
Forum: Faction & Era Development
Topic: Plague Lords
Replies: 14
Views: 3536

Re: Plague Lords

Juggernaut as for now looks best from your arts, I like this one :P! But if you're going to create your own faction then you should show your units in some era tree or something like that:
Spoiler:
by ChaosRider
September 6th, 2015, 4:53 pm
Forum: WML Workshop
Topic: Can't find bug location in code :P
Replies: 2
Views: 428

Re: Can't find bug location in code :P

I dont think I can help you, that is a scary big bunch of code, and basically your request is: "read whole it and find mistakes". However, I think you could skip exception for stacking marksman and magical specials: If a unit with magical gets marksman later, I think unit wont be losing anything, a...