Search found 846 matches

by ChaosRider
June 25th, 2017, 12:05 pm
Forum: Users’ Forum
Topic: Main menu background
Replies: 23
Views: 9863

Re: Main menu background

Why not to add option to set own main menu background from wesnoth v1.14?

4 or more images from wesnoth developers site, and also option to set own image chosen by player and everyone wins.
by ChaosRider
May 6th, 2017, 11:44 am
Forum: WML Workshop
Topic: Another funny question! - custom alignment
Replies: 1
Views: 765

Another funny question! - custom alignment

Question is for wesnoth 1.12.6. Right now we have 4 mainline alignments (lawful, neutral, chaotic, liminal), and I'm trying to create my own type but... Game set unit aligment to neutral after my changing it. I can later do event which give to all weapons on unit (before battle start) weapon special...
by ChaosRider
April 16th, 2017, 6:04 pm
Forum: WML Workshop
Topic: Funny question. Detecting players with random leader
Replies: 2
Views: 1067

Funny question. Detecting players with random leader

How to know at game start that one of players had set random leader? How to check it and catch such a players by wml code?
by ChaosRider
August 7th, 2016, 7:05 am
Forum: Art Workshop
Topic: ChaosRider's digression
Replies: 3
Views: 2109

ChaosRider's digression

Fixed a little that funny anatomy with armadillo's paws growing out of its ass :lol: The "zombie dragon" also has arse-legs. Is that a recurring Wesnoth gimmick? :P So, you're saying that its all your work? I don't think so. Hmmmm.png 1. Is done by doofus-01 2. Is done by me from doofus-0...
by ChaosRider
May 1st, 2016, 10:19 pm
Forum: Art Workshop
Topic: ForestDragon's Franken-Art
Replies: 241
Views: 65282

Re: ForestDragon's Art

Don't ask why... I just had to...

You're watching it at your own risk!
Spoiler:
by ChaosRider
February 7th, 2016, 5:23 pm
Forum: Faction & Era Development
Topic: War Of The Gods, its a good day to post here feedback.
Replies: 21
Views: 13306

Re: War Of The Gods, its a good day to post here feedback.

1. Because of not found portrait for this unit - fixed 2. Because of missclick on keyboard so he had advance_to=bull, n & b are close on keyboard - fixed 3. Added checking is it enemy or not, it wont hurt anymore any teammates - fixed 4. Description for tanks :P they dont have it xD... 5. Knockb...
by ChaosRider
January 22nd, 2016, 2:38 pm
Forum: WML Workshop
Topic: MP scenarios and available races
Replies: 2
Views: 794

Re: MP scenarios and available races

Check the races of players leaders at scenario start (before starting it you can add info (in scenario/addon description) that only your races (elves, dwarves, humans) are acceptable here and nothing else), if they have any other kill their leaders (which is equal with game over for such a player) :D!
by ChaosRider
January 2nd, 2016, 7:31 pm
Forum: WML Workshop
Topic: Changing positions of stored units
Replies: 1
Views: 491

Re: Changing positions of stored units

kill=yes in storing, then change stored unit x,y ({VARIABLE stored.x $newx},{VARIABLE stored.y $newy}), and unstore it (find_vacant=yes).

In Colosseum Random is wild magic ability which makes units jump to random x,y!
by ChaosRider
November 29th, 2015, 8:29 pm
Forum: Multiplayer Development
Topic: Colosseum One Winner
Replies: 0
Views: 1206

Colosseum One Winner

Colosseum One Winner is out at Wesnoth v1.12 server. Mostly same as Colosseum but: - weapons available in shop (same as in Random Colosseum (25g/30g/35g/40g), but without weapons with thunderbolt weapon special and without randomly created - gold collector is added to abilities (5% +3 gold at own si...
by ChaosRider
November 9th, 2015, 12:33 pm
Forum: Users’ Forum
Topic: Help with war of the gods crash issue
Replies: 1
Views: 1133

Re: Help with war of the gods crash issue

Name of scenario which you was playing, number of WOTG version, names of mods used in game. From your information for now I can recommend to delete addon and download once again :D... You don't have to delete WOTG part 2, there are only images for dragons...
by ChaosRider
October 19th, 2015, 3:44 am
Forum: Art Workshop
Topic: Outsider Art for Bad Moon Rising
Replies: 983
Views: 244586

Re: Outsider Art for Bad Moon Rising

Im waiting for blue dragon portrait (this one which in your addons is in chains, I dared to change it and make it without chains and that darkness between his legs, you can find it in WOTG. I thought it's a good image for next form of blue beast - you could use this changed image here too in archai...
by ChaosRider
October 18th, 2015, 9:31 am
Forum: Art Workshop
Topic: Outsider Art for Bad Moon Rising
Replies: 983
Views: 244586

Re: Outsider Art for Bad Moon Rising

Im waiting for blue dragon portrait (this one which in your addons is in chains, I dared to change it and make it without chains and that darkness between his legs, you can find it in WOTG. I thought it's a good image for next form of blue beast - you could use this changed image here too in archaic...
by ChaosRider
October 15th, 2015, 5:49 pm
Forum: Art Workshop
Topic: Aldarisvet's sprite whitesmith
Replies: 81
Views: 39856

Re: Aldarisvet's sprite whitesmith

Yea, it is Sea orc and former Level1 archer from Wesnoth 1.4. Sorry, but it is not good enough for me using old mainline units these ways. I prefer some improvements because I am perfectionist. As I see you are an author of this era so may be you would like to use my sprite, if it is suitable for y...
by ChaosRider
October 15th, 2015, 4:35 pm
Forum: Art Workshop
Topic: Aldarisvet's sprite whitesmith
Replies: 81
Views: 39856

Re: Aldarisvet's sprite whitesmith

Elvish_King wrote:I think some add-one already have lvl. 0 orcs but yours is also good.
Orcs faction from MWC (also 0 lvls units)
by ChaosRider
October 2nd, 2015, 12:40 pm
Forum: Multiplayer Development
Topic: More Damage Types Mod
Replies: 0
Views: 1082

More Damage Types Mod

So earlier it was only an idea but now its an mod (nobody answered my idea so I made it as I see it) Mods allows you to: - choose do you want make new damage types depends of default damage type (blade/pierce/impact/fire/cold/arcane/else) - choose boost to new res types value (sometimes they can be...